Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-15 | LAB: Remove unused variable | Filippos Karapetis | |
2015-12-15 | LAB: Disable startup warning about hi/low res mode | Filippos Karapetis | |
2015-12-15 | LAB: Implement generateSaveFileName() | Filippos Karapetis | |
2015-12-15 | LAB: Implement getCurMemLabFile() | Filippos Karapetis | |
2015-12-15 | LAB: Remove unused mouse reset call | Filippos Karapetis | |
2015-12-15 | LAB: Remove multiple mouse coordinate variables | Filippos Karapetis | |
There is no real point in holding multiple location variables for the mouse cursor. One set of coordinates should be enough | |||
2015-12-15 | LAB: Further fixes to signed/unsigned comparisons and bool assignments | Filippos Karapetis | |
2015-12-15 | LAB: Change the "action" parameter of doActionRule to lowercase | Filippos Karapetis | |
This avoids a name clash with the Action struct | |||
2015-12-15 | LAB: Silence false positives about uninitialized variables | Filippos Karapetis | |
2015-12-15 | LAB: Add missing const qualifiers | Filippos Karapetis | |
2015-12-15 | LAB: Fix signed/unsigned comparison warnings | Filippos Karapetis | |
2015-12-15 | LAB: Fix regression | Eugene Sandulenko | |
2015-12-15 | LAB: Use OSystem for mouse drawing | Eugene Sandulenko | |
2015-12-15 | LAB: Fix regression | Eugene Sandulenko | |
2015-12-15 | LAB: Final fix for game variant detection | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Initial support for lowres mode | Eugene Sandulenko | |
2015-12-15 | LAB: propagate gamePlatform() | Eugene Sandulenko | |
2015-12-15 | LAB: Added detection for lowres DOS version | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Improved detection | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Fix line endings | Eugene Sandulenko | |
2015-12-15 | LAB: Objectify LabSets | Eugene Sandulenko | |
2015-12-15 | LAB: Started objectifying LargeSets | Eugene Sandulenko | |
2015-12-15 | LAB: Further cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Simplify stddefines.h | Eugene Sandulenko | |
2015-12-15 | LAB: Kill storage.h | Eugene Sandulenko | |
2015-12-15 | LAB: Cleanup | Eugene Sandulenko | |
2015-12-15 | LAB: Fix game palette | Eugene Sandulenko | |
2015-12-15 | LAB: fix input processing | Eugene Sandulenko | |
2015-12-15 | LAB: Added input | Eugene Sandulenko | |
2015-12-15 | LAB: Implement openFile(), first gfx output! | Eugene Sandulenko | |
2015-12-15 | LAB: Further rendering pipeline fixes | Eugene Sandulenko | |
2015-12-15 | LAB: Started rendering pipeline | Eugene Sandulenko | |
2015-12-15 | LAB: Fix compilation | Eugene Sandulenko | |
2015-12-15 | LAB: Initial code | Eugene Sandulenko | |
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-14 | MOHAWK: Fix loading the Myst cabin gauge movie | Bastien Bouclet | |
2015-12-14 | WIN32: Fix building for (some) MinGW64 toolchains. | Johannes Schickel | |
2015-12-14 | SWORD25: Make #include follow our conventions. | Johannes Schickel | |
2015-12-14 | SWORD25: Call requested pixel format by its correct name. | Johannes Schickel | |
2015-12-14 | GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat. | Johannes Schickel | |
2015-12-14 | SWORD25: Cleanup. | Johannes Schickel | |
2015-12-14 | SWORD25: Fix uninitialized variable usage. | Johannes Schickel | |
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading. | |||
2015-12-14 | SWORD25: Plug memory leak in RenderedImage. | Johannes Schickel | |
2015-12-14 | SWORD25: Let ImgLoader write into Graphics::Surface. | Johannes Schickel | |