Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-12-30 | SCUMM: Add secret "easter_egg" config key | Torbjörn Andersson | |
This makes it possible to override the detection of Maniac Mansion when starting the Day of the Tentacle easter egg. There is no GUI for setting this, no error handling, and setting it to Day of the Tentacle itself is probably a bad idea... | |||
2014-12-30 | SCUMM: Add a "chained games manager" | Torbjörn Andersson | |
This replaces the somewhat ugly use of the config manager to store the chained games. | |||
2014-12-30 | SCUMM: Enable Day of the Tentacle easter egg | Torbjörn Andersson | |
Instead of returning to the launcher, a game may now specify a list of "chained" games and optional save slots. The first game is popped from the list and started. Quitting still quits the entire ScummVM. It seemed like the sensible thing to do. | |||
2014-12-30 | ZVISION: White space | Filippos Karapetis | |
2014-12-30 | ZVISION: Initialize the starting frame to -1 in RLF animations | Filippos Karapetis | |
2014-12-30 | ZVISION: Further cleanup to the AnimationNode class | Filippos Karapetis | |
2014-12-30 | ZVISION: Search fonts in game directory (e.g. in game/FONTS/) | Marisa-Chan | |
2014-12-30 | ZVISION: Fix font error message condition | Marisa-Chan | |
2014-12-29 | GUI: Do not overwrite write protected saves in grid based save dialog. | Johannes Schickel | |
This fixes overwriting of, for example, autosaves in the grid based save load dialog when using "New Save". | |||
2014-12-29 | ZVISION: Show system messages when subtitles are disabled | Filippos Karapetis | |
Thanks to Marisa-Chan for spotting this | |||
2014-12-29 | CREDITS: Update credits for ZVision again | Filippos Karapetis | |
2014-12-28 | ZVISION: Make the rest of the controls properly use VideoDecoder timing | Matthew Hoops | |
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;)) | |||
2014-12-28 | ACCESS: Remove useless variable | Strangerke | |
2014-12-28 | ZVISION: The fist control is only used in one location | Filippos Karapetis | |
2014-12-28 | DEBUGGER: Extend the md5 and md5mac commands to handle any chunk length | Filippos Karapetis | |
This will be useful in matching the MD5 checksums with what the advanced detector returns | |||
2014-12-28 | ZVISION: Document some more controls | Filippos Karapetis | |
2014-12-28 | ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie) | Strangerke | |
2014-12-28 | ZVISION: Use VideoDecoder facilities better in AnimationNode | Matthew Hoops | |
setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value. Thanks to md5 for testing | |||
2014-12-28 | SCI: improve kPortrait debug support + fix | Martin Kiewitz | |
2014-12-27 | ZVISION: Fix cmdRawToWav on BE systems | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix typo | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix cursors on BE systems | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix TGZ images on BE systems | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Fix Zork AVI audio on BE systems | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Slightly clarify font error message | Willem Jan Palenstijn | |
2014-12-27 | ZVISION: Clean up settings and initialize the ones used by game scripts | Filippos Karapetis | |
2014-12-27 | ACCESS: Use loadSoundTable instead of push_back in several places | Strangerke | |
2014-12-27 | ACCESS: Rename loadSoundTable | Strangerke | |
2014-12-27 | ACCESS: Remove two useless variables | Strangerke | |
2014-12-27 | ACCESS: Fix speech | Strangerke | |
2014-12-27 | ZVISION: Remove dead code (uint is always > 0) | Ori Avtalion | |
2014-12-27 | ZVISION: Add support for disabling animations while turning | Filippos Karapetis | |
Also, clean up and document game configuration options, and add a TODO for QSound support | |||
2014-12-27 | ACCESS: Rewrite sound queueing (WIP) | Strangerke | |
2014-12-27 | ZVISION: Add some advanced engine features, and document the engine | Filippos Karapetis | |
2014-12-27 | ZVISION: Clean up the game settings | Filippos Karapetis | |
2014-12-27 | SCI: Fix warning | Willem Jan Palenstijn | |
2014-12-27 | CREDITS: Update the credits for the ZVISION engine | Filippos Karapetis | |
2014-12-27 | ZVISION: Delete the render manager after the script manager on quit | Filippos Karapetis | |
This is necessary, as the script manager may include references to the render manager, such as side effects in Zork: Nemesis. Fixes a crash on engine exit when the current scene contains such effects | |||
2014-12-27 | ZVISION: Quit with an error message dialog if no font files are found | Filippos Karapetis | |
2014-12-26 | ZVISION: Add an FPS timer (accessible with F10, or the "FRAME" cheat) | Filippos Karapetis | |
2014-12-26 | ZVISION: Turn off subtitles, if requested | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate subtitle code | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate image loading code | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis | |
2014-12-26 | ZVISION: Correct the script names of the location-specific cheats | Filippos Karapetis | |
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Fix a warning | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Rename _halveDelay to _doubleFPS, to match its config setting | Filippos Karapetis | |