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2013-09-06FULLPIPE: Unstubbed Picture::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::stopAnim_maybe()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::draw()Eugene Sandulenko
2013-09-06FULLPIPE: More work on behaviors. Animations start to (buggy) work.Eugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorEntryEugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorInfo::initObjectBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorManager::initBehavior()Eugene Sandulenko
2013-09-06FULLPIPE: Implement BehaviorManager::updateBehaviors()Eugene Sandulenko
2013-09-06FULLPIPE: Rename base class variables to avoid ambigiuityEugene Sandulenko
2013-09-06FULLPIPE: Fix stupid bug with not processed messagesEugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler4() and startAnim()Eugene Sandulenko
2013-09-06FULLPIPE: Implement global_messageHandler1()Eugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Fix bug with lost picture palettesEugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::chain()Eugene Sandulenko
2013-09-06FULLPIPE: First phase of StaticANIObject::update() implementationEugene Sandulenko
2013-09-06FULLPIPE: Implemented main event handlerEugene Sandulenko
2013-09-06FULLPIPE: Added missing fileEugene Sandulenko
2013-09-06FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missingEugene Sandulenko
2013-09-06FULLPIPE: Initial code for SC_1Eugene Sandulenko
2013-09-06FULLPIPE: Started work on introEugene Sandulenko
2013-09-06FULLPIPE: Implement copy constructor for StaticANIObjectEugene Sandulenko
2013-09-06FULLPIPE: Fixed scene object sortingEugene Sandulenko
2013-09-06FULLPIPE: Implement CGameLoader::applyPicAniInfos()Eugene Sandulenko
2013-09-06FULLPIPE: Fix Movement::gotoLastFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoNextFrame()Eugene Sandulenko
2013-09-06FULLPIPE: Implement Movement::gotoLastFrame() and ↵Eugene Sandulenko
Movement::setDynamicPhaseIndex()
2013-09-06FULLPIPE: Implement Movement::initStatics()Eugene Sandulenko
2013-09-06FULLPIPE: Implement MessageQueue::sendNextCommand()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed ExCommand::handleMessage()Eugene Sandulenko
2013-09-06FULLPIPE: Fix CGameVar::addSubVar()Eugene Sandulenko
2013-09-06FULLPIPE: Fix scene loadingEugene Sandulenko
2013-09-06FULLPIPE: Rename some CGameLoader membersEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: main loop stubEugene Sandulenko
2013-09-06FULLPIPE: Implement stubs for ModalObjectEugene Sandulenko
2013-09-06FULLPIPE: Renamed gameobj.h to constants.hEugene Sandulenko
2013-09-06FULLPIPE: Removed all garbage from constants list and added include guardsEugene Sandulenko
2013-09-06FULLPIPE: Implemented CGameLoader::gotoScene()Eugene Sandulenko
2013-09-06FULLPIPE: Implement StaticANIObject::draw()Eugene Sandulenko
2013-09-06FULLPIPE: Unstubbed loadGam() and CGameLoader()Eugene Sandulenko
2013-09-06FULLPIPE: Moved debug code to loadAllScenes()Eugene Sandulenko
2013-09-06FULLPIPE: Implement FullpipeEngine::initCursors()Eugene Sandulenko
2013-09-06FULLPIPE: Implemented StaticANIObject::countMovements()Eugene Sandulenko
2013-09-06FULLPIPE: Moved all engine initialization functions to init.cppEugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Further work on loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Moved Messge class to messages.cppEugene Sandulenko
2013-09-06FULLPIPE: Rename messagequeue.* to messages.*Eugene Sandulenko