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2003-06-02added load directory support for v1 gamesPaweł Kołodziejski
svn-id: r8273
2003-06-02alignment check extended to hopefully cover ARM, tooMax Horn
svn-id: r8272
2003-06-02make V2 games use transition effectsMax Horn
svn-id: r8271
2003-06-02working alignment check (but if alignment is needed it'll print out a 'Bus ↵Max Horn
error' message which isn't nice...) svn-id: r8270
2003-06-02wtf is this doing here?!Max Horn
svn-id: r8269
2003-06-02fix disappearing foster bugOliver Kiehl
svn-id: r8268
2003-06-02forgot to remove debug printfs and to make sequenceRunning volatile.Robert Göffringmann
svn-id: r8267
2003-06-02added some functions to SkyLogic, -Screen, -Talk and -Disk, moved SkyGrid ↵Robert Göffringmann
out of SkyState svn-id: r8266
2003-06-02Revert my last change, was correct according to disasm. but casued other ↵Travis Howell
problems. svn-id: r8265
2003-06-02simon2dos uses different VGA_DELAY_BASE, fixes text disappearing in copy ↵Travis Howell
protection. svn-id: r8264
2003-06-02Clean up debugger Restart function and move to SCUMM restart functionJames Brown
svn-id: r8263
2003-06-02fixed sprite animation bug in stdSpeak, cleaned fnTalk and made text timing ↵Robert Göffringmann
in cd version depending on the end of the voc files being reached. svn-id: r8262
2003-06-02add compiler version checking to configure scriptJonathan Gray
svn-id: r8261
2003-06-02cleaned up the restart/pause/shutdown situation a bit; added comment that ↵Max Horn
explains how restart might be implemented svn-id: r8260
2003-06-02fix for indy3 VGA script bug (bug #743314)Max Horn
svn-id: r8259
2003-06-02screen combine rectangles now. even a bit less cpu usage.Robert Göffringmann
svn-id: r8258
2003-06-02cleanup color cyclcing code; also perform color cycling on 'indirect' ↵Max Horn
palettes like the shadow palette(s) (bug #706721) svn-id: r8257
2003-06-02fix intro timing + textRobert Göffringmann
svn-id: r8256
2003-06-01remove useless screen updates, make non-seq intro parts escapable.Robert Göffringmann
svn-id: r8255
2003-06-01Made some conversions explicit to prevent VC.NET 2003 from complainingBertrand Augereau
svn-id: r8254
2003-06-01cleaned code a bit, added SYSTEM_FLAGS and MOUSE_FLAGRobert Göffringmann
svn-id: r8253
2003-06-01fixing sprite commit from yesterdayRobert Göffringmann
svn-id: r8252
2003-06-01Hack to fix odd usage of the ParameterFaderJamieson Christian
in S&M around the dinosaurs. svn-id: r8251
2003-06-01Fixed hanging notes on Smart Jump when Note Off event cannot be found.Jamieson Christian
(I'm not sure why the Note Off would not be found, but at least we're properly dealing with such notes now.) svn-id: r8250
2003-06-01Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068)Max Horn
svn-id: r8249
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost ↵Max Horn
understand that part of the code :-) svn-id: r8248
2003-06-01I forgot one note_length entry.Jochen Hoenicke
svn-id: r8247
2003-06-01renamed&fixed contains(Rect) -> intersects(Rect); added extend() methodMax Horn
svn-id: r8246
2003-06-01Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.Jochen Hoenicke
svn-id: r8245
2003-06-01Also call playerV2->set_master_volume when playerV2 exists.Jochen Hoenicke
svn-id: r8244
2003-06-01Reverted the recent o5_getClosestObjActor() change and fixed it byTorbjörn Andersson
measuring the distance in characters for V2 games instead. Now Edna won't bring the same strange kid into the cell over and over again. If necessary, we can still fix o5_getClosestActor() to handle larger distances. It just takes a few more changes than I first thought. svn-id: r8243
2003-06-01Added new note-lengths of indy3ega/loom. Fixed internote spacing.Jochen Hoenicke
svn-id: r8242
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); ↵Max Horn
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241
2003-06-01This didn't look logical, and could (in theory) lead to mask being drawn but ↵Max Horn
_hasMask not being set. I suspect it was a bug in the original commit adding this (back in the original string.cpp, rev. 1.5). Even if this change should turn out ot be incorrect, the original code most probably was incorrect anyway svn-id: r8240
2003-06-01use FROM_LE_16, indentation cleanupOliver Kiehl
svn-id: r8239
2003-06-01add fnNormalMouse()Joost Peters
svn-id: r8238
2003-06-01some VERY hacky SkyLogic::talk supportOliver Kiehl
svn-id: r8237
2003-06-01cleanupMax Horn
svn-id: r8236
2003-06-01cleanup / added comments / code unificationMax Horn
svn-id: r8235
2003-06-01actually show mouse this timeJoost Peters
svn-id: r8234
2003-06-01added some buggy, incomplete mouse codeJoost Peters
svn-id: r8233
2003-06-01fix gcc compileOliver Kiehl
svn-id: r8232
2003-06-01Reversing for the time beingNicolas Bacca
svn-id: r8231
2003-06-01Bypass Sam & Max floppy copy protectionNicolas Bacca
svn-id: r8230
2003-06-01Missed oneTravis Howell
svn-id: r8229
2003-06-01Rename SimonState to SimonEngineTravis Howell
svn-id: r8228
2003-06-01I hope(!) SkyScreen is big endian compatible now.Robert Göffringmann
svn-id: r8227
2003-06-01fixed sprite animation bug. Door closes completely now.Robert Göffringmann
svn-id: r8226
2003-06-01Fixed MT-32 welcome messageJamieson Christian
svn-id: r8225
2003-06-01Documentation correctionsJamieson Christian
svn-id: r8224