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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-09-21
TSAGE: Default to displaying walk cursor on Blue Force map screen
Paul Gilbert
2011-09-04
DREAMWEB: 'examineobtext' ported to C++
Bertrand Augereau
2011-09-20
TSAGE: Implemented Blue Force scene 355 - Future Wave exterior
Paul Gilbert
2011-09-20
CGE: Remove useless function declaration
Strangerke
2011-09-19
GUI: Silence GCC warning
Torbjörn Andersson
2011-09-19
DISTS: Update MacOSX Info.plist to add most languages for localization.
D G Turner
2011-09-19
GUI: Replace ConsoleDialog use of vsnprintf by Common::String::vformat()
Littleboy
2011-09-19
LASTEXPRESS: Small cleanup in Entities::processEntity() and Entities::process...
Littleboy
2011-09-18
DREAMWEB: 'bresenhams' ported to C++
Bertrand Augereau
2011-09-18
GOB: At the decorative fishes in the Diving minigame
Sven Hesse
2011-09-18
TSAGE: Bugfix for Blue Force death screen image moving when screen is clicked
Paul Gilbert
2011-09-18
TSAGE: Implemented Blue Force scene 360 - Future Wave Interior
Paul Gilbert
2011-09-18
CGE: Rename Snail into CommandHandler, plus some associated renamings
Strangerke
2011-09-18
VIDEO: Fix Bink bundle count lenghts to be computed like ffmpeg does.
Bastien Bouclet
2011-09-18
TSAGE: Fix for sequence manager when using a Blue Force specific opcode
Paul Gilbert
2011-09-18
TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actions
Paul Gilbert
2011-09-18
TSAGE: Fixed ordering of scenes in Blue Force group 3
Paul Gilbert
2011-09-18
TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom
Paul Gilbert
2011-09-18
NEWS: Add recent fixes in AGOS game engine.
Travis Howell
2011-09-17
CGE: Fix a potential bug in insertCommand(), some renaming
Strangerke
2011-09-17
SCUMM FM-TOWNS: fix DS build
athrxx
2011-09-17
SCUMM FM-TOWNS: fix another regression
athrxx
2011-09-17
SCUMM FM-TOWNS: fix regression and cleanup
athrxx
2011-09-17
SCUMM FM-TOWNS: fix invalid mem accesses
athrxx
2011-09-17
CGE: Remove useless function
Strangerke
2011-09-17
CGE: Remove a use reference to g_engine
Strangerke
2011-09-17
CGE: Move _talk and _text to CGEEngine
Strangerke
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Remove duplicated forward declaration
Strangerke
2011-09-17
TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail
Paul Gilbert
2011-09-17
TSAGE: Implemented Blue Force scene 390 - City Jail
Paul Gilbert
2011-09-17
CGE: some more cleanup
Strangerke
2011-09-17
CGE: Move some more globals to CGEEngine
Strangerke
2011-09-17
CGE: Move 4 global to CGEEngine
Strangerke
2011-09-17
TSAGE: Implemented Blue Force scene 385 - City Hall
Paul Gilbert
2011-09-16
CGE: Move _vga to CGEEngine
Strangerke
2011-09-16
CGE: Get rid of some more global functions and static members
Strangerke
2011-09-16
GOB: Fix a stupid mistake regarding enum MouseButtons
Sven Hesse
2011-09-16
TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
Paul Gilbert
2011-09-16
TSAGE: Add missing synchronisation code to scene 840, and renamed a field
Paul Gilbert
2011-09-16
TSAGE: Implemented Blue Force scene 840 - Boat Rentals
Paul Gilbert
2011-09-16
CGE: Remove two useles externs, un-static-fy two Vga functions
Strangerke
2011-09-16
CGE: move two global functions to Vga
Strangerke
2011-09-16
CGE: Move two globals functions to CGEEngine
Strangerke
2011-09-15
GOB: Randomize when the evil fishes enter and leave
Sven Hesse
2011-09-15
GOB: Randomize evil fish positions
Sven Hesse
2011-09-15
GOB: Make sure that the evil fish don't drift up/down
Sven Hesse
2011-09-15
CGE: Remove general.cpp
Strangerke
2011-09-15
GOB: Fix a typo
Matthew Hoops
2011-09-15
GOB: Don't explicitly open CD1.ITK for Urban Runner
Sven Hesse
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