Age | Commit message (Collapse) | Author |
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anything else then should go to the branch-1-0-0 too, but haven't had the time to do much testing yet - thus committing to the trunk first.
svn-id: r43523
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type" warning
- Fix sprite drawing glitch with vertically flipped sprites (bug #2825925)
svn-id: r43521
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svn-id: r43519
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triangle
svn-id: r43517
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svn-id: r43515
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svn-id: r43514
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bytes memory
- Added FIXME to audiocd.h, concering why destroying the AudioCDManager can not quit CD playback right now
svn-id: r43513
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audio playback on engine quit. (This only problem affected playback from CD, not from ripped audio files)
svn-id: r43512
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is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster
svn-id: r43510
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hack currently used in the fallback detector
svn-id: r43509
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svn-id: r43507
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some of Sierra's internal IDs to our own ones
- The class table is now created in the segment manager constructor
svn-id: r43504
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a define
svn-id: r43503
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making the automatic mapper smarter, at least when there is a keyboard present. Fixed a minor whitespace issue in a comment.
svn-id: r43502
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and y should not ever be greater than 640 and 480 respectively, so it looks safe enough to be applied
svn-id: r43500
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svn-id: r43498
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svn-id: r43497
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enhancement project, which was removed in rev. #43480
svn-id: r43485
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svn-id: r43483
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svn-id: r43482
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svn-id: r43481
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music in ITE CD and replaced it with the common LinearDiskStream class
- Removed leftover code which plays standalone tracks (it's not used anywhere)
svn-id: r43480
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engines. Note that the loop end parameter is still not implemented
svn-id: r43479
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for PSP
svn-id: r43477
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svn-id: r43475
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svn-id: r43474
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and thus keeping it twice in memory.
svn-id: r43473
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even when the game is under heavy load
svn-id: r43471
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signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
svn-id: r43470
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svn-id: r43468
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trying to play them as raw sound. Some cleanup
svn-id: r43467
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sounds. MemoryReadStream is used again instead of SeekableSubReadStream, as there will be issues when multiple sound effects or voices are played simultaneously
svn-id: r43466
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SeekableSubReadStream and SeekableSubReadStreamEndian.
- Link to SubReadStream documentation from SeekableSubReadStream and SeekableSubReadStreamEndian.
svn-id: r43465
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and mimic this code in oPlaytoons_openItk
svn-id: r43464
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svn-id: r43463
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svn-id: r43462
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in scripts
svn-id: r43461
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svn-id: r43460
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I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
svn-id: r43459
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need as parameters, instead of the whole EngineState
- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
svn-id: r43458
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43417,43420,43425-43426,43428,43431,43434,43436-43438,43440-43441,43444-43447,43449-43452 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r43417 | Kirben | 2009-08-16 10:53:55 +1000 (Sun, 16 Aug 2009) | 1 line
Fix overflow in convertFilePath().
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r43420 | mthreepwood | 2009-08-16 11:43:18 +1000 (Sun, 16 Aug 2009) | 1 line
Fix using the backspace key on Mac OS X in HE games.
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r43425 | lordhoto | 2009-08-16 15:38:03 +1000 (Sun, 16 Aug 2009) | 1 line
Fix options dialog's reflowLayout.
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r43426 | lordhoto | 2009-08-16 15:38:16 +1000 (Sun, 16 Aug 2009) | 1 line
Added Ninteno DS specific hack, which takes care of tab button width problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem.
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r43428 | lordhoto | 2009-08-16 16:33:34 +1000 (Sun, 16 Aug 2009) | 1 line
Fix valgrind warnings.
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r43431 | lordhoto | 2009-08-16 21:28:59 +1000 (Sun, 16 Aug 2009) | 1 line
Fix bug #2838464 "SCUMM: GUI messages misaligned".
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r43434 | dreammaster | 2009-08-16 22:03:48 +1000 (Sun, 16 Aug 2009) | 1 line
Added detection entry for the UK 16 colour version
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r43436 | lordhoto | 2009-08-16 22:10:37 +1000 (Sun, 16 Aug 2009) | 1 line
Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently.
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r43437 | lordhoto | 2009-08-16 22:10:51 +1000 (Sun, 16 Aug 2009) | 1 line
For a better user experience, clear all meta infos, when clicking on an unused slot in the GMM save/load dialog.
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r43438 | lordhoto | 2009-08-16 22:11:45 +1000 (Sun, 16 Aug 2009) | 1 line
Cleanup.
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r43440 | mthreepwood | 2009-08-16 23:47:48 +1000 (Sun, 16 Aug 2009) | 1 line
Fix for bug #2838517 (FF: backspace does not work when typing save game name).
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r43441 | mthreepwood | 2009-08-17 00:04:54 +1000 (Mon, 17 Aug 2009) | 1 line
Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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r43444 | lordhoto | 2009-08-17 03:35:59 +1000 (Mon, 17 Aug 2009) | 1 line
Fix format arugments in LoL code. (triggered via -Wformat-security)
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r43445 | lordhoto | 2009-08-17 03:36:16 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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r43446 | lordhoto | 2009-08-17 03:36:31 +1000 (Mon, 17 Aug 2009) | 1 line
Fix warning caused by -Wformat-security.
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r43447 | lordhoto | 2009-08-17 03:38:09 +1000 (Mon, 17 Aug 2009) | 1 line
Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"
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r43449 | waltervn | 2009-08-17 05:18:19 +1000 (Mon, 17 Aug 2009) | 3 lines
SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect
as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
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r43450 | waltervn | 2009-08-17 05:19:26 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix regression in previous commit (QFG2).
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r43451 | waltervn | 2009-08-17 05:20:09 +1000 (Mon, 17 Aug 2009) | 1 line
SCI: Fix whitespace.
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r43452 | sev | 2009-08-17 05:48:13 +1000 (Mon, 17 Aug 2009) | 2 lines
Fix bug #2838551: "PSP: AGI games are unbearably slow"
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svn-id: r43457
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svn-id: r43452
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svn-id: r43451
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svn-id: r43450
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as much as possible. All SCI_VERSION_* information was removed from
detection.cpp (much of it was incorrect anyway).
svn-id: r43449
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svn-id: r43447
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svn-id: r43446
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overflow along with it.
svn-id: r43445
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svn-id: r43444
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workaround to default-events.cpp.
svn-id: r43441
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