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2010-08-27HUGO: Hopefully fix GCC_PRINTF issue in utilArnaud Boutonné
* Add a mask in each call of Warn(), Error() and Box() not using one * cleanup: use the same wording for 'End of namespace Hugo' in all files svn-id: r52406
2010-08-27Add support for HUGO game engineLars Persson
svn-id: r52405
2010-08-26HUGO: Removed some dead code and redundant indirectionOystein Eftevaag
svn-id: r52404
2010-08-26HUGO: Implemented basic MIDI support.Oystein Eftevaag
svn-id: r52403
2010-08-26NEWS: Mention new Caanoo port and GP2X plugin support.John Willis
svn-id: r52402
2010-08-26CONFIGURE: Add support for building for the GPH Caanoo.John Willis
The Caanoo is based on the GP2XWIZ backend but needs to be a seperate target as it uses a different toolchain/libs etc. svn-id: r52401
2010-08-26GP2XWIZ: Add initial support for the GPH Caanoo.John Willis
Most of the codebase is the same, but the toolchain and libs are different. Support for Caanoo specific features will follow, I just want to get the build support into trunk for now. svn-id: r52400
2010-08-26SCI: adjust r52397Martin Kiewitz
actually they return 0:0, when no bytes were read, otherwise they return the destination pointer svn-id: r52398
2010-08-26SCI: kFileIOReadString/kFGets return byte countMartin Kiewitz
in sierra sci of read bytes svn-id: r52397
2010-08-25SCI: Return empty string from fgets with maxsize 1Willem Jan Palenstijn
This should fix r3049360 in Hoyle4. svn-id: r52396
2010-08-25GOB: Detection of pirated gamesArnaud Boutonné
Add detection of the known cracked Coktel games with the appropriate ADGF_PIRATED flag svn-id: r52395
2010-08-25TOOLS: const correctness to fix compilation.Andre Heider
svn-id: r52394
2010-08-25SCI: adding detection for freddy pharkas "fred"Martin Kiewitz
fixes blop not appearing during intro song, because game thought we were too slow (bug #3051514) svn-id: r52392
2010-08-25HUGO: Use GCC_PRINTF on functions with variable argumentsAndre Heider
Two instances commented out with a FIXME for Strangerke :P svn-id: r52391
2010-08-25HUGO: Fix invalid usage of snprintf with va_argsAndre Heider
svn-id: r52390
2010-08-25COMMON: Fix eos handling in BufferedReadStreamWillem Jan Palenstijn
This makes it pass the test added in r52382. svn-id: r52389
2010-08-25M4: Silence gcc warningMatthew Hoops
Original warning: "format not a string literal and no format arguments" svn-id: r52388
2010-08-25PSP: fixed flag to open()Yotam Barnoy
I was missing a flag (PSP_O_TRUNC) causing the config file to be opened on top of the old file, causing file corruption. svn-id: r52387
2010-08-25AD: Fix infinite loop in cleanupPirated.Johannes Schickel
svn-id: r52386
2010-08-25SCI: Make use of new ADGF_PIRATED flagEugene Sandulenko
svn-id: r52385
2010-08-25AD: Implement AGDF_PIRATED flag.Eugene Sandulenko
svn-id: r52384
2010-08-25AD: Print out infromation about unknown version in better formatEugene Sandulenko
Now it is suitable for direct copy/pasting into detection tables. svn-id: r52383
2010-08-25COMMON: Add test for BufferedReadStream's eosWillem Jan Palenstijn
This test is currently failing. svn-id: r52382
2010-08-25SCI: apply qfg1vga fight patch on weapon masterMartin Kiewitz
fixes fighting the weapon master as well... svn-id: r52381
2010-08-25SCI: md5s from Bug #3049193Eugene Sandulenko
svn-id: r52380
2010-08-25SCI: making loading from ScummVM menu work correctlyMartin Kiewitz
