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2015-12-23LAB: Use Common:KeyCode in keyPress() and getNextChar()Strangerke
2015-12-23LAB: Simplify code related to _keyBuf handlingStrangerke
2015-12-23LAB: FormattingFilippos Karapetis
2015-12-23LAB: Plug all the remaining resource-related memory leaksFilippos Karapetis
2015-12-23LAB: Plug a memory leak in the sound effects codeFilippos Karapetis
2015-12-23LAB: Remove some leftover MSVC memory leak tester codeFilippos Karapetis
2015-12-23LAB: Use Common::String for strings, removing a ton of memory leaksFilippos Karapetis
2015-12-23LAB: Simplify decIncInv()Filippos Karapetis
2015-12-23LAB: Fix a memory leak in the Image classFilippos Karapetis
2015-12-23LAB: Simplify the Amiga music flagsFilippos Karapetis
2015-12-23LAB: Handle the music encoding of the Amiga versionFilippos Karapetis
2015-12-23LAB: Handle some differences in the intro of the Amiga versionFilippos Karapetis
2015-12-23LAB: Remove dead codeStrangerke
2015-12-23LAB: Remove parameters from processMainButton and performActionStrangerke
2015-12-23LAB: Avoid variable shadowing compiler warning.D G Turner
2015-12-23LAB: Correct variable shadows function compiler warning.D G Turner
2015-12-23LAB: Correct compiler warning in savegame code.D G Turner
2015-12-23LAB: Correct engine name spelling. No functional change.D G Turner
2015-12-23LAB: Fix memory leaks in savegame codeStrangerke
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
2015-12-23LAB: Fix the intro of the DOS versionFilippos Karapetis
2015-12-23LAB: Simplify decIncInv() and move action handling out of fromCrumbs()Filippos Karapetis
2015-12-23LAB: Merge enableButton() and disableButton()Filippos Karapetis
2015-12-23LAB: Make processMap a bit more readable by using RectsStrangerke
2015-12-23LAB: Use templates for the undiff functionsFilippos Karapetis
2015-12-23LAB: Remove unused variables in DIFFHeader and BitMapStrangerke
2015-12-23LAB: Remove unused variableFilippos Karapetis
2015-12-23LAB: Change the graphics and audio code to use Common::File directlyFilippos Karapetis
2015-12-23LAB: Use Common::Point in IntuiMessageFilippos Karapetis
2015-12-23LAB: Make setUpScreens() a bit easier to readFilippos Karapetis
2015-12-23LAB: Simplify mouse button handlingFilippos Karapetis
2015-12-23LAB: Some simplification of the mouse handling codeFilippos Karapetis
2015-12-23LAB: Fix regression in left click handlingFilippos Karapetis
2015-12-23LAB: constify 2 variables in drawMapStrangerke
2015-12-23LAB: Get rid of flowTextScaledStrangerke
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Get rid of mouseButton()Filippos Karapetis
2015-12-23LAB: Remove superfluous functionFilippos Karapetis
2015-12-23LAB: Remove useless checks, and clean up the mouse processing codeFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: reduce a variable scope, remove useless codeStrangerke
2015-12-23LAB: Add a short delay when changing screen so that the text is readable when...Strangerke
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Make more use of kButton enumStrangerke
2015-12-23LAB: More use of Common::KEYCODEsStrangerke
2015-12-23LAB: Use Common::KEYCODE in several placesStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke