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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2011-01-08
SCI: Fixed a typo
Filippos Karapetis
2011-01-08
SCI2.1: Added/documented some functionality used by Shivers 1
Filippos Karapetis
2011-01-08
BUILD: Include scummsys.h to force rebuild after reconfigure
Sven Hesse
2011-01-08
BUILD: Include scummsys.h to force rebuild after reconfigure (thanks LordHoto)
Willem Jan Palenstijn
2011-01-08
SAGA: Include scummsys.h to force rebuild after reconfigure
Willem Jan Palenstijn
2011-01-07
SCI: Moved the handling of the op_line debug opcode inside readPMachineInstru...
Filippos Karapetis
2011-01-07
SCI: Removed leftover end markers from the opcode formats array
Filippos Karapetis
2011-01-07
MOHAWK: Merge Myst intro opcode 100 with generic opcode 40 into engine method...
Bastien Bouclet
2011-01-07
SCI2/2.1: Improvements to the find_callk debug function, and some kernel func...
Filippos Karapetis
2011-01-07
GROOVIE: Fix a memory leak reported by cppcheck.
Jordi Vilalta Prat
2011-01-07
DC: Ensure creation of output sections .{c,d}tors
Marcus Comstedt
2011-01-07
PARALLACTION: keep music playing during the intro (fix bug #2879791).
Nicola Mettifogo
2011-01-07
PARALLACTION: fix music playback (bug #2879793).
Nicola Mettifogo
2011-01-07
PARALLACTION: remove code duplication in NS sound code.
Nicola Mettifogo
2011-01-07
TOOLS: Add Dos intro music number in hugo.dat
Arnaud Boutonné
2011-01-07
DC: Check plugins for required symbols
Marcus Comstedt
2011-01-07
GRAPHICS: Some basic documentation for Font.
Johannes Schickel
2011-01-07
GRAPHICS: Add some doxygen comments to Surface.
Johannes Schickel
2011-01-07
SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe"
Filippos Karapetis
2011-01-07
SCI2.1: Kernel function changes (after looking through all of the SCI2.1 games)
Filippos Karapetis
2011-01-07
SCI2.1: Added a sanity check for VMD video positioning, for the demo of Light...
Filippos Karapetis
2011-01-07
SCI2.1: Show the kernel table used in the "version" console command
Filippos Karapetis
2011-01-06
AGI: Rewrote predictive code matcher
Max Horn
2011-01-06
HUGO: Fix GCC warnings, second try (sorry)
Arnaud Boutonné
2011-01-06
HUGO: Fix GCC warnings
Arnaud Boutonné
2011-01-06
HUGO: Implement DOS player
Arnaud Boutonné
2011-01-06
HUGO: Improve intro in H3 Dos
Arnaud Boutonné
2011-01-06
SWORD25: Update configure Script to set LUA platform configuration for linux*
David Turner
2011-01-05
HUGO: Correct font sizes used in the Hugo1 DOS intro
Matthew Hoops
2011-01-05
HUGO: Little cleanup
Arnaud Boutonné
2011-01-05
HUGO: Fix warning using GCC
Arnaud Boutonné
2011-01-05
HUGO: Use Win2 fonts in intro.
Arnaud Boutonné
2011-01-05
VIDEO: Mirror QuickTime's mishandling of its own mdat atoms
Matthew Hoops
2011-01-05
AGI: cleanup
Max Horn
2011-01-04
SCI: Cleanup
Filippos Karapetis
2011-01-04
SCI: Fixed part of bug #3150767 - "KQ5 French crash on startup, only partial ...
Filippos Karapetis
2011-01-04
HUGO: Proper implementation for menu closing when clicked outside of it
Eugene Sandulenko
2011-01-04
GRAPHICS: Add support for Windows FON/FNT fonts
Matthew Hoops
2011-01-04
SCI: Moved the "SCI" bit to the extras field, to preserve the original naming...
Filippos Karapetis
2011-01-04
SCI: Corrected game description for LSL1 (thanks Raziel)
Filippos Karapetis
2011-01-04
HUGO: Use several 'off' buttons in the menu
Arnaud Boutonné
2011-01-04
SCI: Slight cleanup to the garbage collector
Filippos Karapetis
2011-01-04
SCI: Some changes to the naming scheme of some games
Filippos Karapetis
2011-01-04
HUGO: Implement menu commands
Arnaud Boutonné
2011-01-03
MOHAWK: Add stopMidi() function.
Alyssa Milburn
2011-01-03
MOHAWK: Add game type/detection for CSTime.
Alyssa Milburn
2011-01-03
MOHAWK: Add/update some resource FourCC entries.
Alyssa Milburn
2011-01-03
MOHAWK: Use integer math where floating point isn't required
Matthew Hoops
2011-01-03
MOHAWK: Cleanup some spacing, formatting, and naming
Matthew Hoops
2011-01-03
HUGO: Renamed the "cmd" parameter to "command", as "cmd" is a struct in game.h
Filippos Karapetis
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