Age | Commit message (Collapse) | Author |
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svn-id: r26577
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svn-id: r26574
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svn-id: r26573
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Goewin, and in-progress work on completing original game's action precheck code
svn-id: r26572
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svn-id: r26571
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svn-id: r26568
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svn-id: r26567
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hotkey for SCUMM games (it's not a hotkey of the engine, just a few SCUMM games happen to implement it)
svn-id: r26566
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svn-id: r26565
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svn-id: r26562
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svn-id: r26561
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svn-id: r26560
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to be set to English"
svn-id: r26559
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missing"
svn-id: r26558
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svn-id: r26557
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svn-id: r26556
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svn-id: r26555
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svn-id: r26554
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to displayItemComment() for the moment.
- Some changes to palette routines to make them fit with the new scheme.
svn-id: r26553
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svn-id: r26551
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svn-id: r26550
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svn-id: r26549
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apparently some stuff relies on it anyway
svn-id: r26548
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- Added manual vertical scrolling
- Restricting the mouse cursor to the upper part of the split screen now
svn-id: r26547
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svn-id: r26546
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svn-id: r26545
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svn-id: r26544
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svn-id: r26543
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stuck alternating between rooms 10 and 11
svn-id: r26542
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svn-id: r26541
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that upper-case characters work
svn-id: r26540
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svn-id: r26539
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svn-id: r26538
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svn-id: r26537
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svn-id: r26536
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svn-id: r26535
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svn-id: r26534
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svn-id: r26533
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svn-id: r26532
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svn-id: r26531
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implemented for dialogues/descriptions, but not for labels yet.
svn-id: r26530
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svn-id: r26529
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svn-id: r26527
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(Amiga disk).
svn-id: r26525
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svn-id: r26524
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in Gob3 Amiga
svn-id: r26523
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svn-id: r26522
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svn-id: r26521
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svn-id: r26520
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svn-id: r26519
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