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2016-09-19DM: Some more renamingStrangerke
2016-09-19IMAGE: Change PNGDecoder to never delete the input streamBastien Bouclet
The stream is owned by the caller. Fixes CID 1362842.
2016-09-19FULLPIPE: Remove obsolete TODO commentTorbjörn Andersson
2016-09-19AUDIO: Keep packetized MP3 stream from ending prematurelyTorbjörn Andersson
This fixes the audio in the intro AVI movie for German Fullpipe.
2016-09-19DM: Change the definition of setMapAndTime, move SoundIndex enum to SoundManStrangerke
2016-09-19XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Fix merging graphic pages to screenPaul Gilbert
2016-09-18XEEN: More of Darkside endgame sequencePaul Gilbert
2016-09-18XEEN: Extra space in sprite line decoding as workaround for bad dataPaul Gilbert
2016-09-19DM: Remove a couple of useless checksStrangerke
2016-09-19DM: Fix verbose warnings using GCCStrangerke
2016-09-18SCI: Add lsl3 amiga detection checksumsDan Church
Game reports v1.027, 1990-01-27.
2016-09-19DM: Rename members of SoundIndexStrangerke
2016-09-18XEEN: Beginnings of Darkside endgame, subtitle codePaul Gilbert
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18DM: Rename some more enumsStrangerke
2016-09-18XEEN: Stop audio if intro sequence abortedPaul Gilbert
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18SDL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
It is no longer being called by another thread.
2016-09-18CLOUD: Change the cloud icon to be updated by the main threadBastien Bouclet
The cloud manager registers itself as an event source as a mean to be polled periodically by the GUI or engine code. The periodical polling is used to update the OSD icon indicating background sync activity. Also move the cloud icon from ConnectionManager to CloudManager, allowing to decouple icon handling from network connections updates.
2016-09-18I18N: Regenerate translations data fileThierry Crozat
2016-09-18I18N: Update translation template and merge changes translation filesThierry Crozat
2016-09-18ALL: Homogeneize use of 'saved game' in messagesThierry Crozat
2016-09-18Merge pull request #830 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: set default gfx_mode to 2x
2016-09-18XEEN: Fix fade out at end of Darkside Title sequencePaul Gilbert
2016-09-18XEEN: Support switching between fx & game music, fx fixesPaul Gilbert
2016-09-18SCI: Add qfg1vga script patch to fix bug #9558Martin Kiewitz
This solves a game bug, that also happens when using the original interpreter, during the time where Brutus and Bruno meet at the shooting range.
2016-09-18ANDROIDSDL: set default gfx_mode to 2xlubomyr
2016-09-18DM: Rename members of Behavior, some more renamingStrangerke
2016-09-18DM: rename members of DescriptionMask, PanelContent, CreatureSize, CreatureMaskStrangerke
2016-09-18DM: Rename Creature masks, move SoundMode to sound.hStrangerke
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-18BACKEND: When removing a save files also remove entry from timestamps fileThierry Crozat
2016-09-18BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManagerThierry Crozat
This fixes a bug in the synchronisation of the save files to the cloud when the timestamps file contains entries for files that do no longer exist. In such a case the synchronisation would fail.
2016-09-18SDL: Ignore outdated SDL resize event in OpenGL modeThierry Crozat
Those outdated resize events are sent from SDL_DestroyWindow when the window is fullscreen and doesn't have the SDL_WINDOW_FULLSCREEN_DESKTOP flag (thus Surface SDL is not affected). Switching resolutions in fullscreen, or switching from fullscreen to windowed will therefore cause a resize event to be received with the former fullscreen resolution after we have already setup the window to use the new resolution. If we don't ignore this event we end up with a texture size and a window size that are not consistent and for example see only a part of the texture (if the old resolution is bigger than the new one.
2016-09-17XEEN: Changing file opening specifying archive to use enumPaul Gilbert
2016-09-17XEEN: Fix message in dump debugger commandPaul Gilbert
2016-09-18DL: Enforce the use of CreatureTypeStrangerke
2016-09-18FULLPIPE: Save header, remove debug leftoversEugene Sandulenko
2016-09-18FULLPIPE: Properly save object backreferencesEugene Sandulenko
2016-09-18FULLPIPE: Remove workaround and follow the original in StaticANIObject copy ↵Eugene Sandulenko
constructor
2016-09-18FULLPIPE: Fix StaticANIObject::getMovementIdByIdRetro-Junk
2016-09-18FULLPIPE: Further work on savingEugene Sandulenko
2016-09-17CLOUD: Fix compilation for integer constant too large for 'long' typeThierry Crozat
Hopefully all ports we have support LL constants. Otherwise we will have to find a different way to fix this.
2016-09-17I18N: Regenerate translations.datEugene Sandulenko
2016-09-17I18N: Update Ukrainian translationEugene Sandulenko
2016-09-17XEEN: Fix setting FX pause countdownsPaul Gilbert
2016-09-17XEEN: Fix playback of VOC resourcesPaul Gilbert