Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-21 | SCI: Update a comment | Filippos Karapetis | |
2012-08-21 | SCI: More work on kRemapColors | Filippos Karapetis | |
This implements some more color remap-based palette effects, found in QFG4 | |||
2012-08-21 | SCI: Extend a workaround for the dream sequence in QFG4 | Filippos Karapetis | |
2012-08-21 | SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games | Filippos Karapetis | |
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976. | |||
2012-08-21 | GPRAHICS: Slight cleanup in png.cpp. | Johannes Schickel | |
This adds an explanation why we use FORBIDDEN_SYMBOL_ALLOW_ALL and removes some trailing whitespaces. | |||
2012-08-21 | Revert "CONFIGURE: Don't disable the sword25 engine when libpng is not found" | Johannes Schickel | |
This reverts commit 7543c3ba5fcc914a4031fc8328aacd3d28c7055d. We depend on libpng for PNG decoding again, thus disable sword25 when libpng is not available. | |||
2012-08-20 | Merge pull request #262 from somaen/pngwithlibpng | Johannes Schickel | |
GRAPHICS: Reimplement the PNG-decoder using libpng | |||
2012-08-20 | Merge pull request #264 from somaen/32bppbmp | clone2727 | |
GRAPHICS: Add support for 32bpp BMPs | |||
2012-08-20 | VIDEO: Implement rewinding Smacker audio tracks | Matthew Hoops | |
2012-08-20 | SWORD25: Fix loading savegames on 64-bit archs. | upthorn | |
2012-08-20 | GRAPHICS: Reimplement the PNG-decoder using libpng | Einar Johan Trøan Sømåen | |
2012-08-20 | SWORD25: Improve sound persistence. | Alyssa Milburn | |
Keep track of volume/panning state, and don't restart sounds which already finished playing. | |||
2012-08-20 | CINE: Fix drawing of sprite with mask. | Vincent Hamm | |
Protects against cases where a non-existing script is referenced. | |||
2012-08-19 | BUILD: Fix statically compiling with libfluidsynth on Mac OS X | Matthew Hoops | |
2012-08-20 | SAGA: Remove incorrect free() in loadShortenFromStream() | Filippos Karapetis | |
This removes a warning and fixes bug #3558052 - "SAGA: use-after-free warning" | |||
2012-08-20 | SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709 | Filippos Karapetis | |
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set" | |||
2012-08-20 | SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze" | Filippos Karapetis | |
2012-08-18 | AGOS: Fix regression with sound in Smacker OmniTV videos | Matthew Hoops | |
2012-08-17 | AGOS: Fix regressions in the feeble demo | Matthew Hoops | |
2012-08-16 | VIDEO: Cleanup VideoDecoder a bit | Matthew Hoops | |
Functions and their comments now line up better | |||
2012-08-16 | VIDEO: Merge AdvancedVideoDecoder into VideoDecoder | Matthew Hoops | |
2012-08-16 | VIDEO: Rename setStopTime() to setEndTime() | Matthew Hoops | |
To better differentiate with stop() | |||
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops | |
2012-08-16 | VIDEO: Begin removing some of the deprecated functions from VideoDecoder | Matthew Hoops | |
2012-08-16 | VIDEO: Remove the Coktel video code from using the VideoDecoder API | Matthew Hoops | |
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI. | |||
2012-08-16 | CONFIGURE: Set DISABLE_SAVELOADCHOOSER_GRID for the GPH backend. | David-John Willis | |
* Move some backend settings from the host selection to the backend. * Also remove stale referances to the old GP2X backend. | |||
2012-08-15 | I18N: Regenerate translations data file | Thierry Crozat | |
2012-08-15 | I18N: Update Hungarian translation from patch #3557212 | Thierry Crozat | |
2012-08-15 | I18N: Update Polish translation from patch #3552055 | Thierry Crozat | |
2012-08-15 | ANDROID: Remove unused GL_OES_draw_texture code. | Alyssa Milburn | |
2012-08-15 | AGI: Replace detector printf usage with logMessage. | Alyssa Milburn | |
2012-08-15 | SCUMM: Replace detector printf usage with logMessage. | Alyssa Milburn | |
2012-08-15 | COMMON: Remove fprintf/stderr usage from xmlparser. | Alyssa Milburn | |
2012-08-14 | GUI: Fix out-of-bounds in new chooser. | Alyssa Milburn | |
2012-08-14 | CINE: Apply some ScummVM formatting conventions | Torbjörn Andersson | |
2012-08-13 | Merge pull request #266 from yaz0r/master | yaz0r | |
Fix system menu in OS | |||
2012-08-13 | CINE: Fix system menu sometimes not appearing in OS | Vincent Hamm | |
2012-08-14 | CINE: Fix compile error caused by excess ; | Travis Howell | |
2012-08-13 | Merge pull request #265 from yaz0r/master | yaz0r | |
More fix to cine | |||
2012-08-13 | CINE: Fix regression in savegame system | Vincent Hamm | |
2012-08-13 | Merge branch 'master' of github.com:yaz0r/scummvm | Vincent Hamm | |
2012-08-13 | Cine: Fix swimming sequence by allowing mouse click to be held down | Vincent Hamm | |
2012-08-13 | Fix swimming sequence by allowing mouse click to be held down | Vincent Hamm | |
2012-08-13 | CINE: Fix restoring of savegame in cave | Vincent Hamm | |
2012-08-13 | VIDEO: Convert TheoraDecoder to the new AdvancedVideoDecoder API | Matthew Hoops | |
2012-08-13 | GRAPHICS: Add support for 32bpp BMPs | Einar Johan Trøan Sømåen | |
2012-08-12 | GRAPHICS: Clarify format of the palette in ImageDecoder | Matthew Hoops | |
2012-08-12 | CINE: Slight formatting fixes in gfx.cpp. | Johannes Schickel | |
Powered by astyle. | |||
2012-08-12 | GUI: Make normal disabled color of the modern theme darker. | Johannes Schickel | |
This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme". At the very least it will improve the contrast. | |||
2012-08-12 | GUI: Create the builtin theme from scummclassic again. | Johannes Schickel | |
The old builtin one actually was based on a unpublished version, which failed with the current code. Oops. |