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2016-01-24GUI: Set PredictiveDialog's debug output to level 5+.Johannes Schickel
2016-01-24GUI: Only use image for delete when applicable in PredictiveDialog.Johannes Schickel
2016-01-24GUI: Formatting fixes in predictivedialog.cpp.Johannes Schickel
2016-01-24I18N: Regenerate the translations data fileThierry Crozat
2016-01-24I18N: Update french translationThierry Crozat
2016-01-24I18N: Update scummvm.pot and merge changes into po filesThierry Crozat
This adds translations for two strings in the SCI engine.
2016-01-24I18N: Update German language filerootfather
This updates the German language file to .pot revision ee3e40abc18acd685bb15832fca8f49fc0150b22.
2016-01-24LAB: Remove testing flag on the Amiga version, set it as unsupportedStrangerke
2016-01-24LAB: Fix DOS filename in speciallocksStrangerke
2016-01-23LAB: Mark all versions as testingFilippos Karapetis
2016-01-23LAB: Move mouse code in interfaceOn, for consistency with interfaceOffFilippos Karapetis
2016-01-22PARALLACTION: Clarify source for the binary blobEugene Sandulenko
2016-01-22SCI32: PQ4 seems to support high resolution tooMartin Kiewitz
2016-01-22SCI: add user option for high resolution graphicsMartin Kiewitz
Instead of choosing Windows as platform, users can now also simply click this option for Gabriel Knight 1 + King's Quest 6 Defaults to high resolution graphics
2016-01-22COMMON: Add another GUIO game option flag.Johannes Schickel
We still can only display 7 options in our GUI though. Blame m_kiewitz if anybody runs into that issue now. He wanted this.
2016-01-21COMMON: Use spaces for beautifying formatting.Johannes Schickel
2016-01-21AGI: Give a nicer error message on invalid render mode.Johannes Schickel
2016-01-21I18N: Update scummvm.pot.Johannes Schickel
2016-01-21COMMON: Allow translation of PC-98 render modes.Johannes Schickel
2016-01-21COMMON: Use our standard FM-TOWNS spelling for render modes.Johannes Schickel
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-01-20SCI: Fix SCI32 hires detection making PQ4 unusably slowColin Snover
2016-01-20SCI: Fix SCI32 kPalVary subops 1, 4, 5, 7, 8, 9 using wrong indexesColin Snover
2016-01-19AGI: fix Apple IIgs sound invalid memory accessMartin Kiewitz
check curInstrument pointer inside midiNoteOff also improving readability a bit by cleanup
2016-01-19AGI: reverse Apple IIgs stereo cleanupMartin Kiewitz
2016-01-19AGI: reverse stereo for Apple IIgs + cleanupMartin Kiewitz
According to Apple IIgs emulator and recorded music on Apple IIgs, it seems that stereo was reversed. Melody in games seems to be playing on left channel and not on the right one.
2016-01-18MADS: Extra conversation dialog setupPaul Gilbert
2016-01-18AGI: fix Apple IIgs sound code + cleanupMartin Kiewitz
fixes several crash possibilities including uninitialized .chn
2016-01-17MADS: Fix loading of conversation dialog messagesPaul Gilbert
2016-01-17MADS: Beginnings of loading Phantom-style dialogsPaul Gilbert
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2016-01-17MADS: Fix call to play speech in generateMessagePaul Gilbert
2016-01-16MADS: Preliminary converstation message generationPaul Gilbert
2016-01-17BASE: Initialize default GUI option values before engine instantiation.Johannes Schickel
This fixes engines (like AGI) which query the configuration options inside their constructor.
2016-01-16MADS: Properly name popup fields in conversation classPaul Gilbert
2016-01-15MADS: Implement conversation set node script opcodePaul Gilbert
2016-01-15MADS: Implement conversation message opcodePaul Gilbert
2016-01-15MADS: Fix loading conversation conditionals dataPaul Gilbert
2016-01-15MADS: Implement more conversation script opcodesPaul Gilbert
2016-01-15SCI: Do not map SetScroll twiceFilippos Karapetis
2016-01-15LAB: Get rid of _interfaceOffFilippos Karapetis
2016-01-15LAB: Separate the interface from the event managerFilippos Karapetis
2016-01-15SCI: Indent comment properly.Johannes Schickel
2016-01-15MADS: Implement conversation conditionals evaluationPaul Gilbert
2016-01-15SCI3: Add comment re new functionLars Skovlund
2016-01-15SCI: Add an initial implementation of kStringTrimFilippos Karapetis
Thanks to lskovlun for his help
2016-01-15SCI: Use the actual segment in the segment manager for SCI3 gamesFilippos Karapetis
2016-01-15SCI: Add a hack in music init for MUMG Deluxe, so that it startsFilippos Karapetis