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2016-08-26DM: Move DMEngine::_rnd to private, fix erroneous ranges with random number g...Bendegúz Nagy
2016-08-26DM: Use ternary operator in f287_drawChampionBarGraphs to reduce code duplica...Strangerke
2016-08-26DM: Fix broken champion action hand slotsBendegúz Nagy
2016-08-26DM: Get rid of labels and GOTOs in f280_addCandidateChampionToPartyStrangerke
2016-08-26DM: Update todosBendegúz Nagy
2016-08-26DM: Fix compilation with MSVC9, some light renamingStrangerke
2016-08-26DM: Rename a variable in f287_drawChampionBarGraphsStrangerke
2016-08-26DM: First pass of refactoring in f280_addCandidateChampionToPartyStrangerke
2016-08-26DM: Debug loading savegames, add missing save loading partsBendegúz Nagy
2016-08-26DM: Finish f433_processCommand140_saveGameBendegúz Nagy
2016-08-26DM: Use error() in f278_resetDataToStartGameStrangerke
2016-08-26DM: Fix compilation on MSVC9Strangerke
2016-08-26DM: Refactor f331_applyTimeEffectsStrangerke
2016-08-26DM: Rename mapTime in dm.cppStrangerke
2016-08-26DM: Remove useless cast and the associated obsolete commentStrangerke
2016-08-26DM: Refactor f318_dropAllObjects, f319_championKill and f323_unpoison. Rename...Strangerke
2016-08-26DM: Refactor f320_applyAndDrawPendingDamageAndWoundsStrangerke
2016-08-26DM: refact f293_drawAllChampionStates, f283_viAltarRebirth, f327_isProjectile...Strangerke
2016-08-26DM: Add f427_dialogDraw, f425_printCenteredChoice, f426_isMessageOnTwoLinesBendegúz Nagy
2016-08-26DM: Add DialogManBendegúz Nagy
2016-08-26DM: Fix segfault with resume gameBendegúz Nagy
2016-08-26DM: Refactor f322_championPoison, f284_setPartyDirection, f316_deleteScent, f...Strangerke
2016-08-26DM: Refactor f324_damageAll_getDamagedChampionCount, f286_getTargetChampionIn...Strangerke
2016-08-26DM: Refactor f304_addSkillExperience, change _g313_gameTime to int32Strangerke
2016-08-26DM: Refactor f307_getStatisticAdjustedAttack, f305_getThrowingStaminaCost and...Strangerke
2016-08-26DM: Refactor f313_getWoundDefenseStrangerke
2016-08-26DM: Get rid of a GOTO in f321_addPendingDamageAndWounds_getDamageStrangerke
2016-08-26DM: Some refactoring in f321_addPendingDamageAndWounds_getDamageStrangerke
2016-08-26DM: Rename f325_decrementStamina, refactor f300_getObjectRemovedFromSlot and ...Strangerke
2016-08-26DM: Some renaming in f298_getObjectRemovedFromLeaderHand, refactor f312_getSt...Strangerke
2016-08-26DM: Refactor f299_applyModifiersToStatistics, remove a GOTO.Strangerke
2016-08-26DM: Fix a bug in f288_getStringFromIntegerStrangerke
2016-08-26DM: Light refactoring and renaming of local variables in f328_isObjectThrownStrangerke
2016-08-26DM: Fix some more CppCheck warningsStrangerke
2016-08-26DM: Properly stub f064_SOUND_RequestPlay_CPSDStrangerke
2016-08-26DM: Remove variable redefinition in f337_setDungeonViewPalette, reduce some s...Strangerke
2016-08-26DM: Remove broken characters in f231_getMeleeActionDamage bodyStrangerke
2016-08-26DM: Silent some CppCheck warnings in eventman.cppStrangerke
2016-08-26DM: Reduce the scope of a couple of variablesStrangerke
2016-08-26DM: Remove a broken character in the definition of f231_getMeleeActionDamageStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Add code for loading the save filesBendegúz Nagy
2016-08-26DM: Fix footprints everywhereBendegúz Nagy
2016-08-26DM: Fix activeGroup removalBendegúz Nagy
2016-08-26DM: Add entrance processingBendegúz Nagy
2016-08-26DM: Add savegame functionsBendegúz Nagy
2016-08-26DM: Engine now correctly set's the activeGroupIndex of groupsBendegúz Nagy
2016-08-26DM: Fix setting _g309_partyMapIndex when moving between levelsBendegúz Nagy
2016-08-26DM: Some refactoringBendegúz Nagy
2016-08-26DM: Fix pressure plate on level 0Bendegúz Nagy