Age | Commit message (Collapse) | Author |
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This will be useful in matching the MD5 checksums with what the
advanced detector returns
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setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value.
Thanks to md5 for testing
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Also, clean up and document game configuration options, and add a TODO
for QSound support
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This is necessary, as the script manager may include references to the
render manager, such as side effects in Zork: Nemesis. Fixes a crash on
engine exit when the current scene contains such effects
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Since some compilers, like MSVC, strip out asserts in non-debug builds,
it's a bad idea to perform active commands within assert() statements.
In this particular case, the engine would attempt to open a file in an
assert statement
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_frameTime refers to msec, not ticks
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