Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-13 | SUPERNOVA: Change type of an array to avoid casting | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Fix Reported MSVC Compiler Warnings | D G Turner | |
These are from Henke37 via IRC. | |||
2019-09-13 | HDB: Further Fixes for GCC Compiler Warnings | D G Turner | |
2019-09-14 | NEWS: Mention The Prince and the Coward support | Eugene Sandulenko | |
2019-09-13 | HDB: Fix Some GCC Compiler Warnings | D G Turner | |
These were of the type memset of a complex structure. | |||
2019-09-13 | NEWS: Add Mission Supernova to list of new games for the 2.1.0 release | Thierry Crozat | |
2019-09-13 | HDB: Fix Major Memory Leak in File Manager Class | D G Turner | |
2019-09-13 | HDB: Close Memory Leaks in Sound Class | D G Turner | |
2019-09-13 | SUPERNOVA: Add testing flag and build engine by default | Thierry Crozat | |
2019-09-13 | HDB: Ensure Demos are Indicated in ScummVM GUI Launcher List | D G Turner | |
2019-09-13 | HDB: Fix Crash on Invalid Sound String Pointers | D G Turner | |
This was causing a crash with buffer overflow on Windows builds, but diagnosing with Valgrind showed invalid strings being accessed in the sound code. Some analysis showed that these were mainly the reference to c_str() buffers from a local heap Common::String which was out of scope and thus destructed, giving an invalid pointer. The fix here also simplifies the code as well as avoiding this issue. | |||
2019-09-13 | CREDITS: Add credits for all of the engines | Eugene Sandulenko | |
2019-09-13 | VIDEO: Fix embedded subtitles in VMD videos | Dmitry Blau | |
This fixes the subtitles in Woodruff - bug 10960 | |||
2019-09-12 | SCI32: Disable QFG4 Change Directory import button | sluicebox | |
2019-09-13 | SUPERNOVA: Enable improved mode by default | Thierry Crozat | |
Masochists who want to experience the original frustrating experience can disable it in the game settings. | |||
2019-09-13 | CREDITS: Add special thanks for HDB and Supernova | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Update engine data file with latest English translation | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Stop any playing sound before loading a savegame | Thierry Crozat | |
This fixes for exemple loading a savegame from the Museum in part 2 after triggering the alarm but before being caught. Before this commit the alarm would continue to play after loading the savegame. | |||
2019-09-13 | PRINCE: Build engine by default | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-13 | SUPERNOVA: Improve English translation for part 2 | Thierry Crozat | |
2019-09-12 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (1122 of 1122 strings) | |||
2019-09-12 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 94.0% (1055 of 1122 strings) | |||
2019-09-12 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 99.8% (1120 of 1122 strings) | |||
2019-09-12 | BLADERUNNER: Remove use of unaligned memory access (#1839) | Cameron Cawley | |
2019-09-12 | SCI32: Fix loading system font for Mac games | sluicebox | |
Fixes GK1 Mac crash on load due to reading hard-coded little endian font data as big endian | |||
2019-09-12 | SCI32: Fix loading autosaves (slot 0) | sluicebox | |
Fixes bugs in trac #11029: - Slot 1 loading when user selects slot 0 in ScummVM UI - Slot 1 loading when slot 0 specified on command line - QFG4 slot 0 not appearing in game's original Restore UI | |||
2019-09-12 | PRINCE: I18N: Remove credits from the translations. | Eugene Sandulenko | |
They are confusing and it makes little sense to translate them. | |||
2019-09-12 | I18N: Update translations templates | Thierry Crozat | |
2019-09-12 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1122 of 1122 strings) | |||
2019-09-11 | PRINCE: Added few English translations | Eugene Sandulenko | |
2019-09-11 | BLADERUNNER: Ensure the Color256 struct is correctly packed (#1838) | Cameron Cawley | |
2019-09-11 | CRYO: EDEN: Move graphics into a separate class | David Fioramonti | |
Eden game object now contains a graphics object with which to delegate graphics operations and store states of the graphics. Much of the video playing is done in the graphics class so I have moved a lot of the video state into there. Some graphics related variables were moved out of eden and into graphics, but many are still in eden. Since they are still coupled there are lots of getters and setters. For example both eden_graphics and eden share a handle to the same video object. I have made a few more things public than desirable. I changed graphics to eden_graphics since it is specialized to eden and not just cryo. | |||
2019-09-10 | SCI32: Fix QFG4 Gate options after dungeon | sluicebox | |
Fixes bug #11044 | |||
2019-09-10 | HDB: Fix empty string test | sluicebox | |
2019-09-10 | BLADERUNNER: Fix -Wsign-compare warning | Cameron Cawley | |
2019-09-10 | PRINCE: Removed Russian untranslated strings from English translation | Eugene Sandulenko | |
This will show proper stats on untranslated strings. | |||
2019-09-10 | PRINCE: Added current text dumps | Eugene Sandulenko | |
Text in Russian were manually cleared from typos. Texts in all languages were adjusted to the Polish original text structure. | |||
2019-09-10 | BLADERUNNER: Move shutdown() in Engine destructor | Thanasis Antoniou | |
2019-09-10 | BLADERUNNER: Add DebugMan.clearAllDebugChannels() in shutdown | Thanasis Antoniou | |
2019-09-10 | IOS: Call exit(0) when exiting to prevent hanging | sluicebox | |
Prevents the process from hanging on exit when using the Quit button in launcher or a game's quit function | |||
2019-09-09 | HDB: Remove useless check on array vs null | Strangerke | |
2019-09-09 | HDB: Fix more uninitialized variables in Gfx and Window | Strangerke | |
2019-09-09 | HDB: Fix more uninitialized variables in ai-init | Strangerke | |
2019-09-09 | HDB: Fix a pointer to local variable outside of scope | Strangerke | |
2019-09-09 | BLADERUNNER: Allow McCoy to perform both turns when feeding Maggie | Thanasis Antoniou | |
First animated turn is to the counter, second is towards Maggie | |||
2019-09-09 | BLADERUNNER: Play full exit KIA sound before quit via KIA | Thanasis Antoniou | |
2019-09-09 | I18N: Update translations templates | Thierry Crozat | |
2019-09-09 | I18N: Regenerate translations data file | Thierry Crozat | |