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2009-07-11Fixed regression in the script parser from commit 42260Filippos Karapetis
svn-id: r42371
2009-07-11Added initialisation of paging screens when the game startsPaul Gilbert
svn-id: r42370
2009-07-11Active background screens are now properly freed when the game exitsPaul Gilbert
svn-id: r42369
2009-07-11Bugfix to show the mouse cursor when restarting the game after returning to ↵Paul Gilbert
launcher svn-id: r42368
2009-07-11Removed the now uneeded "Screen::_disableScreen" flag.Johannes Schickel
svn-id: r42366
2009-07-11Fix graphics not updating, when loading a save in Kyra1. This fixes problems ↵Johannes Schickel
when loading saves in rooms like Brynn's temple, which play animations directly on scene enter. svn-id: r42365
2009-07-11Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.Travis Howell
svn-id: r42364
2009-07-11Fix SAGA outline generation algorithm for charactersWillem Jan Palenstijn
that are copies of earlier characters. (5 characters in IHNM.) This fixes #1904624. svn-id: r42361
2009-07-11Fix recent regression in AGOSEngine_Simon1::drawImage().Travis Howell
svn-id: r42360
2009-07-10Restored several files after the version update.Eugene Sandulenko
.in files are THE sources, and have to be modified, not the files generated from them. svn-id: r42358
2009-07-10Recreate FSNode after calling checkPath since checkPath mayWillem Jan Palenstijn
have created the directory the FSNode points to, invalidating its cached metadata. In the future, it might be nice to add a FSNode::rescan() function for this? This fixes #2793187 . svn-id: r42357
2009-07-10tinsel: proper detection entry for Discworld 1 Italian only CDFabio Battaglia
svn-id: r42356
2009-07-10Mention the Gob savegame format change and change the version from 0.14.0 to ↵Sven Hesse
1.0.0 there too svn-id: r42355
2009-07-10Fixing mismatched deleteSven Hesse
svn-id: r42354
2009-07-10This is 1.0.0svnEugene Sandulenko
svn-id: r42346
2009-07-10Applied patch #2819665 - "SCI: cell palette fix for QfG3/SQ5/etc."Filippos Karapetis
svn-id: r42345
2009-07-10Mention cruise supportEugene Sandulenko
svn-id: r42328
2009-07-10Changed the status of the Tinsel engine to be enabled by defaultPaul Gilbert
svn-id: r42322
2009-07-09Oops specify the correct revsision number in the fixme.Johannes Schickel
svn-id: r42306
2009-07-09Add fixme about SCI32 specific code.Johannes Schickel
svn-id: r42305
2009-07-09By comparing the commit log of r42300, it seems that "off" was renamed to ↵Johannes Schickel
"lastDirectoryOffset". I changed the SCI32 specific code to use that now. I can't assure this is anyhow correct, so anyone with knowledge of this code please check it. svn-id: r42303
2009-07-09Fix wrong format arugment.Johannes Schickel
svn-id: r42301
2009-07-09Applied patch #2818845 - "SCI: resource.map detection for SCI1/1.1 fixed", ↵Filippos Karapetis
with some slight formatting changes svn-id: r42300
2009-07-09restAdjust should be a signed integer. Fixes crashes with SCI1 games that ↵Filippos Karapetis
take absolute lofs parameters (a regression of commit #42260) svn-id: r42297
2009-07-09Cleanup rollDice (the results of the old and the new function are almost ↵Johannes Schickel
identical). svn-id: r42293
2009-07-09Cleanup.Johannes Schickel
svn-id: r42292
2009-07-09Added proper safeguards for shorten.*, thereby fixing commit 42259Filippos Karapetis
svn-id: r42290
2009-07-09Reverted commit #42257, as the original issue was with the compilation ↵Filippos Karapetis
process of MSVC and the ENABLE_* checks work correctly svn-id: r42289
2009-07-09- Rewrote and greatly simplified the MSVC8 and MSVC9 project files so that ↵Filippos Karapetis
they use common compilation properties, based on patch #2774908. These common properties make it much simpler to change options and compilation defines globally, similar to how GCC *.mk files do. Also, this fixes problems where an ENABLE_* define was set for one project file but not another (like the situation in revisions 42257 and 42259). It's now much easier to construct a tool which will create the project files dynamically. - Dropped support for MSVC7 and MSVC7.1 for now (as they don't support common compilation properties and it's no longer easy to construct them from the MSVC8 ones) - hopefully, they will return in the future, once we got a more sophisticated tool to create them - Simplified the MSVC9 <-> MSVC8 conversion tools a bit svn-id: r42288
2009-07-09Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming ↵Filippos Karapetis
changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) svn-id: r42287
2009-07-09Warn instead of crash when a video frame part was found although the header ↵Sven Hesse
says there's no video svn-id: r42286
2009-07-09Changed the status of the cruise engine to be enabled by defaultPaul Gilbert
svn-id: r42278
2009-07-09Giving Font its own real classSven Hesse
svn-id: r42277
2009-07-08LOL: cleanupFlorian Kagerer
svn-id: r42271
2009-07-08LOL: rename new function in last commit according to LordHoto's suggestionFlorian Kagerer
svn-id: r42270
2009-07-08LOL: fix long standing bugs in the battle system (hit chance, damage, etc) ↵Florian Kagerer
by adapting original style random number generator svn-id: r42269
2009-07-08- Moved printObject inside the Console classFilippos Karapetis
- Enabled the parts where disassemble() is called svn-id: r42263
2009-07-08Only the kernel needs to be initialized before anything else, when ↵Filippos Karapetis
saving/loading svn-id: r42262
2009-07-08Fixed saving/loading again (broken with the latest changes for game feature ↵Filippos Karapetis
auto-detection) svn-id: r42261
2009-07-08Some cleanup for the script debugger code:Filippos Karapetis
- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size) - Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code svn-id: r42260
2009-07-08Added guards to only include the Shorten audio code when the SAGA2 code in ↵Filippos Karapetis
the SAGA engine is enabled svn-id: r42259
2009-07-08Also added the ENABLE_IHNM and ENABLE_SAGA2 preprocessor definitions to the ↵Filippos Karapetis
scummvm project files, not only the saga project files svn-id: r42258
2009-07-08The ENABLE_* flags are only checked for *.cpp files in MSVC, so move the ↵Filippos Karapetis
ENABLE_* checks to sjis.cpp to fix compilation under MSVC svn-id: r42257
2009-07-08Updated the MSVC project files of the scummvm project (added graphics/sjis.*)Filippos Karapetis
svn-id: r42256
2009-07-08Synced the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42255
2009-07-08Fix recent regression in vc61().Travis Howell
svn-id: r42252
2009-07-07Silenced the very chatty song iterator console messages by converting them ↵Filippos Karapetis
to appropriate debug messages svn-id: r42240
2009-07-07Improved the LSL1VGA workaround after talking with waltervnFilippos Karapetis
svn-id: r42239
2009-07-07Added a workaround for incorrect font references in LSL1VGA (which was the ↵Filippos Karapetis
original purpose of the code removed in rev. 42219) svn-id: r42238
2009-07-07Change all uses of FM-Towns/fm-towns to FM-TOWNS.Johannes Schickel
svn-id: r42235