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2009-11-11samsungtv: add missing .Paweł Kołodziejski
svn-id: r45830
2009-11-11samsungtv: remove keymapper, its pointless here. fixed key mappingPaweł Kołodziejski
svn-id: r45829
2009-11-11Beginnings of support for AA file animations. The mads_anim.cpp commit is ↵Paul Gilbert
part of this, not the previous commit svn-id: r45828
2009-11-11Removed all the '- 1' from calls to get vocabs, centralising it in the ↵Paul Gilbert
getVocab method. This is correct, as the first element in the game vocab list is '1', not '0'. svn-id: r45827
2009-11-11Refactored draw() according to drawReScaled()Robert Špalek
svn-id: r45826
2009-11-11Documented palette shiftRobert Špalek
svn-id: r45825
2009-11-11Cleaned up searching the closest point.Robert Špalek
The old comments were completely misleading although the algorithm was good. svn-id: r45824
2009-11-10Fixed walking to unreachable positionsRobert Špalek
svn-id: r45823
2009-11-10Fixed two bugs.Robert Špalek
Putting items back to the inventory into clipped coordinates, and exiting running GPL2 programs when the game engine it to be interrupted. svn-id: r45822
2009-11-10Gob - Add detection for another win31 Lost in Time found on french ADI 2.6 ↵Arnaud Boutonné
Français-Maths 4e svn-id: r45821
2009-11-10Move definition of stdint types to the only file that needs them (mpeg_player.h)Max Horn
svn-id: r45820
2009-11-10AGOS: cleanupMax Horn
svn-id: r45819
2009-11-10Fix compilation of create_kyradat (at least on Mac OS X it was broken ↵Max Horn
because 'uint' is not a valid type) svn-id: r45818
2009-11-10SDL: cleanupMax Horn
svn-id: r45817
2009-11-10Add some FIXME comments about defining types from stdint.h on our own.Johannes Schickel
svn-id: r45816
2009-11-10Add an ugly HACK to fix bug #2895217 "MSVC compilation broken with r47595".Johannes Schickel
svn-id: r45815
2009-11-10Fix for bug #2895217 "MSVC compilation broken with r47595".Johannes Schickel
svn-id: r45814
2009-11-10Enforce alphabetical order in the credits again.Johannes Schickel
svn-id: r45812
2009-11-10properly fixed mouse positioning in game enginePaweł Kołodziejski
svn-id: r45810
2009-11-10fixed mosue movePaweł Kołodziejski
svn-id: r45809
2009-11-10fix warpMouse(), add missing setMousePos on cursor eventsPaweł Kołodziejski
svn-id: r45808
2009-11-10added myself and sanguine to credits as suggested by Max Horn.Vladimir Menshakov
svn-id: r45807
2009-11-10fixed linking in samsungtv targetPaweł Kołodziejski
svn-id: r45806
2009-11-10make samsungtv backend subclass of sdl classPaweł Kołodziejski
svn-id: r45805
2009-11-10Use the original scummvm.svg icon.Lars Persson
svn-id: r45804
2009-11-10Missing template argument for MIN (added <uint>)Lars Persson
svn-id: r45803
2009-11-10Move Symbian main implementation from main.cpp to SymbianOS.cppLars Persson
svn-id: r45802
2009-11-10more fixes for final partVladimir Menshakov
svn-id: r45801
2009-11-10added special animation 0 caseVladimir Menshakov
svn-id: r45800
2009-11-10Huge refactoring of data structures.Robert Špalek
Replaced IDs of objects by pointers, which saves many lookups, each of which is horribly ineffective. Moved a lot of code into methods of structs now turned into objects. Tested the new code a lot and seems to work as well as the old code. svn-id: r45799
2009-11-10WINCE: List each object in MODULE_OBJS on its own line, for readabilityMax Horn
svn-id: r45798
2009-11-10SDL: Remove const from new handle*() method for now, to allow using remapKey ↵Max Horn
(ultimately, the goal is to get back the const by changing how remapping works) svn-id: r45797
2009-11-09Revert rev 45791 and make the first param of OSystem_SDL::remapKey again ↵Max Horn
non-const (as it may have to be modified for remapping. Of course. Silly me :/) svn-id: r45796
2009-11-09SDL: Separate Symbian specific main() from standard SDL main() -- to be ↵Max Horn
moved into a separate file svn-id: r45795
2009-11-09whitespaceMax Horn
svn-id: r45794
2009-11-09IndentionMax Horn
svn-id: r45793
2009-11-09SDL: Factor code from OSystem_SDL::pollEvent into various new virtual ↵Max Horn
methods, to make it easier to customize these (no code indention changes for easier diffing) svn-id: r45792
2009-11-09SDL: Make first param of OSystem_SDL::remapKey constMax Horn
svn-id: r45791
2009-11-09more fixes for chapter 3. Vladimir Menshakov
svn-id: r45790
2009-11-09fixed rendering order againVladimir Menshakov
svn-id: r45789
2009-11-09WINCE: Formatting fixes; added a FIXME to OSystem_WINCE3::checkOggHighSampleRateMax Horn
svn-id: r45788
2009-11-09TINSEL: cleanupMax Horn
svn-id: r45787
2009-11-09SCI: Remove remarks about in-place loading, at least for now.Max Horn
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786
2009-11-09TINSEL: Mark all functions in dialogs.cpp explicitly as public (=extern) or ↵Max Horn
private (=static) svn-id: r45785
2009-11-09TINSEL: Make some const tables static; move static int priorVolMusic into ↵Max Horn
SetMidiVolume to reduce its scope svn-id: r45784
2009-11-09TINSEL: Simplifying PolyTinselProcessMax Horn
svn-id: r45783
2009-11-09TINSEL: Add EnablePointing() & DisablePointing() to pdisplay.h; turn ↵Max Horn
DisablePointing from a coroutine into a plain function svn-id: r45782
2009-11-09chapter 2 completedVladimir Menshakov
svn-id: r45781
2009-11-09added special case of loadSceneVladimir Menshakov
svn-id: r45780
2009-11-09disable hardware surface, for some unknown for me reason it broke drawing ↵Paweł Kołodziejski
engine cursor svn-id: r45779