Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-15 | TUCKER: Fix out-of-bounds access of _inputkeys[] | Adrian Frühwirth | |
2018-03-15 | SUPERNOVA: Add bitmap for the second newspaper English translation | Joseph-Eugene Winzer | |
In addition to the pbm file for create_supernova, I added the xcf file in case for corrections. | |||
2018-03-14 | XEEN: Fix switching characters when buying from blacksmith | Paul Gilbert | |
2018-03-14 | XEEN: Fix transfer of bought items to character inventory | Paul Gilbert | |
2018-03-15 | TUCKER: Comment out dead code, match disassembly | Adrian Frühwirth | |
Setting _mousePosY is only necessary if we actually set the cursor position which we currently don't do. I don't plan on enabling it but for the sake of matching disassembly let's add the required warpMouse() call and disable the whole code block for now. | |||
2018-03-14 | BLADERUNNER: Added Clovis actor | Eugene Sandulenko | |
2018-03-14 | TUCKER: Remove unnecessary variable from drawInfoString() | Adrian Frühwirth | |
2018-03-14 | TUCKER: Use Verb enum in even more places | Adrian Frühwirth | |
2018-03-14 | TUCKER: Add TODO comment about discrepancy with disassembly | Adrian Frühwirth | |
2018-03-14 | TUCKER: Fix wrong sound effects being played | Adrian Frühwirth | |
Fixes Trac#6376, Trac#6377 and probably many more unreported instances of wrong audio samples being played. | |||
2018-03-14 | XEEN: Fix selecting items in items dialog | Paul Gilbert | |
2018-03-14 | XEEN: Fixes and refactoring for Blacksmith Wares | Paul Gilbert | |
2018-03-13 | XEEN: Fix closing Awards dialog | Paul Gilbert | |
2018-03-13 | XEEN: Fix saving to slot 0 using in-game Control Panel | Paul Gilbert | |
2018-03-13 | XEEN: Fix text colors during intro/exit cutscenes | Paul Gilbert | |
2018-03-13 | BLADERUNNER: Added Dektora actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Isabella actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Rachel actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Sebastian actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Chew actor | Eugene Sandulenko | |
2018-03-12 | XEEN: Add playVoice method for voice sample playback | Paul Gilbert | |
2018-03-13 | BLADERUNNER: Added BlimpGuy actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Taffy actor | Eugene Sandulenko | |
2018-03-13 | BLADERUNNER: Added Tyrell actor | Eugene Sandulenko | |
2018-03-12 | TITANIC: Removed unused arrays and fields | Paul Gilbert | |
2018-03-12 | README: Update URL for liberation-fonts package | Adrian Frühwirth | |
2018-03-12 | BLADERUNNER: Added Teenager actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added LockupGuard actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added TaffyPatron actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added HawkersParrot actor | Eugene Sandulenko | |
2018-03-12 | BLADERUNNER: Added EarlyQBartender actor | Eugene Sandulenko | |
2018-03-12 | CONFIGURE: Add a static builds switch | Hubert Maier | |
Configure will still build every target with shared objects by default. Done: - Added a configure switch (--enable-static) for static builds - Right now only tested for SDL targets (checked working on AmigaOS4 with SDL1/2) Missing: - Add the platforms that need the switch for cross-compiling (macOS, iOS, probably more) (I can´t do that myself as i have never cross-compiled and wouldn´t be able to check) @csnover asked on the forums to create a PR for it, so, with my limited (non-existant is more like it) knowledge, i wrapped something up. I *know* that it isn´t enough, as there already is some kind of static builds flag in configure (_engines_built_static). As i don´treally know if this is the same or a different cause (static plugins?), i´m not touching it. But please feel free to add or change what needs to be done. | |||
2018-03-12 | I18N: Update translations templates | Thierry Crozat | |
2018-03-12 | GUI: Remove the ThemeItem draw queues | Bastien Bouclet | |
Drawing nows happens directly when the Dialog or Widget draw methods are called. This makes it easy to debug why a particular low level draw method was called, by inspecting the call stack. This replaces the notion of "buffering" by two independant ways to control what is drawn and where: - The active layer is used to select whether the foreground or background part of the dialogs are rendered by the draw calls. - The active surface is used to select if the draw calls affect the back buffer or the screen. The foreground layer of the active dialog is drawn directly to the screen. Its background layer is drawn to the back buffer. This way widgets can restore the back buffer in order to update without having to redraw the dialog's background. Dialogs lower in the dialog stack are drawn entirely to the back buffer. | |||
2018-03-12 | README: Obey the orthography | Hubert Maier | |
2018-03-12 | README: Add notes about Quest for Glory character import | Hubert Maier | |
2018-03-12 | TUCKER: Fix alleyway cellar location hotspot bug | Adrian Frühwirth | |
Fixes Trac#6645. | |||
2018-03-12 | SCUMM: MM V0: Fix regression from 038b3b178939f1bcc6714eda1b88c3e80e787c02 ↵ | Robert Crossfield | |
and comment/cleanup | |||
2018-03-12 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-11 | XEEN: Swords of Xeen doesn't have any voiced cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Subtitles for remaining game cutscenes | Paul Gilbert | |
2018-03-11 | XEEN: Refactoring subtitles for use in location cutscenes, updated Reaper ↵ | Paul Gilbert | |
cutscene | |||
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Removes TODO for quitGameDialog() | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Recenters animated text on loop | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Removes unused function | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Substitues constant strings | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Encapsulates GuiElement | Joseph-Eugene Winzer | |
It simplifies the overloaded functions for renderBox/Text and saveScreen | |||
2018-03-11 | SUPERNOVA: Implements original quit prompt | Joseph-Eugene Winzer | |
2018-03-11 | SUPERNOVA: Fixes formatting | Joseph-Eugene Winzer | |
Because of confusion when indentation level is raised and thus tabs or spaces should be used when aligning code, this commit switches to tabs to avoid any further confusion. |