aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
svn-id: r6075
2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23some flesh to the V8 bonesMax Horn
svn-id: r6073
2002-12-23don't loadCharset(1) in V8Max Horn
svn-id: r6072
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
svn-id: r6071
2002-12-23more V8 mods; cleanupMax Horn
svn-id: r6070
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-23resolved some arguments with aquadran about how to go on about this :-). ↵Max Horn
Renamed three v6 opcodes svn-id: r6068
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
svn-id: r6067
2002-12-23updated list opcode script v8Paweł Kołodziejski
svn-id: r6066
2002-12-23updated VC6 filePaweł Kołodziejski
svn-id: r6065
2002-12-23word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. ↵Max Horn
Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent) svn-id: r6064
2002-12-23corrected AARY code for V8 (I hope)Max Horn
svn-id: r6063
2002-12-22why not reuse the V6 opcode implementations, it would seems many of them are ↵Max Horn
identical in V8. Or maybe V8 actually uses 32 bit ops in some places, but then we can still deal with that once we are actually in the position to try run any scripts :-) svn-id: r6062
2002-12-22some more V8 opcode fleshMax Horn
svn-id: r6061
2002-12-22added some preliminary V8 work. Nope, it is not useful at all, and it ↵Max Horn
doesn't mean we will have CMI support in this millenium, so don't hold your breath svn-id: r6060
2002-12-22minor cleanupMax Horn
svn-id: r6059
2002-12-22Remove the fixmeTravis Howell
svn-id: r6058
2002-12-22Add default skip cut scene keys from original games.Travis Howell
Fix error in last commit svn-id: r6057
2002-12-22First attempt at proper simon 2 midi supportTravis Howell
Thanks to olki's previous work svn-id: r6056
2002-12-22allow subtitles in smush animations to be disabledJonathan Gray
svn-id: r6055
2002-12-22Some _lock_word correctionsTravis Howell
svn-id: r6054
2002-12-22remove old commented fixme, make turning off subtitles work in the scumm ↵Jonathan Gray
part of the dig, still needs to be done for smush svn-id: r6053
2002-12-21Pop-up save dialog should not show forJamieson Christian
compatibility (temporary) state saves. svn-id: r6052
2002-12-21Fix to instrument load/saveJamieson Christian
svn-id: r6051
2002-12-21MidiStreamer no longer derives from MidiDriver.Jamieson Christian
Removed MidiStreamer methods that weren't actually needed. That's one layer of indirection removed from Simon music. svn-id: r6050
2002-12-21IMuseMonitor functionality now built into IMuse itself.Jamieson Christian
IMuseInternal no longer derives from IMuse. This eliminates a couple layers of indirection and speeds things up. Miscellaneous source cleanup. svn-id: r6049
2002-12-21added dummy code: handle codec37 flag bit 1 (error report for now)Paweł Kołodziejski
svn-id: r6048
2002-12-21increased a little speed of dig demo smushPaweł Kołodziejski
svn-id: r6047
2002-12-21Fixed problem with multiple IMuseDrivers being created.Jamieson Christian
svn-id: r6045
2002-12-21Implemented new instrumentation save/load.Jamieson Christian
Save/load version is now VER_V11. Adlib/MT-32 instrumentation is now saved and loaded. BACK UP YOUR VER_V10 SAVEGAMES, JUST IN CASE! svn-id: r6044
2002-12-21fix smush for compatible with dig demoPaweł Kołodziejski
svn-id: r6043
2002-12-21partial checkin of patch #655594 (handling Y/N questions); cleanupMax Horn
svn-id: r6042
2002-12-21only display popup for savesMax Horn
svn-id: r6041
2002-12-21popup message when save was succesfulMax Horn
svn-id: r6040
2002-12-21small mod to allow smooth scrolling to work with SDL backendMax Horn
svn-id: r6039
2002-12-21allow for a timed message dialog w/o buttons (still need to add support for ↵Max Horn
multiple buttons with customm labels) svn-id: r6038
2002-12-21got rid of _curVirtScreen and VirtScreen::unk1; added some comments to ↵Max Horn
gfx.cpp; added a hack to enable smooth scrolling in V7 games (note: when I say hack, I mean it, it is buggy as hell and not enabled by default, use at your own risk and don't report problems with it, it's disabled by default) svn-id: r6037
2002-12-21fixed save again, stupid meMax Horn
svn-id: r6036
2002-12-21cleanupMax Horn
svn-id: r6035
2002-12-21Add debug command line fix and config option, patch #655822Travis Howell
svn-id: r6034
2002-12-21use dbAllowMaskOr instead of 'true' (which was confusing)Max Horn
svn-id: r6033
2002-12-20made chooser widerMax Horn
svn-id: r6032
2002-12-20don't show amiga checkbox for simon gamesMax Horn
svn-id: r6031
2002-12-20fixed dependency detection for midi backendsMax Horn
svn-id: r6030
2002-12-20Add room command to debuggerJames Brown
svn-id: r6029
2002-12-20[Bug #656635] fixed.Jamieson Christian
Adlib global instrument assignments are now correct. svn-id: r6028
2002-12-19Fix some comments and add missing variable changeTravis Howell
svn-id: r6027
2002-12-19*** empty log message ***Travis Howell
svn-id: r6026
2002-12-19Fix error in last commitTravis Howell
svn-id: r6025