Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-01 | CRYOMNI3D: Fix cursor not shown in some events | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Remove long delayMillis as they lower the framerate | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix fonts for MacOS version | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Add Macintosh support to Versailles | Le Philousophe | |
There is still some work to do on fonts to make them match what it's used by the original executable | |||
2019-06-01 | CRYOMNI3D: Remove DATAS_V folder level for searching files | Le Philousophe | |
It's useless and Macintosh has a DATAV_HD folder which PC hasn't. So let's put all folders directly at root with the Versailles program | |||
2019-06-01 | CRYOMNI3D: Fix type of return to match prototype | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix struct declarations | Le Philousophe | |
2019-06-01 | CRYOMNI3D: remove debug define which skipped videos | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix use after free when playing dialog | Le Philousophe | |
2019-06-01 | CRYOMNI3D: Fix compilation error with -std=c++11 | Le Philousophe | |
Comparison of non-pointer with nullptr was from a bad copy-paste | |||
2019-06-01 | CRYOMNI3D: Add engine for Versailles 1685 | Le Philousophe | |
2019-06-01 | STREAM: add read/write functions for double LE/BE | Le Philousophe | |
2019-06-01 | BLADERUNNER: Fix photographer bug and awry clickables | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Add exits in CT04 and DR04 | Thanasis Antoniou | |
To improve navigation | |||
2019-06-01 | BLADERUNNER: Fix paths and map glitched in NR05 | Thanasis Antoniou | |
McCoy should no longer teleport (occasionally) whne going to NR08 | |||
2019-06-01 | BLADERUNNER: Restore Eyeworks Eye and Projector comments | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Broaden path to Runciter desk RC02 | Thanasis Antoniou | |
2019-06-01 | COMMON: Fix a memory leak in Common::DumpFile | Bastien Bouclet | |
2019-06-01 | BLADERUNNER: Remove awry clickables from BB01, CT12, CT01 | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: DR01, DR02 improved navigation | Thanasis Antoniou | |
2019-06-01 | BLADERUNNER: Restore comment on RC02 dead animals | Thanasis Antoniou | |
Also fix some awry clickable objects in RC51 | |||
2019-06-01 | BLADERUNNER: Restored comment on statues | Thanasis Antoniou | |
2019-06-01 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1070 of 1070 strings) | |||
2019-05-31 | I18N: Update translations templates | Thierry Crozat | |
2019-05-31 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1070 of 1070 strings) | |||
2019-05-31 | BLADERUNNER: Fix bad timer initialization for actors after LOAD | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Add areas in HC01 for animoids comment | Thanasis Antoniou | |
2019-05-31 | BLADERUNNER: Set gate to UG18 as locked only in Hard mode | Thanasis Antoniou | |
This as before is only for the enhanced version | |||
2019-05-30 | BLADERUNNER: Dead bridge rat won't respawn when playing uncut and easy | David Fioramonti | |
If the player kills the rat at the bridge that breaks and goes to the left screen and then comes back the rat will not respawn when the player is playing the uncut version on easy. In every other case there will be a 10% chance that the rat will respawn. | |||
2019-05-30 | BLADERUNNER: Don't let the sewer bridge break on easy | David Fioramonti | |
When the player is playing on easy and it is the uncut version then the sewer bridge won't break when McCoy runs on it or if McCoy and the rat are both on it. A bridge breaking death animation will still be shown if the rat kills the player on the bridge. | |||
2019-05-30 | BLADERUNNER: Fix invalid rect in ESPER zoom | Peter Kohaut | |
In some cornenr case when photo selection is ajdusted the final rectangle might end up invalid and assert will occur. This fixes this issue by correctly setting rect dimensions. | |||
2019-05-30 | I18N: Update translations templates | Thierry Crozat | |
2019-05-30 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-05-29 | BLADERUNNER: UG08 and HF06 map glitch fixes | Thanasis Antoniou | |
2019-05-29 | BLADERUNNER: Support for displaying subtitles info | Thanasis Antoniou | |
2019-05-29 | DEVTOOLS: BLADERUNNER: Added version sheet and EFIGS support | Thanasis Antoniou | |
Now multiple languages can be packed in a single MIX file | |||
2019-05-29 | BLADERUNNER: Added click debugger command | Thanasis Antoniou | |
Shows mouse click pos (x,y,z) and detected clickable region/actor/item/object id underneath | |||
2019-05-29 | SUPERNOVA: Add English translation for Help screen | Thierry Crozat | |
2019-05-28 | Revert "STARTREK: Start adding a console" | Thierry Crozat | |
This reverts commit 33fb9809c3a1353d927a3c7dfa41e673d79a089e. The engine/startrek/console.h and engine/startrek/console.cpp files were missing from that commit, which break compilation. | |||
2019-05-28 | SUPERNOVA: Add better support of pbm format in create_supernova | Thierry Crozat | |
The tool was only supporting a very restricted subset of the PBM format, as written by gimp. Now it should support reading any PDM file. | |||
2019-05-28 | SUPERNOVA: Grammar fixes in English newspaper images | Jennifer McMurray | |
2019-05-28 | STARTREK: Start adding a console | Filippos Karapetis | |
We need to properly inject it to all inner screen update loops | |||
2019-05-28 | STARTREK: Fix regression with saving/loading | Filippos Karapetis | |
2019-05-28 | STARTREK: Start reading text from RDF files, instead of hardcoding it | Filippos Karapetis | |
Rooms DEMON0 and DEMON5 have been partially adapted to the new logic. This isn't yet fully functional, for the following reasons: - We only read the main text block. There are also some others which are not handled yet. The unhandled blocks have been kept in text.cpp - We load text in dictionaries, splitting the strings in look and talk. However, there's a third category (look with a talker), which isn't handled yet - Text is loaded per-room, but there are enhancements where text and samples are loaded from other rooms. These need to be refactored | |||
2019-05-28 | STARTREK: Add detection for reported English floppy variant | Lothar Serra Mari | |
Reported by ccorbacho in trac/#10921 | |||
2019-05-28 | STARTREK: Fixes to drawR3Shape; red planet renders | Matthew Stewart | |
2019-05-28 | STARTREK: Bugfix to map preview of republic | Matthew Stewart | |
2019-05-28 | STARTREK: Saving for VENG mission | Matthew Stewart | |
2019-05-28 | STARTREK: Common code for VENG mission | Matthew Stewart | |
2019-05-28 | STARTREK: VENG8 text changes | Matthew Stewart | |