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2007-02-14Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵Max Horn
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592
2007-02-14Adding Florian Kagerer for his Kyra FM-Towns code contributions.Johannes Schickel
svn-id: r25589
2007-02-14Removed unnecessary #include.Torbjörn Andersson
svn-id: r25587
2007-02-14Fix MSVC warningEugene Sandulenko
svn-id: r25586
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing ↵Sven Hesse
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585
2007-02-14cleanupMax Horn
svn-id: r25584
2007-02-14Fix missing scenes (accolade logo) in AtariST demo of Elvira 1.Travis Howell
svn-id: r25583
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-14Added guard to prevent crashing if a hospot or character name is needed and ↵Paul Gilbert
was not provided svn-id: r25581
2007-02-14Some more cleanup, and that's it for tonightMax Horn
svn-id: r25580
2007-02-14Minor cleanupMax Horn
svn-id: r25579
2007-02-14Added some comments and performed some cleanup in the file based fallback ↵Max Horn
code of the AdvancedDetector svn-id: r25578
2007-02-14More skip_whitespace -> Common::ltrim(). For real now.Eugene Sandulenko
svn-id: r25577
2007-02-14Properly implemented the AD fallback callbackMax Horn
svn-id: r25576
2007-02-13Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵Max Horn
change detectGame to return a ADGameDescList svn-id: r25575
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13skip_whitespace() -> Common::ltrim()Eugene Sandulenko
svn-id: r25573
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Bump theme version.Eugene Sandulenko
svn-id: r25569
2007-02-13Disable clear soundfont path button when path is not selected.Eugene Sandulenko
svn-id: r25568
2007-02-13Whitespace changes.Torbjörn Andersson
svn-id: r25567
2007-02-13Fix clear soundfont path button position in game options dialog.Eugene Sandulenko
svn-id: r25566
2007-02-13cancel button on load/save dialog is now handled correctlyNicola Mettifogo
svn-id: r25565
2007-02-13made rtrim() and ltrim() global functions, to reduce code duplication (it ↵Gregory Montoir
seems parallaction/parser.cpp code re-use them too svn-id: r25564
2007-02-13Implement FR#1611172: GUI: Add autosave period widgetsEugene Sandulenko
svn-id: r25563
2007-02-13cleanupNicola Mettifogo
svn-id: r25562
2007-02-13NDS : Added the cpu scaler option in dsoptions (even seem to work ↵Bertrand Augereau
dynamically, at least in Maniac Mansion) svn-id: r25561
2007-02-13added missing MKID_BE macrosGregory Montoir
svn-id: r25560
2007-02-13updateGregory Montoir
svn-id: r25559
2007-02-13Fix MSVC warningEugene Sandulenko
svn-id: r25558
2007-02-13Kill MSVC warning:Eugene Sandulenko
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch svn-id: r25557
2007-02-13Implement FR#1600020: GUI: Select "No SoundFont"Eugene Sandulenko
svn-id: r25556
2007-02-13Update MSVC2005 projectEugene Sandulenko
svn-id: r25555
2007-02-13Fix warningsEugene Sandulenko
svn-id: r25554
2007-02-13Fix commentEugene Sandulenko
svn-id: r25553
2007-02-13Fixed compilationMax Horn
svn-id: r25552
2007-02-13added GF_AGIMOUSE for all fangames who seem to use itJoachim Eberhard
svn-id: r25551
2007-02-13Add FNAMADE_LF() macroEugene Sandulenko
svn-id: r25550
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-13Thanks to the previous changes, we can now cleanup ↵Max Horn
detectGameForEngineCreation somewhat svn-id: r25548
2007-02-13AdvancedDetector changes:Max Horn
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
2007-02-13Fix Apocalyptic Quests.Eugene Sandulenko
svn-id: r25546
2007-02-13Rename Common::GF_XXX to Common::ADGF_XXXEugene Sandulenko
svn-id: r25545
2007-02-13Renamed generateComplexID to generatePreferredTarget to match my previous commitMax Horn
svn-id: r25544
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and ↵Max Horn
add it for AGOS, too svn-id: r25543
2007-02-13Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody ↵Max Horn
should explain the difference between the two...) svn-id: r25542
2007-02-13Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget nameMax Horn
svn-id: r25541
2007-02-13Add Spanish version of Swampy Adventures.Travis Howell
svn-id: r25540
2007-02-13(re)added flags field to ADGameDescription, with currently only one value ↵Max Horn
(GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet) svn-id: r25539
2007-02-12Adding MD5s supplied by vampir_raziel in bug report #1658373Sven Hesse
svn-id: r25538