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2010-03-11cleanupMax Horn
svn-id: r48240
2010-03-11MIXER: Change MixerImpl::playInputStream to error out when mixer is not readyMax Horn
My previous commit which tried to support this does not work correctly when using QueuingAudioStream; it then just leads to nasty crashes. Hence I am removing this again for now, until I get around to implement one of the better alternatives. svn-id: r48239
2010-03-11Replace Audio::MixerImpl::setOutputRate with a new 'sampleRate' param to the ↵Max Horn
MixerImpl constructor svn-id: r48238
2010-03-11Removing a debug warning() and adding some commentsSven Hesse
svn-id: r48236
2010-03-11Loading the intro videos tira.imd and tirb.imd as early PreIMDSven Hesse
svn-id: r48235
2010-03-11Adding support for the early Fascination IMD formatSven Hesse
svn-id: r48234
2010-03-11Adding support for the very primitive and simply early IMD format used in ↵Sven Hesse
Fascination svn-id: r48233
2010-03-10Fix bug #2963556: SAGA: Memory leaks #2Andrew Kurushin
isomap-malloc to Common::Array conversation svn-id: r48232
2010-03-10Replace mutex_up/mutex_down methods by Common::StackLockMax Horn
svn-id: r48231
2010-03-10cleanupMax Horn
svn-id: r48230
2010-03-10Remove last traces of OSystem::getOutputSampleRate()Max Horn
svn-id: r48229
2010-03-10N64: code formattingMax Horn
svn-id: r48228
2010-03-10AGOS: cleanupMax Horn
svn-id: r48227
2010-03-10Fix a valgrind warning.Johannes Schickel
It is *not* a good idea to pass a reference to a list entry to List::remove. Since List::remove will remove *all* occurances of that list entry, it will also invaldiate the reference, resulting in invalid memory reads after the entry has been removed from the list, when List::remove will continue to search the rest of the list for more occurances of the same entry. svn-id: r48225
2010-03-10Fix bug #2963556: SAGA: Memory leaksAndrew Kurushin
svn-id: r48224
2010-03-10Split up the SceneResources class into a generic common set, with specific ↵Paul Gilbert
versions each for M4 and Mads, and merged the MadsSceneInfo data into it svn-id: r48223
2010-03-10Fix warningMax Horn
svn-id: r48222
2010-03-10Patch #2967256: Bashisms in configure break build on SolarisMax Horn
svn-id: r48219
2010-03-10Silenced some harmless cppcheck warnings about unreachable code after a return.Torbjörn Andersson
In this case, it was always a break after a return in a switch case. There are similar cases which cppcheck didn't detect, and a couple of cases where we have a break after a continue in a switch case (where the continue refers to an outer loop), but I didn't touch those. Not yet, at least. svn-id: r48218
2010-03-09DRASCULA: Simplify playFLI and its subroutinesMax Horn
svn-id: r48217
2010-03-09DRASCULA: Simplified some code, cleanupMax Horn
svn-id: r48216
2010-03-09DRASCULA: Some cleanup; turn some global C++ objects into members of ↵Max Horn
DrasculaEngine svn-id: r48215
2010-03-09Initialise 'releaseAdd' to avoid a Valgrind warning in Write20() when theTorbjörn Andersson
emulator is initialised. svn-id: r48214
2010-03-09Fix missing definition of gBitFormat.Robin Watts
svn-id: r48213
2010-03-09Only use CXX_UPDATE_DEP_FLAG for .S file rule, in case it is defined. (Thus ↵Johannes Schickel
matching the .cpp etc. file rules). svn-id: r48210
2010-03-09Add missing MKDIR command. This was upsetting the WinCE build.Robin Watts
I can't see how this should upset any other build, and every other rule seems to have this (or a variant of this) anyway, so... svn-id: r48209
2010-03-08Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this ↵Johannes Schickel
matches all the external library use too). svn-id: r48208
2010-03-08Workaround for bug #1878514: COMI: Glitch when turning pages in recipe bookMax Horn
svn-id: r48207
2010-03-08Add missing include that caused build failures with Normal1xAspect andRobin Watts
Normal2xAspect being undefined. svn-id: r48206
2010-03-08Move gBitFormat definition so it works in both sizes of an ifdef.Robin Watts
svn-id: r48205
2010-03-08Fix bug #2872076 (MIXER: Division by 0 in rate conversion if w/o soundcd)Max Horn
svn-id: r48203
2010-03-08SCI: Make EngineState parameter to INV_SEL explicitMax Horn
svn-id: r48202
2010-03-08Re-enable the arm asm costume drawerLars Persson
svn-id: r48201
2010-03-08SCI: Made some stuff staticMax Horn
svn-id: r48199
2010-03-08WINCE: Rewrote SmartphoneLandscape scaler C version to match what the ARM ↵Max Horn
assembler version does (untested) svn-id: r48198
2010-03-08Use a template for hq2x and hq3x instead of using #include and defines.Johannes Schickel
svn-id: r48197
2010-03-08Fix compilation.Johannes Schickel
svn-id: r48196
2010-03-08Add new aspect ratio scaler variant, based on the Normal2xAspect ARM codeMax Horn
svn-id: r48195
2010-03-08Rewrite Normal1xAspect (untested, may be broken)Max Horn
svn-id: r48194
2010-03-08Remove redundant codeMax Horn
svn-id: r48193
2010-03-08Rename PocketPCLandscapeAspect to Normal1xAspect and move it toMax Horn
graphics/scaler/aspect.cpp svn-id: r48192
2010-03-08Rename PocketPCPortrait scaler to DownscaleHorizByThreeQuarters,Max Horn
and move it to graphics/scaler. svn-id: r48191
2010-03-08Move some var declarations into '#ifdef USE_NASM'Max Horn
svn-id: r48190
2010-03-08SCALERS: Get rid of MAKE_WRAPPER; make RGBtoYUV internalMax Horn
svn-id: r48189
2010-03-08Code formattingMax Horn
svn-id: r48188
2010-03-08SCALERS: Change 'bitformat' template params to 'colormasks';Max Horn
get rid of some #defines svn-id: r48187
2010-03-08Move some aspect ratio related stuff to graphics/scaler/aspect.hMax Horn
svn-id: r48186
2010-03-08Remove unnecessary #includesMax Horn
svn-id: r48185
2010-03-08Tweak makeVOCDiskStreamMax Horn
* now takes a SeekableReadStream *pointer* like (almost) all other audiostream factories * fix potential memory leak in it * rename takeOwnershipOfStream to disposeAfterUse for consistency svn-id: r48184
2010-03-08Show an error message in case multiple OPL outputs are created instead of ↵Johannes Schickel
using an assert. The new DBOPL emulator we are using should support multiple instances though. We *might* consider allowing as many instances as the user wants. Of course since the original games only had one OPL chip available, that should not be required. Also just in case we might allow real hardware as playback device that would be out of the question again too. svn-id: r48183