Age | Commit message (Collapse) | Author | |
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2016-03-27 | SAGA: Fix dialog text positions in non-English version (#7064) | Torbjörn Andersson | |
This fix applies to drawPanelText(), where we used to hard-code the text positions. Now we define the dimensions of the area where the text is drawn (like we do for button texts) and calculate the position based on the dimensions of the text string. The drawPanelText() function is used for the Save, Quit, Protect and Option dialogs, but for everything except the Option dialog it already centered the text to the dialog. I decided to use this centering mechanism for the title of the ITE Option dialog, even though that changes the X coordinate by one pixel. Other than that, it only affects the following texts: ITE: Show Dialog / Reading Speed, Music and Sound IHNM: Reading Speed, Music, Sound, Voices I have verified that this looks at least ok for the English and German versions of ITE, and the English, German, French and Spanish versions of IHNM, so I'm reasonably confident that this change is ok. | |||
2016-03-27 | MOHAWK: Promote Myst from UNSTABLE to TESTING | Bastien Bouclet | |
2016-03-27 | GRAPHICS: Allow saving thumbnails of 32 bits screens | Bastien Bouclet | |
Fixes saving in Myst ME when using the OpenGL output | |||
2016-03-27 | GOB: Added another French Playttons2. Bug #7052 | Eugene Sandulenko | |
2016-03-27 | GOB: Added Spanish Fascination detection entry. Bug #7069 | Eugene Sandulenko | |
2016-03-27 | DREAMWEB: Add bug reference to Czech detection entry | Eugene Sandulenko | |
2016-03-27 | DREAMWEB: Added detection for Czech version. Bug #7078 | Eugene Sandulenko | |
2016-03-27 | BUILD: Fix creating OS X application bundle when Sparkle is enabled | Thierry Crozat | |
2016-03-27 | SAGA: Added German fan-translated IHNM detection. Bug #7091 | Eugene Sandulenko | |
2016-03-26 | GRAPHICS: Prevent crash when drawing 0-height rounded corners | Ori Avtalion | |
Opening/closing the console when scroll bars were visible caused occasional crashes. Fixes #7089. | |||
2016-03-25 | CONFIGURE: Only check Sparkle and NSDockTilePlugIn availability on OS X | Thierry Crozat | |
2016-03-25 | OS X: Clean taskbar code | Thierry Crozat | |
This involves moving the NSDockTilePlugIn code to backend/taskbar and fixing style to follow our coding conventions. One make target was also renamed. All in all there is no change in functionality with this commit. | |||
2016-03-25 | OS X: Fix access to NSArray items with older SDKs | Thierry Crozat | |
2016-03-25 | OS X: Add missing includes for recently introduced taskbar code | Thierry Crozat | |
2016-03-25 | NEWS/DE: List recent games in dock menu on OS X. | rootfather | |
2016-03-25 | NEWS: List recent games in dock menu on OS X. | Thierry Crozat | |
2016-03-25 | OS X: Implement a Dock Tile Plugin to display recent games menu in dock | Thierry Crozat | |
This allows to start a recently played game directly from the dock. The ScummVM.app application should have been permanently added to the dock and the menu is only present when ScummVM is not running. The list of recently played game is written by the taskbar code in ScummVM. The Dock Tile Plugin only reads that list to populate the menu. | |||
2016-03-25 | OS X: Implement saving recent games list to user preferences | Thierry Crozat | |
2016-03-25 | EVENTRECORDER: Fix incorrect check which prevented records from replay | Eugene Sandulenko | |
2016-03-25 | Merge pull request #719 from rootfather/update-news-de | Eugene Sandulenko | |
NEWS: Update German NEWS file | |||
2016-03-25 | Merge pull request #723 from Hurricos/master | Einar Johan Trøan Sømåen | |
WINTERMUTE: [GSoC] Make Wintermute games show the right save date | |||
2016-03-24 | WINTERMUTE: Make wintermute games show the right save date | Martin Kennedy | |
2016-03-25 | SHERLOCK: Fix bug #7084 ("Crash when taking inventory") | Torbjörn Andersson | |
