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2014-05-29SCI: kDoSound: only one sample at once - thx wjpMartin Kiewitz
Calling kDoSound(play) on a sample will stop currently playing sample Fixes Space Quest 5 air-lock sound issue (bug #6464) Thanks to wjp for tracking the issue down
2014-05-29LURE: Remove useless parameters in function callStrangerke
2014-05-29SCI: fix 2nd LB2 pterodactyl room patchMartin Kiewitz
patch terminator was missing
2014-05-29FULLPIPE: Fix ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-05-29FULLPIPE: Implement FullpipeEngine::disableSaves()Eugene Sandulenko
2014-05-29FULLPIPE: Implement MessageQueue::messageQueueCallback1()Eugene Sandulenko
2014-05-29FULLPIPE: Implement BallChain::sub04()Eugene Sandulenko
2014-05-28MADS: Formatting fix in scene 213 enterPaul Gilbert
2014-05-28MADS: Fix incorrect dynamic hotspot desc Ids in scene 202Paul Gilbert
2014-05-29SCI: LB2 pterodactyl room patch description fixMartin Kiewitz
2014-05-28SCI: LB2 patch for pterodactyl room door issueMartin Kiewitz
fully fixes bug #6458 for both CD + English Floppy old saves made after wiring the door will still have issues
2014-05-28VOYEUR: Janitorial - Remove trailing whitespaceSven Hesse
2014-05-28MADS: Janitorial - Trim more trailing whitespaceSven Hesse
2014-05-28MADS: Janitorial - Trim trailing spaces and tabsStrangerke
2014-05-28CREDITS: Update for Voyeur- and MADS-changesSven Hesse
2014-05-28Voyeur: update credits.plStrangerke
2014-05-28MADS: update credits.plStrangerke
2014-05-28MADS: Remove a return in dragonsphere skelettonStrangerke
2014-05-28MADS: Some more initializationsStrangerke
2014-05-28MADS: Add a constructor to SceneInfoStrangerke
2014-05-28CONFIGURE: Detect and use Mac Homebrew if it is installedEugene Sandulenko
2014-05-28CONFIGURE: Detect and use Fink if installedEugene Sandulenko
2014-05-28MADS: Fix climbing up/down watch tower in scene 202Paul Gilbert
2014-05-28MADS: Fix some more missing initializationsStrangerke
2014-05-27VIDEO: Document PRMI as being Premiere metadataMatthew Hoops
2014-05-27MADS: Fix for picking up first bone in scene 202Paul Gilbert
2014-05-27MADS: Stop showing picture dialogs for items before you've picked them upPaul Gilbert
2014-05-27MADS: Fix for properly finishing refreshing dynamic hotspotsPaul Gilbert
2014-05-28MADS: Initialize a couple of variables in Scene202Strangerke
2014-05-28MADS: Initialize variables in AnimationStrangerke
2014-05-27MADS: Initialize several other variablesStrangerke
2014-05-27FULLPIPE: Implement MovGraph::method28()Eugene Sandulenko
2014-05-27SCI: LB2 patch for pterodactyl room door issueMartin Kiewitz
partly fixes bug #6458
2014-05-27MADS: Remove a couple of gotoStrangerke
2014-05-27MADS: Initialize a variable in ScreenDialog, remove a useless variableStrangerke
2014-05-27MADS: Initialize variable in SceneTeleporterStrangerke
2014-05-27MADS: Workaround for incorrect saving of dynamic hotspots in older savegamesPaul Gilbert
2014-05-27MADS: Fix saving game in the village hutPaul Gilbert
2014-05-27MADS: Fix compilation with clangEugene Sandulenko
2014-05-27MADS: Bugfix for entering scene 205 as a manFilippos Karapetis
2014-05-27MADS: Bugfix for loading saves made outside the woman's hut (scene 210)Filippos Karapetis
2014-05-27MADS: Initialize pointer in MADSEngineStrangerke
2014-05-27MADS: Initialize forcefield in scene group 3Strangerke
2014-05-27VIDEO: Handle Truemotion dimensions speciallyMatthew Hoops
Truemotion uses its own demuxer and seems to follow its own AVI rules. Work around it by coercing the video's dimensions to use the codec's internal dimensions.
2014-05-26MADS: Fix occassional character gliding in cutscenesPaul Gilbert
2014-05-26MADS: Fix displaying multi-line messages in conversation with village girlPaul Gilbert
2014-05-27GRAPHICS: colour -> color in VectorRendererSpec code.Johannes Schickel
2014-05-27ALL: Introduce typesafe Debugger::registerVar functions.Johannes Schickel
This also adds a FIXME to SCI which registered an enum type as int...
2014-05-27KYRA: Adpot debugger command function naming to match our guidelines.Johannes Schickel
2014-05-27VOYEUR: Don't overwrite "exit" command in the debugger.Johannes Schickel
It actually overwrite "exit" by cmdExit and thus effectively the same command...