Age | Commit message (Collapse) | Author |
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Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech
sound volume. This avoids them being silenced in floppy games that are flagged
as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when
Override Global Audio set"
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Functions and their comments now line up better
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To better differentiate with stop()
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After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
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* Move some backend settings from the host selection to the backend.
* Also remove stale referances to the old GP2X backend.
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Fix system menu in OS
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More fix to cine
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This should fix bug #3395057 "GUI: Font-Background Color Contrast Problem in Modern Theme".
At the very least it will improve the contrast.
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The old builtin one actually was based on a unpublished version, which failed
with the current code. Oops.
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New save/load chooser
Conflicts:
gui/saveload.cpp
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The video no longer automatically loops (unused in-tree) and must have rewind() called manually
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A video can now be stopped at a requested time
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This was reported by valgrind, while looking at a different issue.
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This fixes most cases of incorrect palette on savegame loading.
Thanks to yaz0r for this fix.
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