Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-04 | made loadScript and loadLocation benefit from Script's ability to dispose of ↵ | Nicola Mettifogo | |
its input buffer svn-id: r25976 | |||
2007-03-04 | Work around bad characters in "Long live King Brandon!" string in FM-Towns ↵ | Johannes Schickel | |
version. (thanks to Florian Kagerer) svn-id: r25974 | |||
2007-03-04 | made Script optionally take ownership and dispose input text | Nicola Mettifogo | |
svn-id: r25973 | |||
2007-03-04 | wrapped loader routines into a new class named Disk. The new class is also ↵ | Nicola Mettifogo | |
responsible for handling Archives in place of the Parallaction engine. svn-id: r25972 | |||
2007-03-04 | no more overloading for loadBackground | Nicola Mettifogo | |
svn-id: r25971 | |||
2007-03-04 | hid mask and path loading details from the engine, so it is now independent ↵ | Nicola Mettifogo | |
from background management svn-id: r25970 | |||
2007-03-04 | separated slide from scenery loading to take care of filename aliases | Nicola Mettifogo | |
svn-id: r25969 | |||
2007-03-04 | moved background loading into disk.cpp | Nicola Mettifogo | |
svn-id: r25968 | |||
2007-03-04 | Some HashMap cleanup: | Max Horn | |
* Removed the odd return value of method erase() * Stopped erase() from leaking (oops!) * Added a (paranoia) consistency check to assign() svn-id: r25967 | |||
2007-03-04 | Avoid crash in Engine_SCUMM_create when an inconsistent platform override is ↵ | Max Horn | |
present svn-id: r25966 | |||
2007-03-04 | Paranoia: a hashmap node must never ever change its key after its creation | Max Horn | |
svn-id: r25965 | |||
2007-03-04 | moved platform-dependant resource loading routines into disk.cpp | Nicola Mettifogo | |
svn-id: r25964 | |||
2007-03-04 | replaced memAlloc/memFree with standard malloc/free | Nicola Mettifogo | |
svn-id: r25962 | |||
2007-03-04 | Correct image offsets, for PC Engine version of Loom. | Travis Howell | |
svn-id: r25960 | |||
2007-03-04 | Fix regression in Commodore 64 version of Zak McKracken. | Travis Howell | |
svn-id: r25959 | |||
2007-03-04 | Fix script error in PC Engine version of Loom. | Travis Howell | |
svn-id: r25958 | |||
2007-03-04 | Removed obsolete comment | Max Horn | |
svn-id: r25956 | |||
2007-03-04 | Fix regression in Commodore 64 version of Zak McKracken. | Travis Howell | |
svn-id: r25955 | |||
2007-03-03 | Fix level selection in PC Engine version of Loom. | Travis Howell | |
svn-id: r25954 | |||
2007-03-03 | Updated Icons for UIQ3 and updated #defs and fix for scalers. | Lars Persson | |
svn-id: r25953 | |||
2007-03-03 | Correct feature flags for the PC Engine version of Loom. | Travis Howell | |
svn-id: r25952 | |||
2007-03-03 | Allow PC Engine version of Loom to at least start up. | Travis Howell | |
svn-id: r25951 | |||
2007-03-03 | removed common-case code from loadBackground | Nicola Mettifogo | |
svn-id: r25949 | |||
2007-03-03 | loadBackground simplified: palette cycling is still broken, though | Nicola Mettifogo | |
svn-id: r25948 | |||
2007-03-03 | corrected parsing of LOCATION command | Nicola Mettifogo | |
svn-id: r25947 | |||
2007-03-03 | Removed obsolete code | Max Horn | |
svn-id: r25946 | |||
2007-03-02 | only request the user to update the queen.tbl if the game she/he's trying to ↵ | Gregory Montoir | |
play really *requires* it. svn-id: r25944 | |||
2007-03-02 | Updated the BS1 music code to use the new looping feature in our MP3/Ogg ↵ | Max Horn | |
decoders svn-id: r25943 | |||
2007-03-02 | mention FOTAQ amiga versions support | Gregory Montoir | |
svn-id: r25942 | |||
2007-03-02 | added other code differences for Amiga FOTAQ versions, full game is now ↵ | Gregory Montoir | |
completable under ScummVM svn-id: r25941 | |||
2007-03-02 | added loaders for static images like pickable items and for characters frames | Nicola Mettifogo | |
svn-id: r25940 | |||
2007-03-02 | fix broken build | Nicola Mettifogo | |
svn-id: r25939 | |||
2007-03-02 | added Script loader routine | Nicola Mettifogo | |
svn-id: r25938 | |||
2007-03-02 | enforced convention on loader names: load[ItemType] | Nicola Mettifogo | |
svn-id: r25937 | |||
2007-03-02 | added inventory objects loader routine | Nicola Mettifogo | |
svn-id: r25936 | |||
2007-03-02 | changed every font name to be platform independent, added font loader routine | Nicola Mettifogo | |
svn-id: r25935 | |||
2007-03-02 | replaced calls to loadExternalStaticCnv with separate loaders for Head and ↵ | Nicola Mettifogo | |
Pointer resources svn-id: r25934 | |||
2007-03-02 | added openLocation as loader for location scripts resources | Nicola Mettifogo | |
svn-id: r25933 | |||
2007-03-02 | oops forgot to add file | Nicola Mettifogo | |
svn-id: r25932 | |||
2007-03-02 | added openTalk as loader for talk resources | Nicola Mettifogo | |
svn-id: r25931 | |||
2007-03-02 | corrected error message | Nicola Mettifogo | |
svn-id: r25930 | |||
2007-03-02 | Updated comment | Max Horn | |
svn-id: r25929 | |||
2007-03-02 | Applied my own patch #1672572, after discussing it with Fingolfin. We no longer | Torbjörn Andersson | |
store mixer flags in our savegames. Instead, we store different flags which just happen to have the exact same values as the mixer flags have right now. This should keep savegames working even if the mixer flags ever change. svn-id: r25928 | |||
2007-03-02 | cleanup | Max Horn | |
svn-id: r25927 | |||
2007-03-02 | Changed the order of the parameters of makeLinearInputStream to resemble ↵ | Max Horn | |
Mixer::playRaw; also made makeLinearInputStream honor FLAG_LOOP (and for this, changed its loop related params slightly) svn-id: r25926 | |||
2007-03-02 | Added a warning that the mixer FLAG_ enum should not be messed with, lest ↵ | Max Horn | |
iMuseDigital saves will break svn-id: r25925 | |||
2007-03-02 | Fix bug #1667806: "GOB: wrong detection" | Eugene Sandulenko | |
svn-id: r25924 | |||
2007-03-02 | Added reverseStereo parameter to Mixer::playInputStream; changed ↵ | Max Horn | |
Mixer::playRaw to use Mixer::playInputStream svn-id: r25923 | |||
2007-03-02 | Do not use addDefaultDirectoryRecursive to add 'path', rather use the ↵ | Max Horn | |
non-recurseive addDefaultDirectory (see also bug #1672098) svn-id: r25922 | |||
2007-03-02 | - Fixed the actor freeze issue in the garage in Bargon Attack | Sven Hesse | |
- Some minor fixes svn-id: r25921 |