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2019-12-18KYRA: (EOB/PC98) - adapt character stats page layoutathrxx
The PC98 version has as slightly different layout for the character stats page.
2019-12-18KYRA: cleanup screen class destructionathrxx
Object now destructs cleanly even before init() has been called. This has no practical relevance, but should be fixed nonetheless.
2019-12-18KYRA: (EOB/PC98) - fix original save file loadingathrxx
2019-12-18KYRA: (EOB/PC98) - implement ending sequenceathrxx
(The PC-98 version has its own unique ending sequence)
2019-12-18KYRA: (EOB/PC98) - fix character generator glitchesathrxx
2019-12-18KYRA: (EOB/PC98) - text displayer color fixathrxx
2019-12-18KYRA: (EOB/PC98) - fix keymapathrxx
(unlike LOL/PC98 we have the same key codes as in the DOS version)
2019-12-18KYRA: (EOB/PC98) - fix preferences menuathrxx
2019-12-18KYRA: (EOB/PC98) - fix Japanese text displayathrxx
2019-12-18GRAPHICS: implement left sided shadowing for SJIS fontathrxx
The current shadow mode draws a shadow on the right side of the character. This allows drawing one on the left. Adapt LOOM/PCE accordingly.
2019-12-18KYRA: (EOB/PC98) - fix level block drawingathrxx
2019-12-18KYRA: (EOB/PC98) - fix level loading and some cleanupathrxx
(no block drawing yet)
2019-12-18KYRA: (EOB/PC98) - allow both graphics mode / text mode text display for ↵athrxx
sjis font The assumption till now was that PC-9801 games in 16 color mode will always use text mode for text display. However, EOB1 uses text mode for intro and ending sequence and graphics mode for ingame. Add new font variant for this and also do some cleanup, since the text displayer code really needs it. (The problem is that at least 3 different Japanese publishers did the Japanese ports for the various games and every one of them did his own hacks for his specific target.)
2019-12-18KYRA: (EOB/PC98) - fix syntax warningsathrxx
2019-12-18KYRA: (EOB/PC98) - fix intro and main menu screenathrxx
2019-12-18KYRA: (EOB/PC98) - add bitmap decodersathrxx
The PC98 version has a modified version of decodeFrame4() and also requires planar decoding (similiar to Amiga).
2019-12-18KYRA: (EOB/PC98) - initial startup fixathrxx
- hook up static resources, sound code, etc - nothing really working yet, though (except the music)
2019-12-18KYRA: (EOB/PC98) - add static resourcesathrxx
2019-12-18KYRA: (EOB/PC98) - add sound driverathrxx
2019-12-18KYRA: (EOB/PC98) - add detection entryathrxx
2019-12-18AUDIO: (FM-TOWNS/PC-98) - fix regression from 0e734722athrxx
My commit 0e734722 causes lockups in SCUMM (sometimes) and SCI (very often). I didn't like the way I had fixed this before, but in the end I now had to do it in a similar way.
2019-12-18AUDIO: (FM-TOWNS/PC-98) - set enum members to fixed valuesathrxx
2019-12-18AUDIO: (FM-TOWNS/PC-98) - improve timer flags handlingathrxx
Timers should be reset only the first time the enable flag is sent. This also requires some updates to drivers which didn't send these flags accurately.
2019-12-18AUDIO: (FM-TOWNS/PC-98) - improve sound qualityathrxx
- Increase internal sample rate to dividers of the actual chip clocks and fix other related things. This seems to improve certain sfx/noise generator like sounds. The performance still seems to be okay. - Fix feedback glitch that caused some noise with certain instrument patches when playing short notes. - Fix squarewave sound glitch (mute channels when volume is zero; this could also cause unnecessary noise). - Some cleanup.
2019-12-18GLK: ALAN3: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-17ENGINES: Added clarifying commentEugene Sandulenko
2019-12-17ENGINES: We must poll events in order to show the window on some platforms.Eugene Sandulenko
This is a regression from b86840087. The side effect of it that on Mac the splash screen in not visible at all. I hope that this does not trigger same crash, as it happens now only once.
2019-12-18DIRECTOR: Fix calling convention for b_goScott Percival
2019-12-18DIRECTOR: Remove target for a test archiveScott Percival
This reverts commit 127c3468167e6e60866920751c35580c984abbbb.
2019-12-17DIRECTOR: Added debug channel for executing precompiled bytecodeEugene Sandulenko
2019-12-17DIRECTOR: Fix regression with c_goto commandEugene Sandulenko
2019-12-17DIRECTOR: LINGO: Implement b_goScott Percival
2019-12-17DIRECTOR: LINGO: Add c_namepushScott Percival
2019-12-17DIRECTOR: Add target for a test archiveScott Percival
2019-12-17DIRECTOR: LINGO: Variable name tweaksScott Percival
2019-12-17SHERLOCK: Add Serrated Scalpel Spanish Floppy Detection EntryD G Turner
2019-12-17AUDIO: Really Fix Compilation Against Fluidsynth v2.1+D G Turner
The previous fix did not work as the forbidden exception had no effect since scummsys.h and thus forbidden.h had already been included prior to the fluidsynth header being included. This also meant that undefining the exception define after the header would have had no effect anyway. This new solution was suggest by eriktorbjorn on bug #11278 and should avoid the need to add an exception which would persist over the entire source file.
2019-12-16GLK: LEVEL9: Fix crash in detection codeCameron Cawley
2019-12-17GLK: ALAN2: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-12-17GRAPHICS: Remove more unused scalersCameron Cawley
2019-12-17GRAPHICS: Remove unused scaler codeCameron Cawley
2019-12-17DIRECTOR: LINGO: Support menu items without commandsEugene Sandulenko
2019-12-17DIRECTOR: LINGO: Execute menu commandsEugene Sandulenko
2019-12-16ANDROID: Fix crash due to adding '.' folder in SearchManagerThanasis Antoniou
2019-12-16KYRA: (EOB) - fix stone skin spell warningathrxx
(The Amiga version has as special warning message if the spell has already been cast on a character. This warning was not displayed).
2019-12-16KYRA: (EOB) - fix debugger glitchesathrxx
Seems that some font glyphs that were used for the print_map command aren't present any more. I replaced them with more conventional glyphs.
2019-12-16DIRECTOR: LINGO: Compile menu handlersEugene Sandulenko
2019-12-16GRAPHICS: MACGUI: Delete menu on redefinitionEugene Sandulenko
2019-12-16DIRECTOR: LINGO: Generate code for menu actionsEugene Sandulenko
2019-12-16DIRECTOR: LINGO: Provide actionId for menusEugene Sandulenko