Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-05 | Removed the unused _bytesPerDisplayPixel parameter. All SCI games use 8bpp ↵ | Filippos Karapetis | |
color (apart from the videos in Phantasmagoria 2, which are not part of the engine itself) svn-id: r44653 | |||
2009-10-05 | Silenced some warnings in drawVectorData() | Filippos Karapetis | |
svn-id: r44652 | |||
2009-10-05 | More method renaming | Filippos Karapetis | |
svn-id: r44651 | |||
2009-10-05 | Cleanup | Filippos Karapetis | |
svn-id: r44650 | |||
2009-10-05 | - Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ↵ | Filippos Karapetis | |
SciGuiWindowMgr) - Renamed "cell" -> "cel" svn-id: r44649 | |||
2009-10-05 | Fixed warning (GameObject is a struct) | Filippos Karapetis | |
svn-id: r44648 | |||
2009-10-04 | Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ↵ | Max Horn | |
ASM build rules instead, enforcing the creation of output dirs for compiled files svn-id: r44647 | |||
2009-10-04 | Cleaned up version of patch #2872626: "PSP: flicker part 2" | Joost Peters | |
svn-id: r44646 | |||
2009-10-04 | Work-around a bug in the original game files. | Robert Špalek | |
svn-id: r44645 | |||
2009-10-04 | SCI: Really remove sci/gui/gui.h include from engine/state.h | Max Horn | |
svn-id: r44644 | |||
2009-10-04 | Attempt to fix linuxmoto compilation on our buildbot | Max Horn | |
svn-id: r44643 | |||
2009-10-04 | Add some doxygen comments to WinCE scalers. Somebody should verify those. ↵ | Max Horn | |
Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version svn-id: r44642 | |||
2009-10-04 | - Minimize the parameters passed to SciGUIfont() | Filippos Karapetis | |
- Some WIP on the pattern_Textures array svn-id: r44641 | |||
2009-10-04 | SCI: Fix cast, constness | Willem Jan Palenstijn | |
svn-id: r44640 | |||
2009-10-04 | SCI/newgui: EGA view loading / mapping table | Martin Kiewitz | |
svn-id: r44639 | |||
2009-10-04 | Fixed two bugs concerning loading: | Robert Špalek | |
1. a room need to be reloaded by force when the loaded game is in the same room as the game before the load 2. objects from the last room and their animations must be deallocated before I change the room number svn-id: r44638 | |||
2009-10-04 | SCI/newgui: ega view loading implemented, unpacking still missing | Martin Kiewitz | |
svn-id: r44637 | |||
2009-10-04 | SCI/newgui: SciGUIview class now uses resmanager to detect view format | Martin Kiewitz | |
svn-id: r44636 | |||
2009-10-04 | SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵ | Max Horn | |
GUI heapmanager svn-id: r44635 | |||
2009-10-04 | Change a couple places from 'end of namespace' to 'End of namespace', for ↵ | Max Horn | |
consistency svn-id: r44634 | |||
2009-10-04 | Removed Ctrl-Left Click treating as a Right Click | Robert Špalek | |
svn-id: r44633 | |||
2009-10-04 | SCI: Add include guards for gui headers; don't include gui/gui.h from ↵ | Max Horn | |
engine/state.h svn-id: r44632 | |||
2009-10-04 | SCI/newgui: implemented kPalette / set intensity | Martin Kiewitz | |
svn-id: r44631 | |||
2009-10-04 | Replaced DblList with Common::List | Filippos Karapetis | |
svn-id: r44630 | |||
2009-10-04 | SCI: Rename EngineState::segMan to _segMan | Max Horn | |
svn-id: r44629 | |||
2009-10-04 | SCI: Add SegManager::findObjectByName() method, make parse_reg_t() local to ↵ | Max Horn | |
console.cpp, and switch other code using it to use findObjectByName() instead. svn-id: r44628 | |||
2009-10-04 | SCI/newgui: invokeselector implemented into kAnimate | Martin Kiewitz | |
svn-id: r44627 | |||
2009-10-04 | Use spaces instead of tabs for formatting. (Tabs should be used for ↵ | Johannes Schickel | |
indentation only!) svn-id: r44626 | |||
2009-10-04 | Remove obsolete comment. | Johannes Schickel | |
svn-id: r44625 | |||
2009-10-04 | Some fixes to comply with our coding guidelines. | Johannes Schickel | |
svn-id: r44624 | |||
2009-10-04 | LoL PC98: Fix thumbnail creation for quick saves and autosave. | Johannes Schickel | |
svn-id: r44623 | |||
2009-10-04 | LoL PC98: Fix thumbnail generation via ingame menu. | Johannes Schickel | |
svn-id: r44622 | |||
2009-10-04 | SCI/gui: final rename commit | Martin Kiewitz | |
svn-id: r44621 | |||
2009-10-04 | SCI/gui: more renaming... | Martin Kiewitz | |
svn-id: r44620 | |||
2009-10-04 | SCI/gui: renaming... | Martin Kiewitz | |
svn-id: r44619 | |||
2009-10-04 | SCI/gui: renaming... | Martin Kiewitz | |
svn-id: r44618 | |||
2009-10-04 | Make "_picRect" local to gui_windowmgr.cpp and mark it as const. | Johannes Schickel | |
svn-id: r44617 | |||
2009-10-04 | Attempt to fix wince compilation. | Johannes Schickel | |
svn-id: r44616 | |||
2009-10-04 | Add missing PACKED_STRUCT attribute to FrameHeader. | Johannes Schickel | |
svn-id: r44614 | |||
2009-10-04 | SCI/newgui: turn sciWnd into subclass of sciPort | Willem Jan Palenstijn | |
svn-id: r44613 | |||
2009-10-04 | SCI/newgui: more descriptive names. | Willem Jan Palenstijn | |
svn-id: r44612 | |||
2009-10-04 | SCI/newgui: getCellRect() getLoopInfo() implemented, cleanup | Martin Kiewitz | |
svn-id: r44611 | |||
2009-10-04 | SCI/newgui: UpdateWindow() -> rect1 instead of rect0 typo | Martin Kiewitz | |
svn-id: r44610 | |||
2009-10-04 | SCI/newgui: windowMgr cleanup, UpdateWindow() ported over | Martin Kiewitz | |
svn-id: r44609 | |||
2009-10-04 | LOL/PC-98: fixed save menu | Florian Kagerer | |
svn-id: r44608 | |||
2009-10-04 | SCI/newgui: accidentally changed Draw_Horiz and Draw_Vert, reverted | Martin Kiewitz | |
svn-id: r44607 | |||
2009-10-04 | SCI: kAddToPic, kAnimate and kSetNowSeen transferred to SciGUI32, not yet ↵ | Martin Kiewitz | |
implemented in newgui svn-id: r44606 | |||
2009-10-04 | Removed unused enum | Filippos Karapetis | |
svn-id: r44605 | |||
2009-10-04 | SCI: Fixing a bunch of warnings; change 'intencity' -> 'intensity'; | Max Horn | |
properly init a sciPalette via memset svn-id: r44604 | |||
2009-10-04 | Reduce usage of Common::String::emptyString | Max Horn | |
svn-id: r44603 |