Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26038 | |||
2007-03-09 | Some more LogicHE cleanup | Max Horn | |
svn-id: r26037 | |||
2007-03-09 | Some cleanup, and added some of my observation (man this code is really strange) | Max Horn | |
svn-id: r26036 | |||
2007-03-09 | Revised LogicHErace::op_1140 (the two multiplications by constants still ↵ | Max Horn | |
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035 | |||
2007-03-09 | reduced dependency from windows-specific header files | Nicola Mettifogo | |
svn-id: r26034 | |||
2007-03-08 | Since the amiga version handle music very differently than the PC version, ↵ | Gregory Montoir | |
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033 | |||
2007-03-08 | removed kADFlagFilebasedFallback, this flag is never used (and filename ↵ | Gregory Montoir | |
based detection is done if fileBasedFallback is non-0 anyway) svn-id: r26032 | |||
2007-03-08 | cleaned up stdafx.h, removing various unnecessary #includes (there are still ↵ | Max Horn | |
some windows ones which look fishy, though) svn-id: r26031 | |||
2007-03-08 | Removed the localized titles in Touche game descriptions, that didn't work ↵ | Gregory Montoir | |
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030 | |||
2007-03-08 | added a flag to enable/disable printing a warning when filename based ↵ | Gregory Montoir | |
detection find a match, also updated some comments. svn-id: r26029 | |||
2007-03-08 | Clarified some comments | Max Horn | |
svn-id: r26028 | |||
2007-03-08 | Fixed const issue (casting const to non-const) | Max Horn | |
svn-id: r26027 | |||
2007-03-08 | Explicitly #include fcntl.h and unistd.h for the open/write/close syscalls | Max Horn | |
svn-id: r26026 | |||
2007-03-08 | deleted useless code | Nicola Mettifogo | |
svn-id: r26025 | |||
2007-03-08 | Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵ | Max Horn | |
your needs Neil, feel free to change it again if necessary) svn-id: r26024 | |||
2007-03-08 | common/util.cpp needs fprintf; various std I/O functions are not used by ↵ | Max Horn | |
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023 | |||
2007-03-08 | Replaced uses of fprintf() with warning() or error() | Max Horn | |
svn-id: r26022 | |||
2007-03-08 | Get rid of getcwd abuse here, and unify the way savepath, extrapath and ↵ | Max Horn | |
themepath are handled svn-id: r26021 | |||
2007-03-08 | Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵ | Max Horn | |
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020 | |||
2007-03-08 | Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines ↵ | Max Horn | |
means we can take advantage of namespaces) svn-id: r26019 | |||
2007-03-08 | Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ↵ | Max Horn | |
in this file was present twice) svn-id: r26018 | |||
2007-03-08 | Changed File::_handle to be of type void* instead of FILE* (to ease ↵ | Max Horn | |
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017 | |||
2007-03-08 | Changed ConfigManager to use class File instead of std C I/O to write the ↵ | Max Horn | |
config file svn-id: r26016 | |||
2007-03-08 | Turning FilesystemNode comment into a doxygen comment | Max Horn | |
svn-id: r26015 | |||
2007-03-07 | Oh, apparently, all other items have a "." after them, so adding that to ↵ | Sven Hesse | |
Ween and Bargon, too svn-id: r26014 | |||
2007-03-07 | News about supporting Ween and Bargon | Sven Hesse | |
svn-id: r26013 | |||
2007-03-07 | - cleanup | Johannes Schickel | |
- some diffs for Amiga version svn-id: r26010 | |||
2007-03-07 | Fixed the crash in the interlude before the last level in the Gobliiins ↵ | Sven Hesse | |
CD-version svn-id: r26009 | |||
2007-03-07 | Add another version of Backyard Football2002. | Travis Howell | |
svn-id: r26007 | |||
2007-03-06 | Unshield can't handle the data compression type used by the data1.cab file ↵ | Travis Howell | |
of The Feeble Files. svn-id: r26006 | |||
2007-03-06 | Updated Feeble File CAB comment | Max Horn | |
svn-id: r26005 | |||
2007-03-06 | Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion. | Travis Howell | |
svn-id: r26004 | |||
2007-03-06 | Added support for Blacksmith's hammering animation and added Morkus' ↵ | Paul Gilbert | |
animation handler svn-id: r26003 | |||
2007-03-06 | Added extra animation entries needed for Blacksmith | Paul Gilbert | |
svn-id: r26001 | |||
2007-03-06 | Fix regression in V0 versions of Maniac Mansion, when using extracted files. | Travis Howell | |
svn-id: r26000 | |||
2007-03-06 | Add support for the New Kid verb option in Apple II and Commodore 64 ↵ | Travis Howell | |
verisons of Maniac Mansion. svn-id: r25999 | |||
2007-03-05 | Updated credits.pl to add a XML header/DTD to credits.xml | Max Horn | |
svn-id: r25994 | |||
2007-03-05 | Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵ | Sven Hesse | |
in the beach screen in Bargon Attack) svn-id: r25991 | |||
2007-03-05 | Fixed the cursor hotspots | Sven Hesse | |
svn-id: r25990 | |||
2007-03-04 | Correct football2002 demo placement | Eugene Sandulenko | |
svn-id: r25988 | |||
2007-03-04 | fixed regression: background used to get broken when items were picked up | Nicola Mettifogo | |
svn-id: r25981 | |||
2007-03-04 | Removing _ptrOrig (hi Torbjorn, have fun recompiling) | Max Horn | |
svn-id: r25980 | |||
2007-03-04 | Adding comment again. | Johannes Schickel | |
svn-id: r25979 | |||
2007-03-04 | Remove wrong gob2 Mac entry. | Eugene Sandulenko | |
svn-id: r25978 | |||
2007-03-04 | - Some minor fixes | Sven Hesse | |
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977 | |||
2007-03-04 | made loadScript and loadLocation benefit from Script's ability to dispose of ↵ | Nicola Mettifogo | |
its input buffer svn-id: r25976 | |||
2007-03-04 | Work around bad characters in "Long live King Brandon!" string in FM-Towns ↵ | Johannes Schickel | |
version. (thanks to Florian Kagerer) svn-id: r25974 | |||
2007-03-04 | made Script optionally take ownership and dispose input text | Nicola Mettifogo | |
svn-id: r25973 | |||
2007-03-04 | wrapped loader routines into a new class named Disk. The new class is also ↵ | Nicola Mettifogo | |
responsible for handling Archives in place of the Parallaction engine. svn-id: r25972 | |||
2007-03-04 | no more overloading for loadBackground | Nicola Mettifogo | |
svn-id: r25971 |