This was part regression (ManagedSurface is picky about the order of the parameters to the line drawing functions), part bug since it was drawing a horizontal line instead of a vertical. This call draws a very short vertical line to separate the rightmost "join" of the middle horizontal bar in the inventory dialog from the scrollbar. Unless you know what you're looking for, it's pretty hard to spot the difference. Thanks to dreammaster for figuring out the proper fix, while I was still trying to figure out what it was trying to draw. | |||
2016-03-25 | SCI: Remove commented out code line. | Johannes Schickel | |
2016-03-25 | SCI: Use aggregation to store objects in SegmentObjTable. | Johannes Schickel | |
This allows to store pointers and fundamental types in a SegmentObjTable. | |||
2016-03-25 | SCI: Introduce accessors for SegmentObjTable entries. | Johannes Schickel | |
This makes code not use _table directly whenever possible. An exception is the save game code which is not easy to adapt due to design deficiencies. | |||
2016-03-25 | SCI: Get rid of template hack for serialization. | Johannes Schickel | |
The former template hack relied on specialized functions for various types. We use a hand crafted set of functions for serialization functionality now. | |||
2016-03-24 | Merge pull request #700 from waltervn/adl-engine | Eugene Sandulenko | |
ADL: New engine | |||
2016-03-24 | NEWS: Update German NEWS file | rootfather | |
The German NEWS file (Neues) is now synchronized with the original NEWS file as of commit fc8875b5962c9e187d9497f8fbb5b97f27e9d32a | |||
2016-03-24 | DEVTOOLS: Improve SDL2 support in create_project. | Johannes Schickel | |
This adapts MSBuild and XCode project generators to output project files which can be used to build the SDL backend with SDL2 easily. | |||
2016-03-24 | DEVTOOLS: Slight formatting fix. | Johannes Schickel | |
2016-03-23 | AGI: Fix inaccurate predictive dialog trigger rect | Martin Kiewitz | |
Trigger rect is the rect, that the user needs to click to trigger the predictive dialog. Previously cursor char got drawn, rect started right afterwards In case cursor char is enabled, the rect will get adjusted accordingly now. | |||
2016-03-23 | OPENGL: Add assertions to check for valid attribute state. | Johannes Schickel | |
2016-03-23 | OPENGL: Fix black screen for some GL implementations with shaders. | Johannes Schickel | |
For compatibility location 0 is used to decide whether fixed function style vertex information is used in old GL contexts. In some cases drivers might assign the color information to be passed through attribute 0. This caused the array attribute status for location 0 to be disabled and resulted in wrong vertex data to be used. | |||
2016-03-23 | WAGE: Added detection for 3 more games | Eugene Sandulenko | |
2016-03-23 | WAGE: Draw the scrollbar bar inverted to match the original | Eugene Sandulenko | |
2016-03-23 | WAGE: Proper scroll drawing | Eugene Sandulenko | |
2016-03-23 | GUI: Fix constant names mentioned in comment | Ori Avtalion | |
2016-03-23 | Merge pull request #711 from lordhoto/opengl-revamp | Johannes Schickel | |
OpenGLGraphicsManager: Revamp | |||
2016-03-22 | WAGE: Three more games | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 3 games to detection. I wonder when they end... | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 3 more games | Eugene Sandulenko | |
2016-03-22 | WAGE: Added 4 more games. Some are problematic | Eugene Sandulenko | |
2016-03-21 | Merge branch 'sherlock-setpixels' | Paul Gilbert | |
2016-03-21 | SHERLOCK: Fix crashes due to back buffer refactoring | Paul Gilbert | |
2016-03-21 | GRAPHICS: Set parameterless Screen constructor to use screen format | Paul Gilbert | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer an object instead of pointer. | Johannes Schickel | |
2016-03-21 | SHERLOCK: Make Screen::_backBuffer protected. | Johannes Schickel | |
2016-03-21 | SHERLOCK: Get rid of Surface::setPixelData. | Johannes Schickel | |
2016-03-21 | CONFIGURE: Extend Linux CD check and run it on Linux only. | Johannes Schickel | |