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2010-08-25SCI: adding detection for freddy pharkas "fred"Martin Kiewitz
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514) svn-id: r52392
2010-08-25HUGO: Use GCC_PRINTF on functions with variable argumentsAndre Heider
Two instances commented out with a FIXME for Strangerke :P svn-id: r52391
2010-08-25HUGO: Fix invalid usage of snprintf with va_argsAndre Heider
svn-id: r52390
2010-08-25COMMON: Fix eos handling in BufferedReadStreamWillem Jan Palenstijn
This makes it pass the test added in r52382. svn-id: r52389
2010-08-25M4: Silence gcc warningMatthew Hoops
Original warning: "format not a string literal and no format arguments" svn-id: r52388
2010-08-25PSP: fixed flag to open()Yotam Barnoy
I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption. svn-id: r52387
2010-08-25AD: Fix infinite loop in cleanupPirated.Johannes Schickel
svn-id: r52386
2010-08-25SCI: Make use of new ADGF_PIRATED flagEugene Sandulenko
svn-id: r52385
2010-08-25AD: Implement AGDF_PIRATED flag.Eugene Sandulenko
svn-id: r52384
2010-08-25AD: Print out infromation about unknown version in better formatEugene Sandulenko
Now it is suitable for direct copy/pasting into detection tables. svn-id: r52383
2010-08-25COMMON: Add test for BufferedReadStream's eosWillem Jan Palenstijn
This test is currently failing. svn-id: r52382
2010-08-25SCI: apply qfg1vga fight patch on weapon masterMartin Kiewitz
fixes fighting the weapon master as well... svn-id: r52381
2010-08-25SCI: md5s from Bug #3049193Eugene Sandulenko
svn-id: r52380
2010-08-25SCI: making loading from ScummVM menu work correctlyMartin Kiewitz
using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery svn-id: r52379
2010-08-25LURE: Workaround for bug #3047234 in English EGA versionPaul Gilbert
svn-id: r52378
2010-08-25COMMON: fixed EOS handling in BufferedReadStream and BufferedSeekableReadStreamYotam Barnoy
EOS problem was causing Discworld to crash and zip files not to load on the PSP. svn-id: r52377
2010-08-25SCI: Make assert stricter.Willem Jan Palenstijn
(Thanks to fuzzie.) svn-id: r52376
2010-08-25SCUMM: Fix bug #3039004Eugene Sandulenko
Bug #3039004: "MANIACNES: Ed does not appear at doorway." Actually whole thing is a gross hack on top of SCUMM v1.5 hack with extra wide screen. It all calls for review and writing specified methods. svn-id: r52375
2010-08-25TINSEL: Fix bug #3032780: "DW: Mute setting does not work"Eugene Sandulenko
Bug #3032778 was fixed too as it is the duplicate. Since there is no engine-specific logic, rely on superclass' setupSoundSettings(), and use it on startup too. svn-id: r52374
2010-08-25AGI: Respect mute settingEugene Sandulenko
svn-id: r52373
2010-08-25SCUMM: Fix bug #3032758: "SCUMM: Mute setting does not work"Eugene Sandulenko
svn-id: r52372
2010-08-25AD: Fix in-depth search.Eugene Sandulenko
svn-id: r52371
2010-08-25SCUMM: Fix bug #3049323Eugene Sandulenko
Bug #3049323: "SCUMM: Detects games in wrong places". I must admit: A seriously stupid bug. svn-id: r52370
2010-08-25AGI: Fix bug #3034370Eugene Sandulenko
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually the keyboard was made responsive after June implementation of set.key, still the game speed was increasing. Fixed that too. svn-id: r52369
2010-08-25AGI: Reset controllers on game restartEugene Sandulenko
svn-id: r52368
2010-08-25GUI: Fixed bug #2505686: "GUI: minor artifacts in rounded corners"Eugene Sandulenko
It is practically not possible to get rid of those completely due to rounding errors with 16-bit surface. svn-id: r52367
2010-08-25SCUMM: Implement keyboard-driven inventory scrolling in v2Eugene Sandulenko
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts". svn-id: r52366
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
svn-id: r52365
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
svn-id: r52363
2010-08-24SCI: adding pharkas patch for ladder issueMartin Kiewitz
in room 320, fixes bug #3037192 svn-id: r52362
2010-08-24SCI: adding qfg1vga patch for fight issueMartin Kiewitz
fixes bug #3036756 svn-id: r52361
2010-08-24GOB: Add information about a cracked FascinationArnaud Boutonné
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360
2010-08-24GOB: Little cleanup of Fascination detectionArnaud Boutonné
svn-id: r52359
2010-08-24SOUND: New global define AUDIO_REVERSE_STEREO.Andre Heider
This reverses the stereo channels for all sfx streams, meant for hardware devices which expect an inverse order. Use it for the Wii and Gamecube port since it's reversed since day one :P svn-id: r52357
2010-08-24CONFIGURE: don't force vkeybd for n64 port Fabio Battaglia
svn-id: r52355
2010-08-24SCI: fixing comment of r52351Martin Kiewitz
svn-id: r52353
2010-08-24SCI: Fixed bug #3052359 - "Hoyle1: Hearts Crash"Filippos Karapetis
svn-id: r52352
2010-08-24SCI: fix race condition in sierra kPalVary codeMartin Kiewitz
we are loading pictures very fast, this results in a kPalVary race condition, because sierra set timer to 1 tick, when it was getting called with 0 ticks and required the timer to occur before the transition. Fixes freddy pharkas nighttime being daytime during transitions (bug #3051905) svn-id: r52351
2010-08-24SCI: added another version of Hoyle 1 (bug report #3052366)Filippos Karapetis
svn-id: r52350
2010-08-24SCI: Removed a now unused selector from the selector cacheFilippos Karapetis
svn-id: r52349
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52348
2010-08-24KYRA: Implement new handling of KYRA3's TLK files.Johannes Schickel
This speeds up loading of KYRA3's TLK files by a lot, since only the index table will be load now. This should help the startup time for KYRA3 when playing from CD or other slow storages. svn-id: r52347
2010-08-24KYRA: Simplify PAK/INS/TLK loading.Johannes Schickel
This also reduces the number of seeks done while loading TLK files. svn-id: r52346
2010-08-24SCI: replacing save dialog as wellMartin Kiewitz
experimental feature - enable by putting "scireplacedialog=true" inside scummvm section of scummvm.ini LSL6 currently loses the ability to quicksave, when using the feature. Although i don't see it as a huge loss. That way it's now possible to save to up to 100 slots instead of just 20. svn-id: r52345
2010-08-24SCI: Check for the existence of script 180 before accessing it.Filippos Karapetis
Fixes the Longbow demo svn-id: r52344
2010-08-24SCI: Define xLast/yLast for LB2 floppy (which has no selectorFilippos Karapetis
vocabulary), since they're used inside kDoBresen() svn-id: r52343
2010-08-24SCI: more work on replacing save dialogMartin Kiewitz
also removing some previous code, because it wont work that way svn-id: r52342
2010-08-24SCI: some work on replacing save dialogMartin Kiewitz
svn-id: r52341
2010-08-24KYRA: Cleanup.Johannes Schickel
svn-id: r52340