Age | Commit message (Collapse) | Author |
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svn-id: r33884
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svn-id: r33874
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svn-id: r33869
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svn-id: r33854
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
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svn-id: r33850
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instance can be reopened
svn-id: r33843
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svn-id: r33841
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* Further improvement of automatic mapping
* Remap dialog - added timeout feature
svn-id: r33827
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
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svn-id: r33791
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svn-id: r33776
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svn-id: r33775
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
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* Reverted Rect to not derive from Shape
* ImageMap now just uses Polygon's
svn-id: r33680
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*Removed need to call initGame / cleanupGame on Keymapper
svn-id: r33679
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* Got rid of svn:mergeinfo properties
svn-id: r33677
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* Made Keymap class responsible for loading / saving of mappings
svn-id: r33665
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* Implemented stack-based active map in Keymapper
* Started proper testing by adding code to OSystem_SDL to set up simple HardwareKeySet and Keymap
svn-id: r33660
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* Renamed UserAction to simply Action
* Implemented simple automatic mapping algorithm
svn-id: r33497
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presses to be visible
svn-id: r33476
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svn-id: r33465
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svn-id: r33451
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33188-33189,33191-33193,33196,33198,33202-33203,33206,33210,33212,33218-33220,33222,33224-33226,33229-33243,33246,33248-33250,33252,33258-33261,33263,33266,33270,33272-33283,33285,33287-33290,33295-33298,33321,33325-33330,33332-33335,33337-33340,33342,33345,33347,33349-33350,33352-33357,33359-33367,33369-33371,33373,33375-33377,33379-33380,33383-33385,33387-33389,33392-33394,33400-33402,33404-33405,33407-33410,33412-33416,33418-33419,33425-33427,33432,33436-33438,33444,33446 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33450
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VirtualKeyboardGUI class
- fixed bug with parsing modifiers in VirtualKeyboardParser
- fixed numerous GCC warnings
svn-id: r33448
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svn-id: r33446
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svn-id: r33444
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svn-id: r33438
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* Simplified script execution loop and context
svn-id: r33437
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the end of a stream (this would fail when using BufferedSeekableReadStream and then seeking back from the end); this also fixes a bug which let you seek back beyond the start of a stream (not that we currently support that in other streams)
svn-id: r33436
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svn-id: r33432
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svn-id: r33430
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- Improved Functor#Mem::isValid implementations.
svn-id: r33427
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svn-id: r33426
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svn-id: r33425
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proposed on scummvm-devel
svn-id: r33419
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svn-id: r33416
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them to the config manager
svn-id: r33415
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svn-id: r33414
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svn-id: r33413
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added a new class DumpFile for writing
svn-id: r33412
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when running Operation Stealth. Mostly a precaution as the seqList should be totally empty when running Future Wars as it doesn't use it.
svn-id: r33410
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any...
Renamed functions:
* addScriptToList0 -> addScriptToGlobalScripts
* executeList0 -> executeGlobalScripts
* executeList1 -> executeObjectScripts
* purgeList1 -> purgeObjectScripts (Also added a clarifying TODO to this function)
* purgeList0 -> purgeGlobalScripts (Also added a clarifying TODO to this function)
svn-id: r33409
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* Implemented command opcode MOVE (not the script instruction).
svn-id: r33408
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whole savefile. Made objectStruct's clearing also clear x and y member variables in resetEngine.
svn-id: r33407
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* Objects can now be really opened and closed in BRA.
svn-id: r33405
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- Emulating the Future Wars savegame loading routine and hoping for the best.
- Fixes an array out of bounds access when loading the global scripts.
Now the loading crashes in the mainloop in processSeqList!
But at least we got a bit farther this time. More fixing to come...
svn-id: r33404
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svn-id: r33402
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svn-id: r33401
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