Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-13 | BACKENDS: Fix a typo | Matthew Hoops | |
2011-07-13 | BACKENDS: Remove unneeded define check | Matthew Hoops | |
2011-07-13 | BACKENDS: Rename appMenu_osx.* to appmenu_osx.* | Matthew Hoops | |
2011-07-13 | BACKENDS: Fix compilation on Mac OS X without translation support | Matthew Hoops | |
2011-07-13 | KYRA: Add detection for Russian versions of Kyra1 & LoL | Eugene Sandulenko | |
2011-07-13 | SCUMM: Fix bug #3306145: INDY3: EGA version script bugs | Eugene Sandulenko | |
Based on a patch presented in the bugreport. Fixes several bugs connected with calcualting IQ points in Amiga versions of Indy3. | |||
2011-07-12 | Merge pull request #51 from CeRiAl/macosx-appmenu-i18n | Ismail Khatib | |
MACOSX: Add i18n support for Mac OSX application menu | |||
2011-07-12 | TOON: Fix default walk to object with screen scrolling | sylvaintv | |
Bug #3363119: "Toon: Player desapear when you use a object in pepper plant" | |||
2011-07-12 | MACOSX: Fix application menu i18n compilation for Mac OSX 10.4+ | CeRiAl | |
2011-07-11 | SCUMM: Adapt iMuse code formatting to our standards. | Johannes Schickel | |
2011-07-11 | NEWS: Mention SCUMM v5 PC Speaker support in 1.4.0 section. | Johannes Schickel | |
2011-07-11 | Merge pull request #54 "SCUMM v5 PC Speaker driver". | Johannes Schickel | |
Discussion can be found here: https://github.com/scummvm/scummvm/pull/54 | |||
2011-07-10 | SCUMM: minor bug fix in FM-Towns midi driver | athrxx | |
2011-07-10 | JANITORIAL: Remove svn keywords from audio/decoders/codec.h | Johannes Schickel | |
2011-07-10 | AUDIO: Fix QDM2 sound in QuickTime files | Matthew Hoops | |
2011-07-10 | AUDIO: Fix remaining AAC bugs by decoding with the same AAC context | Matthew Hoops | |
This introduces a new Audio::Codec class, based on DrMcCoy's solution for WMA in eos. | |||
2011-07-10 | SCUMM: Fix some envelope bugs in PC Speaker output. | Johannes Schickel | |
2011-07-10 | REDHAT: Update list of packaged data files | Willem Jan Palenstijn | |
(cherry picked from commit 97674b66b8f71f3128f5e0b243b44a018529ff11) | |||
2011-07-10 | SCUMM: Let PC Speaker output be controlable via music volume. | Johannes Schickel | |
2011-07-10 | SCUMM: Properly implement volume controler for PC Speaker output. | Johannes Schickel | |
2011-07-10 | SCUMM: Fix priority settings in iMuse allocate part sysEx command. | Johannes Schickel | |
Formerly we ever only used the lower 4 bit of the priority setting for a new part. The original used a full 8 bit setting though (based on the Indy4 PC Speaker output driver). This fixes missing notes in the Indy4 intro with PC Speaker output. This might affect other outputs too! And could cause regressions in case other outputs implemented priority settings differently. | |||
2011-07-10 | SCUMM: Fix PC Speaker sound. | Johannes Schickel | |
Now we only output a new frequency if a new channel was selected or a new output frequency has to be send. This makes the sound much more like in DOSBox. This is not present in the original, but since our timings are different this should make up for that. | |||
2011-07-10 | SWORD25: Removed custom endianness code in persistence code | Eugene Sandulenko | |
This is first step towards making saves portable. Binary footprint left intact, so the saves are compatible. | |||
2011-07-10 | SWORD25: Fix regression introduced in 5dd8f2575b0f | Eugene Sandulenko | |
Janitorial removed function call which had a side effect. Thus the actor image load code crashed. | |||
2011-07-10 | SCUMM: Do not allow multi midi mode for PC Speaker output. | Johannes Schickel | |
Thanks to eriktorbjorn for catching this. | |||
2011-07-10 | SAGA: Use #error instead of a deliberate syntax error. | eriktorbjorn | |
