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2002-12-25Compilation warnings fixedRuediger Hanke
svn-id: r6116
2002-12-25fixed warnings(errors) for VC6.Paweł Kołodziejski
Endy I'm here now ! :-) svn-id: r6115
2002-12-25Skeleton for hacky font support using Smush's FontRenderer. Doesn't work ↵James Brown
(uncomment the loadFont line in script_v8 to test). Aquadran, where are you? :) svn-id: r6114
2002-12-25added (broken) cursor support for V8; enabled bomp drawingMax Horn
svn-id: r6113
2002-12-25filled in f-kludge stuff, and make it push(0) - now we don't crash anymoreMax Horn
svn-id: r6112
2002-12-25even more -peantic fixesMax Horn
svn-id: r6111
2002-12-25fixed invalid memory accessMax Horn
svn-id: r6110
2002-12-25more -pedantic warnings fixedMax Horn
svn-id: r6109
2002-12-25fix -pedantic warningsMax Horn
svn-id: r6108
2002-12-25allow array dynamically to make VC happyMax Horn
svn-id: r6107
2002-12-25more opcodes (we see graphics again, albeit only briefly before it crashes)Max Horn
svn-id: r6106
2002-12-24enabled room & local scripts in V8; some more opcodesMax Horn
svn-id: r6105
2002-12-24added a map from object names to object idsMax Horn
svn-id: r6104
2002-12-24getting graphics in COMI, woohoo! That's a nice christmas present, isn't it? :-)Max Horn
svn-id: r6103
2002-12-24some hacks to get V8 loading further. It now fails because it can't find the ↵Max Horn
SMAP resource svn-id: r6102
2002-12-24more opcodesMax Horn
svn-id: r6101
2002-12-24opcode 0xE1 = o6_getAnimateVariable ?Max Horn
svn-id: r6100
2002-12-24Fix silly mistakeJames Brown
svn-id: r6099
2002-12-24Fix a typo, add some more code.James Brown
Current crash is caused due to the non-existant mapping between objid's and the object names svn-id: r6098
2002-12-24Cope with relocation of room scripts into a subbranch of LFLF, not ROOMJames Brown
svn-id: r6097
2002-12-24replace unk1 for numZBuffer in the v8 part of RoomHeaderJonathan Gray
svn-id: r6096
2002-12-24make initBGBuffers handle the fact that v8 stores number of z buffers in ↵Jonathan Gray
RMHD not RMIH. Now we have to handle the fact that object code blocks are now a sub block of RMSC svn-id: r6095
2002-12-24changed lots of stuff to read data in the V8 format; more changes still ↵Max Horn
needed, and one open problem: V8 IMHD has no obj_id, we need to work around that somehow, not yet sure what the correct way is (two find out, we either need to get into a state where this actually matters, so that we can do trial & error, or we need a disassmbly) svn-id: r6094
2002-12-24added V8 room & images headersMax Horn
svn-id: r6093
2002-12-24yes they really are the same, one opcode just has a jmp to the otherJonathan Gray
svn-id: r6092
2002-12-24fixed room resource loading in V8 - now need to fix initRoomSubBlocksMax Horn
svn-id: r6091
2002-12-24upon res load error, print out from which file we tried to load, and also ↵Max Horn
print the correc index (was 'type' instead of 'idx') svn-id: r6090
2002-12-24File object stores file name (useful for debugging)Max Horn
svn-id: r6089
2002-12-24more V8 opcodes (mostly rerouting to V6 ones)Max Horn
svn-id: r6088
2002-12-23implemented actorOps for V8 (with some guessing involved)Max Horn
svn-id: r6087
2002-12-23set NUM_ACTORS to 80 for COMI; get rid of MAX_ACTORS (use NUM_ACTORS ↵Max Horn
instead); some updates svn-id: r6086
2002-12-23updated o8_kludge()Paweł Kołodziejski
svn-id: r6085
2002-12-23added cases for o8_kludge()Paweł Kołodziejski
svn-id: r6084
2002-12-23added o6_stopSound and fixed compilationPaweł Kołodziejski
svn-id: r6083
2002-12-23set script tracing to level 1 - at least while we do V8 debugging, later we ↵Max Horn
can go back to a higher level svn-id: r6082
2002-12-23don't let unknown V8 codes pass by (it makes debugging pretty hard)Max Horn
svn-id: r6081
2002-12-23and more V8...Max Horn
svn-id: r6080
2002-12-23skip initCharset for now, till we get it working in V8Max Horn
svn-id: r6079
2002-12-23changed numString to numArrayPaweł Kołodziejski
svn-id: r6078
2002-12-23and more V8. Now we again hit the charset limit, but this time caused by the ↵Max Horn
script itself :-) svn-id: r6077
2002-12-23changed read order of CMI variables (MAXS)Paweł Kołodziejski
svn-id: r6076
2002-12-23fix jumpTrue/jumpFalse opcodes; slightly better debug outputMax Horn
svn-id: r6075
2002-12-23more V8 workMax Horn
svn-id: r6074
2002-12-23some flesh to the V8 bonesMax Horn
svn-id: r6073
2002-12-23don't loadCharset(1) in V8Max Horn
svn-id: r6072
2002-12-23don't be needlessly verbose; allow byte arrays in V8Max Horn
svn-id: r6071
2002-12-23more V8 mods; cleanupMax Horn
svn-id: r6070
2002-12-23renamed new_1, new_2, new_3 in class ActorMax Horn
svn-id: r6069
2002-12-23resolved some arguments with aquadran about how to go on about this :-). ↵Max Horn
Renamed three v6 opcodes svn-id: r6068
2002-12-23changed Dword to Uint32, I hope, Filgolfin will be happy :)Paweł Kołodziejski
svn-id: r6067