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2018-12-08GLK: Change text buffer history array to use Array of U32StringsPaul Gilbert
2018-12-08GLK: Free windows on exitPaul Gilbert
2018-12-08GLK: Fix initializing fields of created streamsPaul Gilbert
2018-12-08GLK: Fixes for combined loading/saving codePaul Gilbert
2018-12-08GLK: Centralizing more of the savegame code in GlkEnginePaul Gilbert
2018-12-08GLK: SCOTT: Fix memory corruption loading game dataPaul Gilbert
2018-12-08GLK: Memory leak fixesPaul Gilbert
2018-12-08GLK: Freeing of data on exitPaul Gilbert
2018-12-08GLK: FROTZ: Remove unused local variablePaul Gilbert
2018-12-08GLK: FROTZ: Fix gcc warnings, adding extra method commentsPaul Gilbert
2018-12-08GLK: Fix gcc compiler warningsPaul Gilbert
2018-12-08GLK: SCOTT: Extra returns/exits after glk_exit is calledPaul Gilbert
2018-12-08GLK: SCOTT: Renaming of all fields to ScummVM conventionPaul Gilbert
2018-12-08GLK: SCOTT: Change engine to use ScummVM String and ArraysPaul Gilbert
2018-12-08GLK: FROTZ: Fix crash clicking screen with mouse without draggingPaul Gilbert
2018-12-08GLK: FROTZ: Debug code to generate detection entries for unknown gamesPaul Gilbert
Used it to flesh out the list of Infocom game detection entries
2018-12-08GLK: FROTZ: Added detection entries for more Infocom gamesPaul Gilbert
2018-12-08GLK: FROTZ: Adding detection entries for Infocom gamesPaul Gilbert
2018-12-08GLK: FROTZ: Allow exiting ScumMVM when waiting for a keypressPaul Gilbert
2018-12-08GLK: FROTZ: Fix exiting when application is forcefully closedPaul Gilbert
2018-12-08GLK: FROTZ: Improve fallback detection of Z-code gamesPaul Gilbert
2018-12-08GLK: FROTZ: Fill out HHGTTG version serial numbersPaul Gilbert
2018-12-08GLK: Fix showing unicode input linesPaul Gilbert
2018-12-08GLK: FROTZ: Move ostream_* flags from GlkInterface to ProcessorPaul Gilbert
2018-12-08GLK: Fix remaining Gargoyle references identified by digitallPaul Gilbert
2018-12-08GLK: Handle starting the engine directly from the command linePaul Gilbert
2018-12-08GLK: Derive detection from MetaEngine rather than AdvancedMetaEnginePaul Gilbert
2018-12-08GLK: SCOTT: Centralize the set of game namesPaul Gilbert
2018-12-08GLK: Changing class and namespaces from Gargoyle to GlkPaul Gilbert
2018-12-08GLK: Changing gargoyle folder to glkPaul Gilbert
2018-12-08GLK: FROTZ: Fix stack sizePaul Gilbert
2018-12-08GLK: FROTZ: Hook up processor execution to main runGame methodPaul Gilbert
2018-12-08GLK: FROTZ: Merge Err class into ProcessorPaul Gilbert
2018-12-08GLK: FROTZ: Implemented Quetzal class for savegamesPaul Gilbert
2018-12-08GLK: FROTZ: Added OS read line and character methodsPaul Gilbert
2018-12-08GLK: FROTZ: Add screen message methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added memory redirect methodsPaul Gilbert
2018-12-08GLK: FROTZ: Added script/record/transcript/replay methodsPaul Gilbert
2018-12-08GLK: SCOTT: Fix detecting .dat gamefiles, added Windows game versions detectionsPaul Gilbert
2018-12-08GLK: FROTZ: Added remaining memory methodsPaul Gilbert
2018-12-08GLK: Fix casting of vardiac retrievalPaul Gilbert
Thanks to bgK for identifying the bad cast
2018-12-08GLK: FROTZ: Added storeb & storew into the Mem classPaul Gilbert
2018-12-08GLK: FROTZ: Removal of method stubs that are now implementedPaul Gilbert
2018-12-08GLK: FROTZ: Added storeb and storew methodsPaul Gilbert
2018-12-08GLK: FROTZ: Merge Buffer class into ProcessorPaul Gilbert
2018-12-08GLK: FROTZ: Add undo data initializationPaul Gilbert
2018-12-08GLK: FROTZ: Added user options initialization from configurationPaul Gilbert
2018-12-08GLK: FROTZ: Add GlkInterface initialize methodPaul Gilbert
2018-12-08GLK: FROTZ: Added bulk of game processorPaul Gilbert
2018-12-08GLK: Add Gargoyle engine to credits.plPaul Gilbert