Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-06 | SCI/newgui: support for amiga palette, amiga picture support, cleanup | Martin Kiewitz | |
svn-id: r44685 | |||
2009-10-05 | Here we have: | Max Lingua | |
- dropped gBitFormat - added extra param "const Graphics::PixelFormat *" to OSystem_PS2::initSize OSystem_PS2::setMouseCursor Note! To compile on SVN you will have (for now ;-) to create few few empty folders by hand, note very elegant but will keep you going until when we (ehm...) refine the PS2 Makefile. Here comes the brute force script I use inside backends/platform/ps2 mkdir -p backends/platform/ps2 mkdir -p base mkdir -p engines/scumm mkdir -p engines/scumm/he mkdir -p engines/scumm/imuse mkdir -p engines/scumm/imuse_digi mkdir -p engines/scumm/insane mkdir -p engines/scumm/smush mkdir -p engines/agi mkdir -p engines/agos mkdir -p engines/cine mkdir -p engines/cruise mkdir -p engines/drascula mkdir -p engines/gob mkdir -p engines/gob/demos mkdir -p engines/gob/save mkdir -p engines/gob/sound mkdir -p engines/igor mkdir -p engines/igor/parts mkdir -p engines/kyra mkdir -p engines/lure mkdir -p engines/made mkdir -p engines/parallaction mkdir -p engines/queen mkdir -p engines/saga mkdir -p engines/sky mkdir -p engines/sky/music mkdir -p engines/sword1 mkdir -p engines/sword2 mkdir -p engines/touche mkdir -p gui mkdir -p graphics mkdir -p graphics/fonts mkdir -p graphics/scaler mkdir -p graphics/video mkdir -p graphics/video/coktelvideo mkdir -p sound mkdir -p sound/mods mkdir -p sound/softsynth mkdir -p sound/softsynth/opl mkdir -p backends/events/default mkdir -p backends/fs mkdir -p backends/fs/amigaos4 mkdir -p backends/fs/ds mkdir -p backends/fs/palmos mkdir -p backends/fs/posix mkdir -p backends/fs/ps2 mkdir -p backends/fs/psp mkdir -p backends/fs/symbian mkdir -p backends/fs/windows mkdir -p backends/fs/wii mkdir -p backends/keymapper mkdir -p backends/midi mkdir -p backends/plugins/dc mkdir -p backends/plugins/posix mkdir -p backends/plugins/sdl mkdir -p backends/plugins/win32 mkdir -p backends/saves mkdir -p backends/saves/default mkdir -p backends/saves/posix mkdir -p backends/saves/psp mkdir -p backends/timer/default mkdir -p backends/vkeybd mkdir -p common I know, you don't need all those "-p" but it looks more consistent ;-) svn-id: r44683 | |||
2009-10-05 | SCI: Make getBitsDataSize use the same logic as saveBits | Willem Jan Palenstijn | |
svn-id: r44682 | |||
2009-10-05 | SCI/newgui: Implemented trick to get dithering going after drawing picture ↵ | Martin Kiewitz | |
w/o destroying statusbar svn-id: r44681 | |||
2009-10-05 | SCI: Fix error message | Willem Jan Palenstijn | |
svn-id: r44680 | |||
2009-10-05 | SCI/newgui: changed the way dithering works on ega games, also default value ↵ | Martin Kiewitz | |
change for kDrawStatus svn-id: r44679 | |||
2009-10-05 | SCI/newgui: color duplicated to upper 4 bits on EGA to remove dithering with ↵ | Martin Kiewitz | |
black svn-id: r44678 | |||
2009-10-05 | SCI/newgui: SciGuiPicture - enum rename from SCI0/SCI1 to EGA/VGA | Martin Kiewitz | |
svn-id: r44677 | |||
2009-10-05 | SCI/newgui: switch to SCI1 commands when being IsVGA(), fixes qfg2 | Martin Kiewitz | |
svn-id: r44676 | |||
2009-10-05 | SCI/newgui: EGA picture drawing is now using EGA palette | Martin Kiewitz | |
svn-id: r44675 | |||
2009-10-05 | SCI: kDrawStatus changed, dont call gui if no text received | Martin Kiewitz | |
svn-id: r44674 | |||
2009-10-05 | SCI: kDrawStatus now calls s->gui->drawStatus with NULL if no text given | Martin Kiewitz | |
svn-id: r44673 | |||
2009-10-05 | Stop spamming of the console | Filippos Karapetis | |
svn-id: r44672 | |||
2009-10-05 | Fixed crash when starting games with the stable GUI | Filippos Karapetis | |
svn-id: r44671 | |||
2009-10-05 | SVN/newgui: kDrawStatus implemented | Martin Kiewitz | |
svn-id: r44670 | |||
2009-10-05 | SVN/newgui: renamed getScreenPalette to getSysPalette (code doesnt get the ↵ | Martin Kiewitz | |
screen palette at all, but actually the current sysPalette which does not need to be active at all times svn-id: r44669 | |||
2009-10-05 | SCI: Move restoreRect adjustment from DrawWindow to NewWindow | Willem Jan Palenstijn | |
svn-id: r44668 | |||
