Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-18 | PSP: Fix bad indentation | Colin Snover | |
2018-08-18 | PSP: Fix wrong/dangerous C-style casts | Colin Snover | |
2018-08-18 | PSP: Remove dead code | Colin Snover | |
2018-08-18 | PSP: Fix strict aliasing violation | Colin Snover | |
Casting through pointer to void just to truncate a value to uint32 is incorrect. | |||
2018-08-18 | PSP: Fix invalid return type of PspIoStream | Colin Snover | |
The underlying API returns a SceUID, which is not valid to be casted to a pointer. | |||
2018-08-18 | PSP: Fix loading of 4-bit PNG images | rsn8887 | |
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png | |||
2018-08-18 | PSP: Fix usage of obsolete libpng APIs | Colin Snover | |
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5. | |||
2018-08-18 | VIDEO: More fixes when building with Theora and Tremor | Cameron Cawley | |
2018-08-18 | BUILD: List all used environmental variables in configure help | Colin Snover | |
2018-08-18 | BUILD: Use split-dwarf debug symbol files by default, when available | Colin Snover | |
This should improve linker time as well as reduce the size of the built binaries (though this does not affect runtime memory usage since the debug segments are not loaded into memory except by a debugger) whilst still giving debug information. | |||
2018-08-18 | BUILD: Fix broken Dreamcast ronin handling & feature detection | Colin Snover | |
$(ronindir) and the explicit crt0 may have happened to work because library detection state for libmad was forced, but it was always breaking the feature detection of the build system. Now we can compile to Dreamcast using the normal detection system. | |||
2018-08-18 | WIN32: Update version numbers in ScummVM.iss using the normal system | Colin Snover | |
2018-08-18 | BUILD: Make Windows installer run unprivileged for non-admin users | Colin Snover | |
2018-08-18 | BUILD: Remove bogus comment | Colin Snover | |
2018-08-18 | BUILD: Enable Sparkle updates in release mode | Colin Snover | |
2018-08-18 | BUILD: Fix Windows packaging target | Colin Snover | |
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-08-17 | PINK: removed some unnecessary forward declarations | Andrei Prykhodko | |
2018-08-17 | PINK: JANITORIAL: fixed local vars naming | Andrei Prykhodko | |
2018-08-17 | PINK: removed unused parameter | Andrei Prykhodko | |
2018-08-17 | PINK: implemented skipString method in Archive | Andrei Prykhodko | |
2018-08-16 | DIRECTOR: Remove non-standard fileno & unistd.h | Colin Snover | |
2018-08-16 | PINK: fixed original bug when ActionSfx continues to play when it should stop | Andrei Prykhodko | |
2018-08-16 | PINK: JANITORIAL: formatting fixes | Andrei Prykhodko | |
2018-08-15 | BACKENDS: Mark resetQuit and getKeymapper as override | Cameron Cawley | |
2018-08-15 | PINK: fixed clicking on leadActor in moving state with item | Andrei Prykhodko | |
2018-08-14 | PINK: added support for Dutch version | whiterandrek | |
2018-08-13 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-08-12 | MOHAWK: Fix warning | Eugene Sandulenko | |
2018-08-11 | I18N: Update translations templates | Thierry Crozat | |
2018-08-11 | MOHAWK: RIVEN: Delay less for slower systems | David Fioramonti | |
Some systems may take longer to process the game loop than others so we delay by a variable amount so faster and slower system execute the game loop the same number of times per second (the fps is capped at 100). Slower systems that take longer than 10ms to process the game loop won't have any delay. | |||
2018-08-11 | MOHAWK: RIVEN: Move input handling to a separate function | David Fioramonti | |
Simplifies doFrame(). | |||
2018-08-11 | I18N: Update translations templates | Thierry Crozat | |
2018-08-11 | MOHAWK: RIVEN: Rework font loading so the TTF font is not leaked | Bastien Bouclet | |
2018-08-11 | CREATE_PROJECT: Fix creating CMake projects outside of the main source directory | Cameron Cawley | |
2018-08-10 | STARTREK: Silence a CppCheck warning | Strangerke | |
2018-08-10 | STARTREK: Reduce a couple of variable scope, add a CHECKME | Strangerke | |
2018-08-10 | STARTREK: Fix compilation using MSVC9 | Strangerke | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Possible Fix for OUYA Toolchain Build Error. | D G Turner | |
The size of the void StarTrekEngine::drawR3Shape(R3 *r3) function is very large, and this is using quite a lot of large variables on the stack, rather than by heap allocation. The exact cause is unclear, but this provokes an internal GCC error / bug in the Android OUYA toolchain. To try to avoid this, this commit changes several of the large local allocations from stack to heap i.e. using new and delete[] to try to avoid this. | |||
2018-08-09 | STARTREK: Fix Compiler Warning from PS2 Toolchain. | D G Turner | |
2018-08-09 | STARTREK: Reorder Math Code to Simplify and Fix Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Accesses to Uninitialized Variable. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Fix Various Compiler Warnings. | D G Turner | |
2018-08-09 | STARTREK: Hopefully Fix Remaining Compilation Issues. | D G Turner | |
2018-08-09 | STARTREK: Even More Compilation Fixes. | D G Turner | |
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Further cases of int vs. int32 / TextRef usage. | |||
2018-08-09 | STARTREK: Further Compilation Fixes. | D G Turner | |
Mismatch in types caused compilation failure for ports where int was not identical to int32 which is the typedef for TextRef. | |||
2018-08-09 | STARTREK: Further Fix For Compilation. | D G Turner | |