Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
|
|
(CID1004167)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The string stored is now strlen(s)+1, with length 0 indicating NULL.
Increment savegame version for this new format.
Old savegames are fixed by assuming VAL_STRING should never be NULL.
|
|
|
|
|
|
Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
of it.)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Avalanche and Avalot.
|
|
drawing of menus' text in Dropdown in a single function: drawMenuText().
|
|
|
|
|
|
|
|
|
|
Conflicts:
engines/avalanche/dropdown2.cpp
engines/avalanche/dropdown2.h
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|