2009-10-05 | SVN/newgui: views on sci1.1 - mirroring now possible | Martin Kiewitz | |
svn-id: r44667 | |||
2009-10-05 | SCI/newgui: duplicate the color in cels into upper 4 bits on ega so they ↵ | Martin Kiewitz | |
wont get dithered with black svn-id: r44666 | |||
2009-10-05 | SVN/newgui: ega cel uncompression implemented | Martin Kiewitz | |
svn-id: r44665 | |||
2009-10-05 | Moved the cursor movement code in the GUI | Filippos Karapetis | |
svn-id: r44664 | |||
2009-10-05 | Lines are no longer treated as fake rectangles and are shown correctly again | Filippos Karapetis | |
svn-id: r44663 | |||
2009-10-05 | Better naming for the palette setting functions, to disambiguate them from ↵ | Filippos Karapetis | |
the existing ones svn-id: r44662 | |||
2009-10-05 | Renamed | Filippos Karapetis | |
setCLUT() -> setPalette() getCLUT() -> getPalette() svn-id: r44661 | |||
2009-10-05 | SCI/newgui: drawControlIcon - updates screen now | Martin Kiewitz | |
svn-id: r44660 | |||
2009-10-05 | Minimize unnecessary calls to updateScreen() in the new GUI. This improves ↵ | Filippos Karapetis | |
drawing speed dramatically svn-id: r44659 | |||
2009-10-05 | SCI/newgui: kDrawControl on icon implemented | Martin Kiewitz | |
svn-id: r44658 | |||
2009-10-05 | Removed dead code | Filippos Karapetis | |
svn-id: r44657 | |||
2009-10-05 | SCI: Name argument | Willem Jan Palenstijn | |
svn-id: r44656 | |||
2009-10-05 | Proper check for window shadows | Filippos Karapetis | |
svn-id: r44655 | |||
2009-10-05 | Window shadows are also taken into account when storing their bits. This ↵ | Filippos Karapetis | |
fixes the issue where window shadows were left on screen when windows were closed svn-id: r44654 | |||
2009-10-05 | Removed the unused _bytesPerDisplayPixel parameter. All SCI games use 8bpp ↵ | Filippos Karapetis | |
color (apart from the videos in Phantasmagoria 2, which are not part of the engine itself) svn-id: r44653 | |||
2009-10-05 | Silenced some warnings in drawVectorData() | Filippos Karapetis | |
svn-id: r44652 | |||
2009-10-05 | More method renaming | Filippos Karapetis | |
svn-id: r44651 | |||
2009-10-05 | Cleanup | Filippos Karapetis | |
svn-id: r44650 | |||
2009-10-05 | - Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ↵ | Filippos Karapetis | |
SciGuiWindowMgr) - Renamed "cell" -> "cel" svn-id: r44649 | |||
2009-10-05 | Fixed warning (GameObject is a struct) | Filippos Karapetis | |
svn-id: r44648 | |||
2009-10-04 | Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ↵ | Max Horn | |
ASM build rules instead, enforcing the creation of output dirs for compiled files svn-id: r44647 | |||
2009-10-04 | Cleaned up version of patch #2872626: "PSP: flicker part 2" | Joost Peters | |
svn-id: r44646 | |||
2009-10-04 | Work-around a bug in the original game files. | Robert Špalek | |
svn-id: r44645 | |||
2009-10-04 | SCI: Really remove sci/gui/gui.h include from engine/state.h | Max Horn | |
svn-id: r44644 | |||
2009-10-04 | Attempt to fix linuxmoto compilation on our buildbot | Max Horn | |
svn-id: r44643 | |||
2009-10-04 | Add some doxygen comments to WinCE scalers. Somebody should verify those. ↵ | Max Horn | |
Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version svn-id: r44642 | |||
2009-10-04 | - Minimize the parameters passed to SciGUIfont() | Filippos Karapetis | |
- Some WIP on the pattern_Textures array svn-id: r44641 | |||
2009-10-04 | SCI: Fix cast, constness | Willem Jan Palenstijn | |
svn-id: r44640 | |||
2009-10-04 | SCI/newgui: EGA view loading / mapping table | Martin Kiewitz | |
svn-id: r44639 | |||
2009-10-04 | Fixed two bugs concerning loading: | Robert Špalek | |
1. a room need to be reloaded by force when the loaded game is in the same room as the game before the load 2. objects from the last room and their animations must be deallocated before I change the room number svn-id: r44638 | |||
2009-10-04 | SCI/newgui: ega view loading implemented, unpacking still missing | Martin Kiewitz | |
svn-id: r44637 | |||
2009-10-04 | SCI/newgui: SciGUIview class now uses resmanager to detect view format | Martin Kiewitz | |
svn-id: r44636 | |||
2009-10-04 | SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵ | Max Horn | |
GUI heapmanager svn-id: r44635 |