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2015-12-12DEVTOOLS: Adjust enum constant names to match our conventions.Johannes Schickel
2015-12-12DEVTOOLS: Remove 'explicit' keyword from multi parameter constructors.Johannes Schickel
2015-12-12DEVTOOLS: Cleanup code.Johannes Schickel
2015-12-12DEVTOOLS: Use default copy constructor.Johannes Schickel
2015-12-12DEVTOOLS: Run astyle over xcode.[cpp/h].Johannes Schickel
2015-12-12DEVTOOLS: Prefix varibles in structs/classes with '_' in xcode.[h/cpp].Johannes Schickel
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-09SHERLOCK: Add validation for journal entry valuesPaul Gilbert
2015-12-10Merge pull request #634 from jwilk/spellingEugene Sandulenko
2015-12-09SWORD25: Fix typoJakub Wilk
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
2015-12-08RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2.vanfanel
2015-12-08RASPBERRYPI: Prefer SDL2 over SDL1.2.vanfanel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-07CREDITS: Fix the case of mindFactoryStrangerke
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5Strangerke
2015-12-06SWORD25: Build engine by defaultStrangerke
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-12-06Merge pull request #631 from fedor4ever/fedor4ever-patch-1Eugene Sandulenko
2015-12-06Merge pull request #633 from emillon/readme-broken-linksEugene Sandulenko
2015-12-06README: Fix broken linksEtienne Millon
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2015-12-04SWORD25: Mark Sword 2.5 as testingEugene Sandulenko
2015-12-03Symbian: cleanup build scriptFedor
2015-12-03Symbian: add Sherlock engine supportFedor
2015-12-03WIN32: Don't install QUICKSTART fileWillem Jan Palenstijn
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-12-02VOYEUR: Remove useless global variableStrangerke
2015-12-01TINSEL: Remove redundant assert check in SetHookScenePaul Gilbert
2015-12-01SHERLOCK: SS: Fix crash moving box at TabbacconistsPaul Gilbert
2015-11-30SWORD25: Remove unused class variableEugene Sandulenko
2015-11-30SWORD25: Init variablesEugene Sandulenko
2015-11-30BBVS: Use memmove(), not memcpy(), for overlapping memory areasTorbjörn Andersson
2015-11-30TIMIDITY: Fix resource leak (CID 1003919)Torbjörn Andersson
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz