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2007-11-21Oops, Common::Stack should be used instead of Common::FixedStackFilippos Karapetis
svn-id: r29590
2007-11-21Common::FixedStack is used now for AGI flood fill routinesFilippos Karapetis
svn-id: r29589
2007-11-20Fix regression with the menusFilippos Karapetis
svn-id: r29588
2007-11-20Optimized dirty rects handling a bit, makes AGOS engine games run betterOystein Eftevaag
svn-id: r29587
2007-11-20fix bug #1834852Gregory Montoir
svn-id: r29586
2007-11-20Cleanup and simplificationFilippos Karapetis
svn-id: r29585
2007-11-20Cleanup.Johannes Schickel
svn-id: r29584
2007-11-20Cleanup.Johannes Schickel
svn-id: r29583
2007-11-20Cleaned up some formattingOystein Eftevaag
svn-id: r29582
2007-11-20Muting the compiler :PSven Hesse
svn-id: r29581
2007-11-20Fixed unterminated string in countSaveGames(), which may be the cause of theTorbjörn Andersson
problem with Feeble Files savegames not being shown that was described on the forum recently. svn-id: r29580
2007-11-20Slight fix for the sound in Mickey's Space AdventureFilippos Karapetis
svn-id: r29579
2007-11-20Added a check to keep the cursor active when entering a savegame name on ↵Paul Gilbert
backends that provide a virtual keyboard svn-id: r29578
2007-11-20Changed the copy protection dialog event loop so the fourth digit pressed ↵Paul Gilbert
will be briefly displayed svn-id: r29577
2007-11-20Changed calls to pollEvent to be in while loops to ensure all pending events ↵Paul Gilbert
get processed svn-id: r29576
2007-11-20Implemented music in Mickey's Space Adventure, thanks to the now common ↵Filippos Karapetis
softsynth square wave generator svn-id: r29575
2007-11-19Oops, made _speakerStream private againFilippos Karapetis
svn-id: r29574
2007-11-19_speakerStream should be public. Also, when preAGI engine closes, the ↵Filippos Karapetis
speaker handle is freed svn-id: r29573
2007-11-19Fixed a silly palette issue, and added a toggle for a ↵Oystein Eftevaag
click-and-hold-mouse-button mode svn-id: r29572
2007-11-19* made engine use Inventory and InventoryRendererNicola Mettifogo
* inventory drawing is now performed directly in the framebuffer instead of using the game screen buffer * specialized jobs to handle inventory drawing have been deleted as they had become obsolete svn-id: r29571
2007-11-19oops. that's what last minute moves may result in.Eugene Sandulenko
svn-id: r29570
2007-11-19Hook PC Speaker to Troll's Tale. Though pitch and duration are wrongEugene Sandulenko
svn-id: r29569
2007-11-19Walk and script handling are now directly handled by the main loop, instead ↵Nicola Mettifogo
of relying on the job list. svn-id: r29568
2007-11-19Don't use M_PI, rather use our very own PI constantMax Horn
svn-id: r29567
2007-11-19Define M_PI if it's not defined (seems not to be defined under MSVC)Filippos Karapetis
svn-id: r29566
2007-11-19Updated the MSVC8 IGOR project file for commit #29552Filippos Karapetis
svn-id: r29565
2007-11-18Moved Gob's square wave generator to sound/softsynth/pcspk.hSven Hesse
svn-id: r29564
2007-11-18Muting the compiler :PSven Hesse
svn-id: r29563
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29562
2007-11-18Partly decoupled rendering from game data update. Graphics routines to ↵Nicola Mettifogo
draw/erase animations and labels are now invoked explicitly instead of being handled in the job list. svn-id: r29561
2007-11-18factory functions should be documented at least roughly...Max Horn
svn-id: r29560
2007-11-18added rjp1 module specific pattern playbackGregory Montoir
svn-id: r29559
2007-11-18Removed other paranoia code from the original engine (as in revision 29505).Nicola Mettifogo
svn-id: r29558
2007-11-18Implemented soft keyboard support, and added a workarond for engines that ↵Oystein Eftevaag
can't handle mouse-down and mouse-up events coming in two subsequent calls to pollEvent() svn-id: r29557
2007-11-18Cleanup.Nicola Mettifogo
svn-id: r29556
2007-11-18Fixed sluggish mouse cursor on restart/restore screen.Torbjörn Andersson
svn-id: r29555
2007-11-18Further fixes to sound code (thanks to eriktorbjorn)Paul Gilbert
svn-id: r29554
2007-11-18Added some extra mutex locks to the sound code to hopefully prevent randomo ↵Paul Gilbert
crashes svn-id: r29553
2007-11-18- added CTMF music supportGregory Montoir
- fixed dialogue in PART12 svn-id: r29552
2007-11-18skip silence VOC block (used in Igor)Gregory Montoir
svn-id: r29551
2007-11-18Bugfix to only delay showing a new talk dialog if there isn't one active in ↵Paul Gilbert
the current room svn-id: r29550
2007-11-18Reordered savegame content to fix bug where restoring a savegame from after ↵Paul Gilbert
a fight caused the opponent to briefly appear alive again svn-id: r29549
2007-11-18Added sounds to endgame animation sequencePaul Gilbert
svn-id: r29548
2007-11-18Cleaned up animation player and added support for a set of sounds to be ↵Paul Gilbert
played during an animation svn-id: r29547
2007-11-18Update comment for workaround for bug #1745996.Travis Howell
svn-id: r29545
2007-11-18Switch invalid items back to error message, since restart state issues are ↵Travis Howell
fixed now.. svn-id: r29544
2007-11-18Fix loading restart state file in Amiga version of Waxworks.Travis Howell
svn-id: r29543
2007-11-18Increased sound buffer size to avoid some skipping issues, and re-added a ↵Oystein Eftevaag
timer callback that had somehow gotten lost svn-id: r29542
2007-11-17Implemented portrait mode, fixed a few issues with the dirty rects handling, ↵Oystein Eftevaag
fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard svn-id: r29541
2007-11-17Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to ↵Travis Howell
the save game format differences. svn-id: r29539