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2011-10-29KYRA: Simplify AdLib output code a bit.Johannes Schickel
This might cause nasty regressions, since it changes the way sounds are started. On the other hand it gets rid of the low level driver interface which was implemented before. And it should be a bit better secured against race conditions.
2011-10-29KYRA: Mark overwritten methods of SoundAdLibPC as virtual.Johannes Schickel
2011-10-29KYRA: Get rid of old-style loadSoundFile in SoundAdLibPC.Johannes Schickel
2011-10-29KYRA: Move MixedSoundDriver implementation to sound.cpp.Johannes Schickel
2011-10-29KYRA: Prefer Common::String over plain char arrays in Sound.Johannes Schickel
2011-10-29KYRA: Get rid of Sound's voiceFileIsPresent in favor of isVoicePresent.Johannes Schickel
2011-10-29KYRA: Make more methods of Sound const.Johannes Schickel
2011-10-29KYRA: Move non-empty virtual methods of Sound from sound.h to sound.cpp.Johannes Schickel
2011-10-29KYRA: Implemented LoL style volume control in AdLib output.Johannes Schickel
2011-10-29TSAGE: Blue Force - In PD (315): rename several variablesStrangerke
2011-10-29SCI: Fixed typoFilippos Karapetis
2011-10-29SCI: Some fixes for text positioning in SCI32 games (still WIP)Filippos Karapetis
Also, removed duplicate code
2011-10-28SCI: Remove unneeded casts (thanks to wjp for pointing that out)Filippos Karapetis
2011-10-28SCI: Added two files missing in commit 4ac2940Filippos Karapetis
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-28SCI: Use the original text buffer width/height when drawing itFilippos Karapetis
Fixes the display of overlay text
2011-10-28SCI: Draw overlay text, if it exists (e.g. on buttons)Filippos Karapetis
2011-10-28SCI: Fixed text background color and text transparency for SCI32 gamesFilippos Karapetis
2011-10-28TSAGE: Blue Force - Inside gang car (415): rename object6Strangerke
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix 2 focus objects (missing ↵Strangerke
remove()).
2011-10-28TSAGE: Blue Force - Inside gang car (415): Fix a logic glitch, fix ↵Strangerke
overlapping text when using rap on bullets
2011-10-28AUDIO: Fix conditional compilation of maxtrax and tfmx code.Johannes Schickel
This is a regression from 3ddb6c0c903f478b91a8965d3433a9f79ce16ba7.
2011-10-28AUDIO: Adapt include guard names to the "new" directory name.Johannes Schickel
2011-10-28AUDIO: Slight adaptions of SID code to our guidelines.Johannes Schickel
This only touches #include usages and the include guard of sid.h.
2011-10-28ANDROID: Actually create the savegame directory.Alyssa Milburn
Not sure how this went missing from the commit. (cherry picked from commit fed26146a855fc79784c3df0ae3a1bf068fc2722)
2011-10-28GUI: Change scrollbar repeat handling from a timer proc to handleTickle.Johannes Schickel
This should be less heavy on timer usage and makes sure no race conditions will occur.
2011-10-28TSAGE: Blue Force - Gang arrest (410): Fix a couple of glitches in logic flowStrangerke
2011-10-28TSAGE: Blue Force - Gang arrest (scene 410) - Fix dialog color for passengerStrangerke
2011-10-28TSAGE: Silence GCC warningTorbjörn Andersson
2011-10-27SWORD1: Fix crash when using cutscene subtitles with mac versionThierry Crozat
It might have been simpler to add a bool to Text::makeTextSprite() to tell it to not byteswap the frame size when called from the movie player but I was not sure it was a good idea to have frames with different endianness stored in Text depending where they came from.
2011-10-27GUI: Enable EGA Undithering in global options dialogTarek Soliman
GUIO_EGAUNDITHER is a positive flag unlike the rest of the GUIO negative flags like GUIO_NOASPECT and GUIO_NOSPEECH. This means the gui option is only enabled if the flag exists. This caused the gui option to be disabled in the global options dialog due to the flag not existing in the global confman domain. It is an inconvenience and a regression IMHO to have to set this flag on a game by game basis with no option to set it globally and have the games override it. Thanks Strangerke for making me clarify. Thanks LordHoto for feedback on code style.
2011-10-27TSAGE: Implemented walk regions enabling/disabling for Blue ForcePaul Gilbert
2011-10-27TSAGE: Remove a debug trace erroneously left in ↵Strangerke
7d28b1a921c651eba52a997aec12fc451d09d353
2011-10-27RSAGE: BlueForce - Inside car: Rename a couple of variablesStrangerke
2011-10-27GUI: Slight formatting fix.Johannes Schickel
2011-10-27TEENAGENT: Added missing lock in music player, replaced protected with private.Vladimir Menshakov
2011-10-27TSAGE: Blue Force - Gang arrest: Fix a glitch, add some commentsStrangerke
2011-10-26TSAGE: Blue Force - Gang scene, fix Harrison text color, suppress useless ↵Strangerke
error()
2011-10-26TSAGE: Blue Force- Fix bug in previous commitStrangerke
2011-10-26TSAGE: Blue Force - Scene 410 (Gang arrest, day 1): rewrite Action4, fix ↵Strangerke
hang when trying to search the truck before the gang his in the police car
2011-10-26TSAGE: Bugfix for headless officers in BF Day 2 inspectionPaul Gilbert
2011-10-26TSAGE: Some bugfixes and field renaming for R2 scene 100Paul Gilbert
2011-10-26TSAGE: Bugfix for R2 to show inventory items in the user interfacePaul Gilbert
2011-10-26TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld ↵Paul Gilbert
2 as well
2011-10-26TSAGE: Added R2 _shade and _effect fields to scene objects class.Paul Gilbert
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-10-25ANDROID: Match versions when checking for plugins.Alyssa Milburn
2011-10-25ANDROID: Point the default savepath to external storage.Alyssa Milburn
(If that fails, fall back to a readable app-specific directory.)
2011-10-25ANDROID: Move from org.inodes.gus to org.scummvm.Alyssa Milburn
2011-10-25TSAGE: Blue Force - Fix logic of item1 and item6 in scene 370 (boat, bedroom)Strangerke