Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-06 | Enabled lazy removal for Job instances. | Nicola Mettifogo | |
svn-id: r26396 | |||
2007-04-06 | Changes to CPU local ram allocation for DS port | Neil Millstone | |
svn-id: r26395 | |||
2007-04-06 | Updating DS port for changes in main codebase. Code changes for DevkitArm ↵ | Neil Millstone | |
r20 and latest libnds. svn-id: r26394 | |||
2007-04-06 | Made Program hold an explicit reference to its set of Instruction(s) instead ↵ | Nicola Mettifogo | |
of simply being a Node chained with them. svn-id: r26393 | |||
2007-04-06 | Changed the MP3 playback code again, this time hopefully fixing the problems ↵ | Max Horn | |
in the MI Amiga demo svn-id: r26392 | |||
2007-04-06 | Oops | Sven Hesse | |
svn-id: r26391 | |||
2007-04-06 | Some Gob3 fixes: | Sven Hesse | |
- wrong positioning of the inventory - walking - close-up fadeing in the CD version svn-id: r26390 | |||
2007-04-06 | Fixed looping of MP3 tracks (same problem as with the FLAC tracks) | Max Horn | |
svn-id: r26389 | |||
2007-04-06 | Fix looping for FLAC tracs (looping parts of a file already worked, but ↵ | Max Horn | |
looping until the end of data didn't) svn-id: r26388 | |||
2007-04-05 | Implemented scrolling and split screen (for the text field, the bottom 40 ↵ | Sven Hesse | |
lines) in Gob3 svn-id: r26387 | |||
2007-04-05 | Added save/load stub for Gob3, recognizing the use of "INTRO.$$$" as an ↵ | Sven Hesse | |
extra background buffer svn-id: r26386 | |||
2007-04-05 | Added GobOpcodes 1 and 2 (start and stop Infogrames music) | Sven Hesse | |
svn-id: r26385 | |||
2007-04-05 | Oops | Sven Hesse | |
svn-id: r26384 | |||
2007-04-05 | - Minor cleanup | Sven Hesse | |
- Added Inter_v3 (for new opcode o3_getTotTextItemPart) - Some fixes to let Gob3 start with the first screen svn-id: r26383 | |||
2007-04-05 | This should fix bug #1694830 | Sven Hesse | |
svn-id: r26382 | |||
2007-04-04 | Characters now only store the set of frames they actually need. Basically, ↵ | Nicola Mettifogo | |
mini characters and normal characters are now completely separated. svn-id: r26381 | |||
2007-04-04 | Copy protection bypass applies to all versions of Monkey Island VGA. | Travis Howell | |
svn-id: r26380 | |||
2007-04-03 | - added a new archive member variable to Disk, to decouple resource archives ↵ | Nicola Mettifogo | |
from location archives - made Script use a stream as input with overall simplification of Disk routines svn-id: r26379 | |||
2007-04-03 | - fixed RLEStream | Nicola Mettifogo | |
- simplified unpacking of background for dos version - other minor changes svn-id: r26378 | |||
2007-04-03 | Reduced code duplication in AmigaDisk by means of a new wrapper class for ↵ | Nicola Mettifogo | |
Archive. svn-id: r26377 | |||
2007-04-03 | Removed obsolete TODO | Max Horn | |
svn-id: r26376 | |||
2007-04-03 | Little WSA loading fix. | Johannes Schickel | |
svn-id: r26375 | |||
2007-04-02 | miscellaneous improvements for amiga | Nicola Mettifogo | |
svn-id: r26374 | |||
2007-04-02 | - slightly improved mask for amiga (not perfect yet) | Nicola Mettifogo | |
- fixed loading of Talks for amiga - fixed handling of multiple frames svn-id: r26373 | |||
2007-04-02 | Re-introduced Input::getMousePos and removed g_system- | Gregory Montoir | |
svn-id: r26372 | |||
2007-04-02 | This should make the game match the original DOS version speed. | Gregory Montoir | |
svn-id: r26371 | |||
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵ | Sven Hesse | |
#1692667 svn-id: r26370 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-04-02 | Added in more character tick handlers | Paul Gilbert | |
svn-id: r26368 | |||
2007-04-02 | Add patch #1692496 - Amiga indy3ega sound fixes. | Travis Howell | |
svn-id: r26367 | |||
2007-04-01 | corrected printf string | Robert Göffringmann | |
svn-id: r26363 | |||
2007-04-01 | Renamed classes for consistency. | Nicola Mettifogo | |
svn-id: r26362 | |||
2007-04-01 | - Added a new class RLEDecoder to avoid code duplication in Disk routines. | Nicola Mettifogo | |
- Temporarily disabled mask loading in Amiga version. svn-id: r26361 | |||
2007-04-01 | Replaced another use of getEventManager() by using Engine::_eventMan | Max Horn | |
svn-id: r26360 | |||
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ↵ | Max Horn | |
OSystem* member var svn-id: r26359 | |||
2007-04-01 | Fixed grammar in a comment | Max Horn | |
svn-id: r26358 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-04-01 | Fixed a compiler warning about 'unknown conversion type character' (not sure ↵ | Max Horn | |
if the statement was meant this way or another, but at least for now I can again compile with -Werror) svn-id: r26356 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-04-01 | Fixed loading of graphics. Now things really look what they are, except the ↵ | Nicola Mettifogo | |
character which still looks a bit jagged. svn-id: r26352 | |||
2007-04-01 | Slight simplification of last change. Make sure we don't "oversleep" in fast | Torbjörn Andersson | |
mode. svn-id: r26351 | |||
2007-04-01 | Make the mouse cursor move more smoothly. (Most of this improvement actually | Torbjörn Andersson | |
comes from calling processEvents(), not from calling updateScreen() more often.) svn-id: r26350 | |||
2007-04-01 | Added code for resource loading and fixed the bug having Amiga demo ↵ | Nicola Mettifogo | |
crashing. It is now limitedly playable, although graphics is still heavily messed up. svn-id: r26349 | |||
2007-04-01 | Call updateScreen() more often in options/save/load dialog to keep mouse | Torbjörn Andersson | |
movement smoother. And since this is potentially wasteful, only redraw the entire dialog when it seems likely that it may have changed. svn-id: r26348 | |||
2007-04-01 | Call updateScreen() more often when drawing right-click menus, to make mouse | Torbjörn Andersson | |
movement smoother. svn-id: r26347 | |||
2007-04-01 | We still track the mouse position while waiting for an answer to the "Do you | Torbjörn Andersson | |
want to quit?" question, so it makes sense to me to keep drawing the cursor. Even if the original didn't. svn-id: r26346 | |||
2007-04-01 | Use the event manager to track the mouse position. | Torbjörn Andersson | |
svn-id: r26345 | |||
2007-04-01 | Use the cursor manager instead of calling the backend functions directly. | Torbjörn Andersson | |
(Maybe the backend functions ought to be protected?) svn-id: r26344 | |||
2007-04-01 | made _vm/_engine usage consistent. (_engine -> _vm all over the place now). | Johannes Schickel | |
svn-id: r26342 | |||
2007-04-01 | Implemented Disk routines for Amiga demo. Font are simulated with boxes, and ↵ | Nicola Mettifogo | |
frames aren't decoded properly yet. The engine will now show the first game screen, but crash as soon as the user clicks her mouse. svn-id: r26341 |