aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-10-06Removed unnecessary empty line. (I made this change while working on a muchTorbjörn Andersson
bigger change -- I didn't want to commit this as part of that.) svn-id: r18945
2005-10-05Applied my patch #1314023, since cyx liked the idea of cleaning up theTorbjörn Andersson
sequence player. He did note - and I agree - that the player could be further cleaned up by placing it in a class of its own, and that it's possible (though not certain) that we won't be needing alternative opcode sets for the floppy and CD versions. But it'll do for now. I don't have time to do any more with it right now. svn-id: r18944
2005-10-05RevertTravis Howell
svn-id: r18943
2005-10-05UpdateTravis Howell
svn-id: r18942
2005-10-05CleanupTravis Howell
svn-id: r18941
2005-10-05CleanupTravis Howell
svn-id: r18940
2005-10-05Remove leftoverTravis Howell
svn-id: r18939
2005-10-05oops. reverted last change.Eugene Sandulenko
svn-id: r18938
2005-10-05Fix to fixed palette range.Eugene Sandulenko
svn-id: r18937
2005-10-05Simplified palette code.Eugene Sandulenko
svn-id: r18936
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
svn-id: r18934
2005-10-04IHNM changes:Eugene Sandulenko
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933
2005-10-04I misunderstood sev on how sf75() should work. Perhaps this is better?Torbjörn Andersson
svn-id: r18932
2005-10-04Unstubbed sf75() as sfSetPortraitBgColor(), using information from sev. AnyTorbjörn Andersson
mistake is strictly my own, however. svn-id: r18931
2005-10-03committed patch #1312156 'Various sprite-related things'. Thanks Oystein ↵Gregory Montoir
Eftevaag/vinterstum svn-id: r18930
2005-10-03CleanupTravis Howell
svn-id: r18929
2005-10-03We've done sshots... some time ago.Eugene Sandulenko
svn-id: r18928
2005-10-03Experimental IHNM fix: Since it looks like the intro doesn't clear theTorbjörn Andersson
cutaway explicitly, perhaps it's done implicitly by sfScriptGotoScene instead? svn-id: r18927
2005-10-02UpdateTravis Howell
svn-id: r18926
2005-10-02Fixed overlapping speech in ferret puzzle. See bug #1260904.Torbjörn Andersson
svn-id: r18925
2005-10-02Basic verb display for C64 maniac.Travis Howell
svn-id: r18924
2005-10-02Disabling actors during cutscenes did make a difference though. ReenablingEugene Sandulenko
subtitles during cutscenes. svn-id: r18923
2005-10-02Attempt to make proper subtitles outline color.Eugene Sandulenko
svn-id: r18922
2005-10-02Inventory works in Macintosh version of indy3 now.Travis Howell
svn-id: r18921
2005-10-01Patch #1259034 (Scumm Savegame Informations)Max Horn
svn-id: r18920
2005-10-01Update Symbian README, default Joystick config is on, Updated pkg files for ↵Lars Persson
S80 & S90, updated symbian-fs (cleaner code) svn-id: r18919
2005-10-01Add inventory display for Mac. version of indy3.Travis Howell
svn-id: r18918
2005-10-01UpdateTravis Howell
svn-id: r18917
2005-10-01Fix mingw compile.Travis Howell
svn-id: r18916
2005-10-01fix #1298659 [WyrmKeep logo overdraw]Andrew Kurushin
svn-id: r18915
2005-10-01Added avkon library to mmp fileLars Persson
svn-id: r18914
2005-10-01We used tabs, not spaces as identation. Fix that.Eugene Sandulenko
svn-id: r18913
2005-10-01Add missing case for bank select.Travis Howell
Fixes bug #1309713. svn-id: r18912
2005-09-30fixup imports, needed when using a recent pspsdkJoost Peters
use gcc instead of g++ for linking, to avoid re-ordering of link libraries svn-id: r18911
2005-09-30Fix compilationEugene Sandulenko
svn-id: r18910
2005-09-301.Removed warning from symbian portdefsLars Persson
2.Made thumbnail.cpp compile for VC6 (Symbian Emulator environment). Order of template declaration and includes causing the problems 3.Moved int i declaration from for;loop into local variable 4.Updated stdafx uio.h is not part of the Symbian build chain. svn-id: r18909
2005-09-30More MM C64 costume fixes from LordHoto.Eugene Sandulenko
svn-id: r18908
2005-09-30fix compile warningAndrew Kurushin
svn-id: r18907
2005-09-30Add missing case.Travis Howell
svn-id: r18906
2005-09-30Updated MMP files after the latest projekt (mk) files. Added stub zip for ↵Lars Persson
tremor and added Kyra mmp file. svn-id: r18905
2005-09-30Updated symbian actions and build scripts. Run updateMMPs to updated all ↵Lars Persson
MMPS based on the base mmp svn-id: r18904
2005-09-30Don't draw actors during cutaways. (Not that it makes any difference atTorbjörn Andersson
this point. :-) svn-id: r18903
2005-09-30Handle overflow like original SCUMM3 games.Travis Howell
Should fix bug #1306269 svn-id: r18902
2005-09-30Only applies to SCUMM 1/2.Travis Howell
Fixes regressions mentioned in bug #1306269 svn-id: r18901
2005-09-29Fix fonts in intro. It is a very dirty code. Actually we should specifyEugene Sandulenko
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900
2005-09-29Remov obsolete commentEugene Sandulenko
svn-id: r18899
2005-09-29Fix SFX loading in IHNM. Now they're played.Eugene Sandulenko
svn-id: r18898
2005-09-28Make ScummVM run in usermode, install exception handler in kernelmode.Joost Peters
svn-id: r18897
2005-09-28oops. how did that happened? reverting introduced typo.Eugene Sandulenko
svn-id: r18896