Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-24 | SDL/win32: fix lf, thx msvc | Martin Kiewitz | |
svn-id: r53768 | |||
2010-10-24 | SDL/w32: add ability to hide console | Martin Kiewitz | |
feature is currently commented out - waiting till discussion has ended svn-id: r53767 | |||
2010-10-24 | SAGA: replace Actor::_actors and _objs malloc base arrays with Common::Array | Andrew Kurushin | |
svn-id: r53766 | |||
2010-10-24 | Revert r53747: "GUI: added close() call to Dialog::runModal()" | Willem Jan Palenstijn | |
It broke the launcher after adding new games. svn-id: r53765 | |||
2010-10-24 | ALL: code formatting fixes | Max Horn | |
svn-id: r53764 | |||
2010-10-24 | SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMS | Max Horn | |
svn-id: r53763 | |||
2010-10-24 | ALL: Fix various typos (patch #3093266) | Max Horn | |
svn-id: r53762 | |||
2010-10-24 | KYRA/PC98: workaround for missing delay opcodes | Florian Kagerer | |
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761 | |||
2010-10-24 | SWORD25: Remove some dead code; cleanup | Max Horn | |
svn-id: r53760 | |||
2010-10-24 | SWORD25: Replace ResourceManager's hash table by a Common::HashMap | Max Horn | |
svn-id: r53759 | |||
2010-10-24 | SWORD25: Get rid of kernel/string.h | Max Horn | |
svn-id: r53758 | |||
2010-10-24 | SWORD25: Simplify & optimize PNG reading code | Max Horn | |
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757 | |||
2010-10-24 | SWORD25: Get rid of colorFormat parameter in PNGLoader API | Max Horn | |
Only CF_ARGB32 was supported anyway. svn-id: r53756 | |||
2010-10-24 | SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManager | Max Horn | |
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755 | |||
2010-10-24 | SWORD25: Merge B25SLoader into PNGLoader | Max Horn | |
svn-id: r53754 | |||
2010-10-24 | SWORD25: Add ImageLoaderManager, get rid of last globally constructed object | Max Horn | |
This also gets rid of an evil use of atexit. svn-id: r53753 | |||
2010-10-24 | SWORD25: Remove outdated comments | Max Horn | |
svn-id: r53752 | |||
2010-10-23 | SAGA: replace Events malloc base linked list with Common::List | Andrew Kurushin | |
svn-id: r53751 | |||
2010-10-23 | SAGA: fix typo | Andrew Kurushin | |
svn-id: r53750 | |||
2010-10-23 | LASTEXPRESS: Add new dump command to dump the list of files in the archives ↵ | Julien Templier | |
(with size & md5) svn-id: r53749 | |||
2010-10-23 | SAGA: replace decodeBGImage malloc with ByteArray | Andrew Kurushin | |
svn-id: r53748 | |||
2010-10-23 | GUI: added close() call to Dialog::runModal() | Yotam Barnoy | |
This should prevent a small leak in the GuiManager when adding the dialog to the stack. Check for any regressions. svn-id: r53747 | |||
2010-10-23 | SCI: always allocate +1 byte in kMemory now | Martin Kiewitz | |
fixes multilingual lsl5 room 280 - names of airport ladies not shown correctly (bug #3093818) svn-id: r53746 | |||
2010-10-23 | LASTEXPRESS: Output human readable time in the show game state debug command | Julien Templier | |
svn-id: r53745 | |||
2010-10-23 | SCI2/SCI2.1: Some changes to the screen drawing code. | Filippos Karapetis | |
- Implemented kernelUpdateScreenITem - Changed the list of screen items to be a list of FrameoutEntry entries, so that it doesn't get recreated on every frame svn-id: r53744 | |||
2010-10-23 | SCI: Silence runtime warnings when editing kernel_tables.h with VS2010 | Filippos Karapetis | |
svn-id: r53743 | |||
2010-10-23 | SCI: Added the Spanish version of SQ5 from bug report #3090664 | Filippos Karapetis | |
svn-id: r53742 | |||
2010-10-23 | PSP: Fix up imageViewer to pause game | Yotam Barnoy | |
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741 | |||
2010-10-23 | LOL: - fix invalid mem access | Florian Kagerer | |
- also extend LordHoto's recent item code changes to LOL svn-id: r53740 | |||
2010-10-23 | SCUMM: Skip endian conversion on little endian systems (instead of assigning ↵ | Max Horn | |
values back to themselves) svn-id: r53739 | |||
2010-10-23 | ALL: Fix indention (whitespaces -> tabs) | Max Horn | |
svn-id: r53738 | |||
2010-10-23 | SAGA: Add some const qualifiers to SagaEngine methods | Max Horn | |
svn-id: r53737 | |||
2010-10-23 | SAGA: Improve comment for ByteArray::getBuffer() | Max Horn | |
svn-id: r53736 | |||
2010-10-23 | SWORD25: Register LUA callbacks insider registerScriptBindings() methods | Max Horn | |
Previously, the constructor of an anonymous global object was used to do this, for no apparent reason. However, maybe there was a hidden reason which I missed, so this change might cause regressions. I.e., please test. svn-id: r53735 | |||
2010-10-23 | SWORD25: Get rid of global SharedPtr instances | Max Horn | |
svn-id: r53734 | |||
2010-10-23 | LASTEXPRESS: Add md5sums of UK Broderbund TLE. | David Turner | |
svn-id: r53733 | |||
2010-10-23 | SCUMM: Disable multiplayer option in Backyard Baseball 2001. | Travis Howell | |
svn-id: r53731 | |||
2010-10-23 | SCUMM: Add workaround to allow saved games to be shared between Macintosh ↵ | Travis Howell | |
and Windows versions of Backyard Baseball 2001. svn-id: r53729 | |||
2010-10-23 | PSP: make vkbd's function keys match their visual representation | Joost Peters | |
svn-id: r53728 | |||
2010-10-23 | SCUMM: Fix buffer overflow, that was causing crashes when saving in Backyard ↵ | Travis Howell | |
Baseball 2001/2003. svn-id: r53726 | |||
2010-10-23 | SCUMM/FM-TOWNS JAPANESE: fix font drawing in MI1 intro | Florian Kagerer | |
svn-id: r53725 | |||
2010-10-22 | TINSEL: Fix for #3091314 - Added extra detection entries for Multi-lingual DW1 | Paul Gilbert | |
This adds in German, Italian, and Spanish as detection entries, so a user can immediately select what language to run the game in. svn-id: r53724 | |||
2010-10-22 | TOON: Fix conversation freeze in the beginning of chapter 2 | Sylvain Dupont | |
A missing talk animation was started svn-id: r53723 | |||
2010-10-22 | SAGA: fix gcc size_t warns | Andrew Kurushin | |
svn-id: r53722 | |||
2010-10-22 | TOON: Close correctly sound packs | Sylvain Dupont | |
svn-id: r53720 | |||
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2010-10-22 | TINSEL: Ignore SV_SPEECHDELAY in DW2 Demo | Paul Gilbert | |
This stops the long delays at the start of playing each sample svn-id: r53717 | |||
2010-10-22 | LASTEXPRESS: Update namespace comment with latest engine status | Julien Templier | |
svn-id: r53716 | |||
2010-10-22 | LASTEXPRESS: Reorganize and enhance some debug commands | Julien Templier | |
Add "time" command to convert between in-game and human-readable forms Rename "dump" command to "show" and use named parameters instead of index Add progress and flags options to show command svn-id: r53715 | |||
2010-10-22 | TINSEL: Load samples file for DW2 Demo | Paul Gilbert | |
svn-id: r53714 |