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2009-11-03Greatly improved the quality of obliqueing the shortest path.Robert Špalek
The current algorithm is much better than the original player'ss one and it find really nice curved paths. Also, started preparing interface for actually walking along this path. svn-id: r45622
2009-11-02TINSEL: Small correction to the previous hotfix for _vm->_config crashMax Horn
svn-id: r45621
2009-11-02TINSEL: Fix regression caused by the introduction of _vm->_config; proper ↵Max Horn
fix will be introduced later, when dialogs.cpp gets objectified svn-id: r45620
2009-11-02SCI: Fix hoyle hackWalter van Niftrik
svn-id: r45619
2009-11-02TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD ↵Max Horn
static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame svn-id: r45618
2009-11-02TINSEL: Turn config code into a simple C++ classMax Horn
svn-id: r45617
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
svn-id: r45616
2009-11-02Enhance VOC debug outputMax Horn
svn-id: r45615
2009-11-02SCI: Fix warning about unused variableMax Horn
svn-id: r45614
2009-11-02SCI/newgui: Removed GuiCast structureMartin Kiewitz
svn-id: r45613
2009-11-02SCI: SciGuiMenu created, kMenu-related stuff now using SciGuiMartin Kiewitz
svn-id: r45612
2009-11-02Little clean-up after the refactoring.Robert Špalek
svn-id: r45609
2009-11-02Split loop() into several cleaned helper methodsRobert Špalek
svn-id: r45608
2009-11-02Refactored running loop().Robert Špalek
- shouldExitLoop() is a bool again and introduced new flag isReloaded() instead of adding special hacky value 2 - loop() accepts 2 parameters: loop substatus and shouldExit flag, because each caller previously had to set and restore these manually. loop() now also tests whether the substatuses are properly nested. reordered the loop-exitting code. - renamed loop substatuses to logical names - enterNewRoom() returns bool whether loop() should continue so that start() doesn't have to test and clear shouldEndProgram(). it doesn't need force_reload as a parameter anymore. - dialog selections use new inner substatus instead of outer substatus, for consistency svn-id: r45607
2009-11-01Commented the rest of the loop() logicRobert Špalek
svn-id: r45606
2009-11-01Fix SIGSEGV when quitting the game during playing soundsRobert Špalek
svn-id: r45605
2009-11-01Commented on loop() before refactoring.Robert Špalek
svn-id: r45604
2009-11-01Add command line parameter to automatically create a search table entry from ↵Johannes Schickel
a given file + offset/size pair. svn-id: r45603
2009-11-01Small bugfix in path-findingRobert Špalek
svn-id: r45602
2009-11-01SCI/newgui: kBaseSetter ported from gregs engine, kq5 pathfinding works now ↵Martin Kiewitz
correctly svn-id: r45601
2009-11-01One more clean-up of the path-finding codeRobert Špalek
svn-id: r45599
2009-11-01Cleaned up the walking code.Robert Špalek
PathVertex replaced by Common::Point. Do not update the path sprites if not in the debugging mode. svn-id: r45598
2009-11-01Debugged computation and displaying of optimal walking pathsRobert Špalek
svn-id: r45597
2009-11-01Add methods to draw computed walking paths.Robert Špalek
svn-id: r45596
2009-11-01Fix mistakenly ordered flushing revealed by the last commitRobert Špalek
svn-id: r45595
2009-11-01Get rid of doubling memory allocation and a lot of copying.Robert Špalek
The Sprite class points to the original buffer (which is cached in the memory thanks to BArchive machinery) instead of allocating its own buffer and copying the source there. svn-id: r45594
2009-11-01AGOS Simon1 Windows fix. Fixed careless use of setChar function.Yotam Barnoy
svn-id: r45592
2009-11-01Implemented some utility functions for path-finding.Robert Špalek
In particular, breadth-first search algorithm for getting the shortest path in the walkable area and an algorithm making the path oblique when possible. svn-id: r45591
2009-11-01SCI: AvoidPath: Add simpler visibility algorithm (still disabled).Walter van Niftrik
svn-id: r45590
2009-11-01Kyra/FM-Towns: make sure that at least the synthesizer music plays when no ↵Florian Kagerer
cd audio tracks are found svn-id: r45589
2009-10-31SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called ↵Martin Kiewitz
(fixes cels disappearing after removing windows) svn-id: r45588
2009-10-31SCI: AvoidPath: Switch to A*Walter van Niftrik
svn-id: r45586
2009-10-31SCI/newgui: added portrait data layout as comment (not completely done)Martin Kiewitz
svn-id: r45585
2009-10-31Clean up comment a bit.Johannes Schickel
svn-id: r45583
2009-10-31Fix compilation.Johannes Schickel
svn-id: r45582
2009-10-31Fix missing inventory in Kyrandia 1 PC98 16 color version, when loading a ↵Johannes Schickel
save via launcher or command line. svn-id: r45581
2009-10-31Fix certain scenes incorrectly appearing as fireberry bushes in ↵Johannes Schickel
floppy/FM-Towns/PC98 versions of Kyrandia 1. svn-id: r45580
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
svn-id: r45579
2009-10-31better scene cleanupVladimir Menshakov
svn-id: r45578
2009-10-31fixed bird-assert from chapter 1Vladimir Menshakov
svn-id: r45577
2009-10-31added missing cutsceneVladimir Menshakov
svn-id: r45576
2009-10-31added cutscenes where needed, fixed invalid skipping of fullscreen messages.Vladimir Menshakov
svn-id: r45575
2009-10-31Comment out unused variables.Johannes Schickel
svn-id: r45574
2009-10-31Fix some memory leaks in Kyrandia 1 (this hopefully fixes crashes on NDS ↵Johannes Schickel
after a long playtime). svn-id: r45572
2009-10-31Added a comment that the current implementation that we got on drawing ↵Filippos Karapetis
already scaled views is a temporary hack svn-id: r45571
2009-10-31Silenced GCC warning.Torbjörn Andersson
svn-id: r45570
2009-10-31SCI/newgui: Changed code for graphSaveUpscaledHiresBox to not scale the ↵Martin Kiewitz
position, its not needed and would actually result in a crash cause of 2 times scaling. svn-id: r45569
2009-10-31Added some default directoriesFilippos Karapetis
svn-id: r45568
2009-10-31- Added some TODOsFilippos Karapetis
- Disabled the kGraph case used in KQ6 Windows for now, as it's problematic and crashes the game - Added extra param to kDrawCel(), used in KQ6 Windows The icon bar in KQ6 Windows is shown a bit better now svn-id: r45567
2009-10-31Slight optimization to the 2x scalerFilippos Karapetis
svn-id: r45566