using a trick for indirectly calling GameObject::init and then restoring, fixes text color/font code issues, also removing all the hackery svn-id: r52379
2010-08-25LURE: Workaround for bug #3047234 in English EGA versionPaul Gilbert
svn-id: r52378
2010-08-25COMMON: fixed EOS handling in BufferedReadStream and BufferedSeekableReadStreamYotam Barnoy
EOS problem was causing Discworld to crash and zip files not to load on the PSP. svn-id: r52377
2010-08-25SCI: Make assert stricter.Willem Jan Palenstijn
(Thanks to fuzzie.) svn-id: r52376
2010-08-25SCUMM: Fix bug #3039004Eugene Sandulenko
Bug #3039004: "MANIACNES: Ed does not appear at doorway." Actually whole thing is a gross hack on top of SCUMM v1.5 hack with extra wide screen. It all calls for review and writing specified methods. svn-id: r52375
2010-08-25TINSEL: Fix bug #3032780: "DW: Mute setting does not work"Eugene Sandulenko
Bug #3032778 was fixed too as it is the duplicate. Since there is no engine-specific logic, rely on superclass' setupSoundSettings(), and use it on startup too. svn-id: r52374
2010-08-25AGI: Respect mute settingEugene Sandulenko
svn-id: r52373
2010-08-25SCUMM: Fix bug #3032758: "SCUMM: Mute setting does not work"Eugene Sandulenko
svn-id: r52372
2010-08-25AD: Fix in-depth search.Eugene Sandulenko
svn-id: r52371
2010-08-25SCUMM: Fix bug #3049323Eugene Sandulenko
Bug #3049323: "SCUMM: Detects games in wrong places". I must admit: A seriously stupid bug. svn-id: r52370
2010-08-25AGI: Fix bug #3034370Eugene Sandulenko
Bug #3034370: "Manhunter: New York keyboard unresponsive". Actually the keyboard was made responsive after June implementation of set.key, still the game speed was increasing. Fixed that too. svn-id: r52369
2010-08-25AGI: Reset controllers on game restartEugene Sandulenko
svn-id: r52368
2010-08-25GUI: Fixed bug #2505686: "GUI: minor artifacts in rounded corners"Eugene Sandulenko
It is practically not possible to get rid of those completely due to rounding errors with 16-bit surface. svn-id: r52367
2010-08-25SCUMM: Implement keyboard-driven inventory scrolling in v2Eugene Sandulenko
Bug #2828383: "ZAK V2: no inventory keyboard shortcuts". svn-id: r52366
2010-08-25M4: Fixes for compiler errorsPaul Gilbert
svn-id: r52365
2010-08-25M4: Implementation of script enginePaul Gilbert
svn-id: r52364
2010-08-25SCUMM: Fix bug #2702847 - PUTTZOO: Graphic glitches on dancing penguin.Travis Howell
svn-id: r52363
2010-08-24SCI: adding pharkas patch for ladder issueMartin Kiewitz
in room 320, fixes bug #3037192 svn-id: r52362
2010-08-24SCI: adding qfg1vga patch for fight issueMartin Kiewitz
fixes bug #3036756 svn-id: r52361
2010-08-24GOB: Add information about a cracked FascinationArnaud Boutonné
Add a comment about a cracked versions of Fascination. The crack used is based on the original executable's tolerance, it crashes in Scummvm. svn-id: r52360
2010-08-24GOB: Little cleanup of Fascination detectionArnaud Boutonné
svn-id: r52359
2010-08-24SOUND: New global define AUDIO_REVERSE_STEREO.Andre Heider
This reverses the stereo channels for all sfx streams, meant for hardware devices which expect an inverse order. Use it for the Wii and Gamecube port since it's reversed since day one :P svn-id: r52357
2010-08-24CONFIGURE: don't force vkeybd for n64 port Fabio Battaglia
svn-id: r52355
2010-08-24SCI: fixing comment of r52351Martin Kiewitz
svn-id: r52353
2010-08-24SCI: Fixed bug #3052359 - "Hoyle1: Hearts Crash"Filippos Karapetis
svn-id: r52352