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2016-02-14WAGE: Implement handleOfferCommand()Eugene Sandulenko
2016-02-14WAGE: Implement tryAttack()Eugene Sandulenko
2016-02-14WAGE: Implement decrementUses()Eugene Sandulenko
2016-02-14WAGE: Implement performHealingMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performMove()Eugene Sandulenko
2016-02-14WAGE: Unstub redrawScene()Eugene Sandulenko
2016-02-14WAGE: Implement getValidMoveDirections()Eugene Sandulenko
2016-02-14WAGE: Added missing messagesEugene Sandulenko
2016-02-14WAGE: Moved all interaction-related methods from script.cpp to combat.cppEugene Sandulenko
2016-02-14WAGE: Rename Script::_callbacks to _engineEugene Sandulenko
2016-02-14WAGE: Implement wearObj()Eugene Sandulenko
2016-02-14WAGE: Implement handleWearCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleAimCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleInventoryCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleStatusCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleTakeCommand()Eugene Sandulenko
2016-02-14WAGE: Implement handleDropCommand()Eugene Sandulenko
2016-02-14WAGE: Implement performMagic()Eugene Sandulenko
2016-02-14WAGE: Implement performAttack()Eugene Sandulenko
2016-02-14WAGE: Made save dialog functionalEugene Sandulenko
2016-02-14WAGE: Proper background restoriation on dialog closingEugene Sandulenko
2016-02-14WAGE: Fix crash on menu exitingEugene Sandulenko
2016-02-14WAGE: Implement dialog interactionEugene Sandulenko
2016-02-14WAGE: Implemented saveDialog()Eugene Sandulenko
2016-02-14WAGE: Implement getWeapons(). Got rid of class WeaponEugene Sandulenko
2016-02-14WAGE: Draw gameover dialogEugene Sandulenko
2016-02-14WAGE: Dialog loopEugene Sandulenko
2016-02-14WAGE: Draw dialogEugene Sandulenko
2016-02-14WAGE: Stub for dialogsEugene Sandulenko
2016-02-14WAGE: Fix border title drawingEugene Sandulenko
2016-02-14WAGE: Simplified default pattern settingEugene Sandulenko
2016-02-14WAGE: Fix submenu renderingEugene Sandulenko
2016-02-14WAGE: More menu finetuningEugene Sandulenko
2016-02-14WAGE: Remove now useess warningEugene Sandulenko
2016-02-14WAGE: Fix scene and text position as it is provided by the game dataEugene Sandulenko
2016-02-14WAGE: Add Enchanced Scepters detectionEugene Sandulenko
2016-02-14WAGE: Simplified message output formationEugene Sandulenko
2016-02-14WAGE: Implement handleAcceptCommand()Eugene Sandulenko
2016-02-14WAGE: Implement printPlayerCondition()Eugene Sandulenko
2016-02-14WAGE: Implement handleRestCommandEugene Sandulenko
2016-02-14WAGE: Hide debug outputEugene Sandulenko
2016-02-14WAGE: Fix about menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14WAGE: Implemented getAboutMenuItemName()Eugene Sandulenko
2016-02-14WAGE: Regenerate weapons menu on demandEugene Sandulenko
2016-02-14WAGE: Make menu commands workingEugene Sandulenko
2016-02-14WAGE: Create weapons menuEugene Sandulenko
2016-02-14WAGE: Fix compilation on some platformsEugene Sandulenko
2016-02-14README: Added Alt-F4 for quitting on Windows platformMartin Kiewitz
2016-02-14AGI: Added a few comments about KQ1Martin Kiewitz
set.simple gets called when killing the witch + planting beans Right after bowing to the king, ego faces away from him. This issue was already present in 1.7.0. Could probably get solved later via script patcher.