Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-23 | I18N: Update translation template | Thierry Crozat | |
2015-12-23 | OSX: Add missing translations in Info.plist | Thierry Crozat | |
2015-12-22 | SCI32: add code for torin+sq6 audio+subtitles mode | Martin Kiewitz | |
also add comments about other SCI32 games set global 90 only for lsl6 sci1.1 | |||
2015-12-21 | BBVS: Fix compilation without translation enabled | Matthew Hoops | |
A regression from 2a6cbd0 | |||
2015-12-21 | SCI32: add code for kq7 audio+subtitles mode | Martin Kiewitz | |
also enables it for gk1 and qfg4 (CD versions) | |||
2015-12-21 | Merge pull request #635 from jammm/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: Add more keyboard mappings, fix console warnings. | |||
2015-12-21 | Merge pull request #639 from bgK/ttf-size-mode | Johannes Schickel | |
GRAPHICS: TrueType font creation from character height | |||
2015-12-21 | ZVISION: Use the cell size mode when loading TrueType fonts | Bastien Bouclet | |
2015-12-21 | GRAPHICS: Introduce a size mode for TrueType fonts | Bastien Bouclet | |
Allows to match Windows font size selection by converting font heights to point sizes using the TrueType tables. | |||
2015-12-21 | WINTERMUTE: Add more keyboard mappings, fix console warnings. | jammm | |
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input. | |||
2015-12-18 | SDL: Implement initial support for resizable window with SDL2. | Johannes Schickel | |
The code is disabled for now. | |||
2015-12-16 | OSX: Fix menus when using SDL2 | Thierry Crozat | |
We remove the menus added by SDL before inserting our own menus, but the code assumed that there were two SDL generated menus. SDL2 actually adds three menus. So the new code makes no assumptions on the number of menus so that it works with both SDL1.2 and SDL2. Also fix an issue on OS X 10.4 and earlier that caused the app menu to be nameless. | |||
2015-12-16 | CONFIGURE: Disable use of USE_ARM_SOUND_ASM. | Johannes Schickel | |
The feature is currently broken (see bug #6957 "AUDIO: ARM ASM sound code causes distorted audio on 32 bit armv6"). Fixing the feature looks highly non-trivial and since nobody volunteered so far it's unlikely we will see any fix soon. | |||
2015-12-16 | IPHONE: Remove creation of scummvm-iph5 binary. | Johannes Schickel | |
This was only required for the old toolchain we do not use anymore. | |||
2015-12-15 | Merge pull request #637 from bgK/ps3-toolchain-update | Johannes Schickel | |
PS3: Update to SDL2 | |||
2015-12-15 | PS3: Set the default audio output rate to 48000 Hz | Bastien Bouclet | |
SDL does an awful job at resampling 44100 -> 48000 Hz | |||
2015-12-15 | PS3: Remove the SDL2 mixer manager. | Bastien Bouclet | |
It was only used by the PS3 backend, and the standard SDL mixer was fixed to work in the PS3 case. | |||
2015-12-15 | SDL: Ensure the audio sample format is supported | Bastien Bouclet | |
When SDL returns an unsupported audio sample format, ask SDL to do resampling to the one ScummVM expects. This is needed for the PS3 which natively only supports 32 bits floating point as a sample format. | |||
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet | |
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3. | |||
2015-12-15 | NEVERHOOD: Update resource patches for the DR version - fixes bug #6913 | Filippos Karapetis | |
Some of the resource patches needed to be modified to work with the latest changes to the DCL decoder | |||
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-14 | MOHAWK: Fix loading the Myst cabin gauge movie | Bastien Bouclet | |
2015-12-14 | WIN32: Fix building for (some) MinGW64 toolchains. | Johannes Schickel | |
2015-12-14 | SWORD25: Make #include follow our conventions. | Johannes Schickel | |
2015-12-14 | SWORD25: Call requested pixel format by its correct name. | Johannes Schickel | |
2015-12-14 | GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat. | Johannes Schickel | |
2015-12-14 | SWORD25: Cleanup. | Johannes Schickel | |
2015-12-14 | SWORD25: Fix uninitialized variable usage. | Johannes Schickel | |
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading. | |||
2015-12-14 | SWORD25: Plug memory leak in RenderedImage. | Johannes Schickel | |
2015-12-14 | SWORD25: Let ImgLoader write into Graphics::Surface. | Johannes Schickel | |
2015-12-14 | GRAPHICS: Use tabs for indentation. | Johannes Schickel | |
2015-12-14 | GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface. | Johannes Schickel | |
This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused color glitches in Wintermute. | |||
2015-12-14 | SCI: use diff. PC98 word wrap tables for SCI0/01/1 | Martin Kiewitz | |
also added even more comments about details of word wrapping SCI0 (PQ2) and SCI1 (Brain/KQ5/SQ4) got their own table now | |||
2015-12-13 | SDL: Slight formatting fixes. | Johannes Schickel | |
2015-12-13 | OPENGLSDL: Set proper mouse emulation dimensions. | Johannes Schickel | |
Formerly we did not initialize the mouse emulation from SdlEventSource properly. Now hopefully joysticks etc. should work fine with the SDL OpenGL output too. | |||
2015-12-13 | SCI: add difference for SCI1 PC-98 word-wrapping | Martin Kiewitz | |
fixes small issue in Castle of Dr. Brain PC-98 Japanese room 120, when looking at the table Also added a few comments to Japanese word wrapping code | |||
2015-12-13 | SDL: Fix mouse emulation with SDL2. | Johannes Schickel | |
The mouse emulation via keyboard (or other means) was broken with 079037b73990b6107e59c7f1cd971c3a1cc221d1. | |||
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel | |
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible. | |||
2015-12-13 | SCI: detection for Castle of Dr. Brain PC-9801 JP | Martin Kiewitz | |
also known as Dr. Brain Puzzle no Shiro | |||
2015-12-13 | SDL: Fix warpMouse for SDL2. | Johannes Schickel | |
Thanks to bgK for noticing. | |||
2015-12-12 | ACCESS: Fix cursor after selecting inventory item to offer NPC | Paul Gilbert | |
2015-12-12 | ACCESS: Fix offering items to boat captain | Paul Gilbert | |
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel | |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel | |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel | |
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping). | |||
2015-12-12 | OPENGL: Fix include guard name. | Johannes Schickel | |
2015-12-12 | TONY: Add detection for Tony Tough Czech "not installed" | Strangerke | |
2015-12-12 | DEVTOOLS: More formatting fixes in create_amazon. | Johannes Schickel | |
Powered by astyle. | |||
2015-12-12 | DEVTOOLS: A few formatting fixes. | Johannes Schickel | |
2015-12-12 | COMMON: A few formatting fixes. | Johannes Schickel | |