2011-07-10 | SAGA: Mute the music while the game is paused | eriktorbjorn | |
It already paused the music, but any notes that were playing were just left hanging. At least with the ALSA MIDI driver. This was quite annoying when using the debug console. | |||
2011-07-10 | SCUMM: Minor clean up in iMuse instrument handling code. | Johannes Schickel | |
2011-07-10 | SCUMM: Limit iMuse default instrument load to PC Speaker output. | Johannes Schickel | |
Albeit the code is marked as a hack inside the source, the original behaved exaclty the same. If the code is removed the PC Speaker output will miss notes, since unlike the original we only output to parts, which have an instrument set up. | |||
2011-07-10 | SCUMM: Only try to load MT-32 instruments when we have a MIDI output in iMuse. | Johannes Schickel | |
This fixes the melody in Indy4's intro with the PC Speaker output. | |||
2011-07-10 | SCUMM: Implement effect envelope for PC Speaker output in SCUMM v5. | Johannes Schickel | |
2011-07-10 | SCI: Added Missing Detection Entry for "Slater And Charlie Go Camping" | D G Turner | |
This should fix bug #3359182 ("Game not found by 1.3.0") | |||
2011-07-10 | GRAPHICS: remove char/line spacing handling from sjis code | athrxx | |
(as discussed with LordHoto this should rather be handled in the engine) | |||
2011-07-09 | SCUMM: fix DS compilation | athrxx | |
2011-07-09 | SCUMM: Make use of graphics/sjis code for LOOM PCE sjis drawing | athrxx | |
Also move font rom loader to graphics/sjis and make the necessary changes there. | |||
2011-07-09 | SCUMM: cleanup sjis font rendering code | athrxx | |
2011-07-09 | Wii: Enable Virtual Keyboard for Wii and Gamecube in Configure. | D G Turner | |
This should avoid future bugs similar to #3358466 ("Wii: Virtual Keyboard doesnt show up"). | |||
2011-07-09 | SAGA: Removed several game flags, which are now found more reliably on the fly | Filippos Karapetis | |
- The logo screens of all ITE versions are shown correctly now - Wyrmkeep versions, demo versions with scene substitutes, demos with mono music and demo versions with LE VOX encoded voices are all found automatically now | |||
2011-07-09 | MOHAWK: Silence MSVC warnings | Filippos Karapetis | |
2011-07-09 | CREATE_PROJECT: Quote parameters in MSVC10 post-build step. | Alyssa Milburn | |
Also, do the same commands for Release and Debug. | |||
2011-07-08 | LASTEXPRESS: Simplify SoundQueue::updateQueue() | Littleboy | |
- Remove useless cache code - Use helper function to get the proper sound entry - Fix crash on using an invalid entry | |||
2011-07-08 | LASTEXPRESS: Prefix savegame filenames with "lastexpress" | Littleboy | |
2011-07-08 | LASTEXPRESS: Have LastExpress_ADPCMStream inherit directly from ↵ | Littleboy | |
Audio::ADPCMStream (as suggested by clone2727) | |||
2011-07-09 | TOON: Fix rare palette glitch during one frame after cutscene | sylvaintv | |
2011-07-09 | TOON: Fixed palette problem in LoadPicture | sylvaintv | |
Bug #3325272: "Toonstruck (Spanish) Bad Graphic in squirrel book" Was a "full" palette in spanish and a "half" palette in english version. Made it choose the good mode automatically based on color count. | |||
2011-07-09 | TOON: Fix bad character visibility after restore | sylvaintv | |
Bug #3307195: "TOON: Two instances of Flux Wildly" | |||
2011-07-08 | OPENPANDORA: Add explicit location for 'themepath' to the loader script. | David-John Willis | |
2011-07-08 | LASTEXPRESS: Replace existing decodeIMA calls by code using our custom set ↵ | Littleboy | |
of IMA and step tables | |||
2011-07-08 | LASTEXPRESS: Fix typo in filter table | Littleboy | |
2011-07-08 | SCUMM: Initial PC Speaker output implementation for SCUMM v5. | Johannes Schickel | |
This is *not* complete yet. |