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2010-06-12Initialize compression-related variables when loading external patch files. ↵Filippos Karapetis
Fixes Cassima's speech in the intro of KQ6 (the engine thought that the external patch files of her speech were compressed) svn-id: r49606
2010-06-12Added debug output to kDoAudio and some music commands. Also added a warning ↵Filippos Karapetis
when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose svn-id: r49605
2010-06-12Reimplemented the scaled sprite drawing logic. The first introduction ↵Paul Gilbert
sequence scene now displays correctly svn-id: r49604
2010-06-12Extended show_instruments to show the songs where each instrument is used inFilippos Karapetis
svn-id: r49603
2010-06-11Renamed verify_midi to show_instruments (and fixed a bug with it at the same ↵Filippos Karapetis
time). This command scans all songs, or a specific song of a game and displays the instruments used svn-id: r49599
2010-06-11- Added a new debug command, verify_midi, which can be used to check all the ↵Filippos Karapetis
songs of a game for unmapped instruments (still WIP and disabled) - Fixed a bug in the verify_scripts command (it was loading the script resource twice) svn-id: r49597
2010-06-11Bugfixes to correctly scroll the background during animationsPaul Gilbert
svn-id: r49596
2010-06-11Clarified various incorrectly named parameters, and fixed code for loading ↵Paul Gilbert
the correct art file backgrounds when running animation sequences svn-id: r49595
2010-06-11Add support for setFocusRectangle - enabled on 'small' Android screens.Angus Lees
svn-id: r49594
2010-06-11SCI: adjust priority bottom, if its 200 to avoid possible out of bounds ↵Martin Kiewitz
(sierra actually does the same) svn-id: r49592
2010-06-11Added a new kernel function, kEmpty, for really empty (not dummy, i.e. ↵Filippos Karapetis
unimplemented) functions svn-id: r49591
2010-06-10In SCI1.1, kSetSynonyms is a dummy (empty) functionFilippos Karapetis
svn-id: r49586
2010-06-10SCI: adding current delta to tick position when getting the setsignalloop ↵Martin Kiewitz
command - fixes sq3 music slight delay before actual looping svn-id: r49585
2010-06-10kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake ↵Matthew Hoops
the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. svn-id: r49583
2010-06-10Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.Matthew Hoops
svn-id: r49582
2010-06-10SCI: Fix some doxygen commentsMax Horn
svn-id: r49581
2010-06-10SCI: Switch Console::cmdSelector to use Kernel::getSelectorNameMax Horn
svn-id: r49580
2010-06-10SCI: Get rid of DEFUN, cleanupMax Horn
svn-id: r49579
2010-06-10SCI: Cleanup kernel signature code a bit.Max Horn
* Moved KSIG_SPEC_* from kernel.h to kernel.cpp * Clarified the comment on KSIG_SPEC_* a bit * Changed the other KSIG_ #defines into an enum * Removed KSIG_TERMINATOR and KSIG_SPEC_ARITMETIC (sic) svn-id: r49578
2010-06-10SCI: Fix Console::cmdValueType to handle all possible reg typesMax Horn
svn-id: r49577
2010-06-10Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE ↵Matthew Hoops
audio36 patches; minor cleanup. svn-id: r49576
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
svn-id: r49575
2010-06-10PSP: swapped order of checks in renderAll. It's a little cheaper this way.Yotam Barnoy
svn-id: r49574
2010-06-10SCI: cleanupMax Horn
svn-id: r49573
2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost ↵Yotam Barnoy
complete. svn-id: r49572
2010-06-10camelCase changesFilippos Karapetis
svn-id: r49570
2010-06-10Fixed regression from commit #49564Filippos Karapetis
svn-id: r49569
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ↵Filippos Karapetis
some camelCase changes svn-id: r49568
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
svn-id: r49567
2010-06-10Added extra code and support methods for properly clearing up backgrounds ↵Paul Gilbert
and used sprites when an animation sequence ends svn-id: r49566
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
svn-id: r49565
2010-06-10Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL ↵Filippos Karapetis
kludge. Also, removed the selectorInvocation parameter - if invokeSelector() fails, the error is in most cases unrecoverable, and the error description thrown covers all cases where kContinueOnInvalidSelector was used. This uncovered a bug too: in some places, non reg_t parameters were parsed svn-id: r49564
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
svn-id: r49563
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
svn-id: r49562
2010-06-10Moved the MoveCountType enum above the GameFeatures class, as it's the only ↵Filippos Karapetis
class using it svn-id: r49561
2010-06-10Fixed compilation with the old music codeFilippos Karapetis
svn-id: r49560
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
svn-id: r49559
2010-06-10Removed some unnecessary whitespace. (Or should I have saved that for theTorbjörn Andersson
rapidly approaching, much coveted r50000? :-) svn-id: r49558
2010-06-09The segment manager is now initialized before the graphics subsystem. Fixes ↵Filippos Karapetis
the detection of the fastCast object on startup, and hence fixes LSL1VGA svn-id: r49553
2010-06-09Fix dirty tracking in paletted textures.Angus Lees
svn-id: r49552
2010-06-09Improve build instructions to include themeengine patch andAngus Lees
scummmodern.zip compression. svn-id: r49551
2010-06-09SCI: document raw lipsync data skipping in readAudioMapSCI11()Martin Kiewitz
svn-id: r49550
2010-06-09The EngineState is no longer recreated when a game is restored, thus we ↵Filippos Karapetis
don't need to refresh pointers to it svn-id: r49549
2010-06-09Fixed crash in SCI2.1 gamesFilippos Karapetis
svn-id: r49546
2010-06-09Limit kPortrait to be used in the Windows version of KQ6 onlyFilippos Karapetis
svn-id: r49545
2010-06-09Proper fix for kernel name loading (regression from commit #49537)Filippos Karapetis
svn-id: r49544
2010-06-09Fixed regression from commit #49537Filippos Karapetis
svn-id: r49543
2010-06-09Disabled the mouse warping code, as it can be annoying in windowed modeFilippos Karapetis
svn-id: r49542
2010-06-09PSP: fixed missing frame issue with kyrandia and possibly other games by ↵Yotam Barnoy
calling updateScreen() from pollEvent() once in a while svn-id: r49541
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis
svn-id: r49540