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2004-08-05simplified some codeGregory Montoir
svn-id: r14472
2004-08-05not needed anymore, as File::open() handles the current directoryGregory Montoir
svn-id: r14471
2004-08-05Enhanced extrapath supportMax Horn
svn-id: r14470
2004-08-05Try the current dir last, not firstMax Horn
svn-id: r14469
2004-08-05Correction from disasm.Travis Howell
svn-id: r14468
2004-08-05Aargh, my work around code was using a wrong check, and then using the wrong ↵Max Horn
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467
2004-08-05Use array slot and not array number.Travis Howell
svn-id: r14466
2004-08-05More difference in INSANE of PC version of FT demo.Travis Howell
Some sounds work now. svn-id: r14465
2004-08-05Small correction from FT disasm.Travis Howell
Add some basic support for INSANE in PC version of FT demo svn-id: r14464
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-04Move state static variable to appropriate classEugene Sandulenko
svn-id: r14462
2004-08-03Update commentTravis Howell
svn-id: r14456
2004-08-03Add commentTravis Howell
svn-id: r14455
2004-08-03Shouldn't error out in early scumm 1 - 4 games.Travis Howell
svn-id: r14454
2004-08-03Add invalid version used by French Simon2Travis Howell
svn-id: r14453
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
Fix compilation. svn-id: r14452
2004-08-03Move SPRITE_ to a classEugene Sandulenko
svn-id: r14451
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
svn-id: r14450
2004-08-03Move FONT_* to class.Eugene Sandulenko
svn-id: r14449
2004-08-02WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵Max Horn
drunken nazi) svn-id: r14448
2004-08-02WORKAROUND bug #645711 (FT: regression segfault in minefield)Max Horn
svn-id: r14447
2004-08-02Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵Max Horn
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446
2004-08-02Workaround for bug #999122; this will fix config files which were broken by ↵Max Horn
the 0.6.1 release svn-id: r14444
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-02no longer neededJonathan Gray
svn-id: r14442
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-02create objectMap classJonathan Gray
svn-id: r14440
2004-08-02move isomap into a classJonathan Gray
svn-id: r14439
2004-08-02Fix regression in HE. It cries for proper fix, thoughEugene Sandulenko
svn-id: r14438
2004-08-02remove timer wrapper functionsJonathan Gray
svn-id: r14437
2004-08-02Remove pointless delaysTravis Howell
svn-id: r14436
2004-08-02CleanupTravis Howell
svn-id: r14435
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-02Opcode BD is stopObjectCode() in HE games.Travis Howell
svn-id: r14433
2004-08-02Missed a lineTravis Howell
svn-id: r14432
2004-08-02init _arraySlotTravis Howell
svn-id: r14431
2004-08-02Should have limited that to HE games only.Travis Howell
svn-id: r14430
2004-08-02Allow SAGA engine to be disabled.Travis Howell
svn-id: r14429
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
svn-id: r14428
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01rename load() to loadMap()Joost Peters
svn-id: r14426
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
svn-id: r14425
2004-08-01move SDATA_* into seperate classJoost Peters
svn-id: r14424
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
svn-id: r14423
2004-08-01Pass SagaEngine object to Anim and ActionMap objectsEugene Sandulenko
svn-id: r14422
2004-08-01Remove unneeded codeEugene Sandulenko
svn-id: r14421
2004-08-01init _gfx in a less hacky mannerJonathan Gray
svn-id: r14420
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
svn-id: r14419
2004-08-01prune uneeded codeJonathan Gray
svn-id: r14418
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417