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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-03-03
XEEN: More script opcodes
Paul Gilbert
2015-03-03
XEEN: Implement give/take script opcodes
Paul Gilbert
2015-03-02
XEEN: Implemented cmNPC and TownMessage dialog class
Paul Gilbert
2015-03-02
XEEN: Implementing more script opcodes
Paul Gilbert
2015-03-01
XEEN: Fixes for text entry
Paul Gilbert
2015-03-01
XEEN: Hook up debugger properly and implement spell command
Paul Gilbert
2015-03-01
XEEN: Implement remaining spells
Paul Gilbert
2015-03-01
XEEN: Implemented more spells
Paul Gilbert
2015-03-01
XEEN: Implementing spells
Paul Gilbert
2015-02-28
XEEN: Fix ordering of spell list and methods
Paul Gilbert
2015-02-28
XEEN: Implemented protection from elements spell
Paul Gilbert
2015-02-28
XEEN: Implement some of the spells
Paul Gilbert
2015-02-28
XEEN: gcc compilation fixes
Paul Gilbert
2015-02-28
XEEN: Implement addHitPoints and spellFX methods
Paul Gilbert
2015-02-28
XEEN: Fix crash on shooting
Paul Gilbert
2015-02-28
XEEN: Implement shoot action
Paul Gilbert
2015-02-28
XEEN: Implemented multiAttack
Paul Gilbert
2015-02-27
XEEN: Fix updating cell flag that grate is unlocked
Paul Gilbert
2015-02-27
XEEN: Fixes for marking grates as unlocked
Paul Gilbert
2015-02-27
XEEN: Implemented openGrate
Paul Gilbert
2015-02-26
XEEN: Fix moving backwards
Paul Gilbert
2015-02-26
XEEN: Fixes for attacking monsters
Paul Gilbert
2015-02-26
XEEN: Fix mode change across display of CastSpell dialog
Paul Gilbert
2015-02-26
XEEN: Fix hang calling checkEvents when in combat mode
Paul Gilbert
2015-02-26
XEEN: Fix monster/party taking turns in combat
Paul Gilbert
2015-02-25
XEEN: Method rename and compilation warning fixes
Paul Gilbert
2015-02-25
XEEN: Properly reimplement nextChar
Paul Gilbert
2015-02-25
XEEN: Fix display of combat action buttons
Paul Gilbert
2015-02-25
XEEN: Add a MonsterStruct pointer to the MazeMonster class
Paul Gilbert
2015-02-25
XEEN: Fixed display of attacking monster names
Paul Gilbert
2015-02-25
XEEN: Prevent double call to moveMonsters
Paul Gilbert
2015-02-25
XEEN: Fix mosnters moving towards party
Paul Gilbert
2015-02-23
XEEN: Fix _newDay initialization
Paul Gilbert
2015-02-23
XEEN: Fix placement of enemies
Paul Gilbert
2015-02-22
XEEN: Renaming and move flags used for UI indicators
Paul Gilbert
2015-02-22
XEEN: Fix placement of objects in setIndoorsObjects
Paul Gilbert
2015-02-22
XEEN: Add horizontal placement fix for scaled sprites
Paul Gilbert
2015-02-22
XEEN: Merge scaling code from XSurface into sprite drawing code
Paul Gilbert
2015-02-22
XEEN: Fix compiler warning
Paul Gilbert
2015-02-22
XEEN: Fix horizontal positioning for flipped images
Paul Gilbert
2015-02-22
XEEN: Remove redundant comment from drawList method
Paul Gilbert
2015-02-21
XEEN: Restrict sprite drawing to window bounds
Paul Gilbert
2015-02-21
XEEN: More code for dismiss dialog
Paul Gilbert
2015-02-21
XEEN: Implemented giveTreasure
Paul Gilbert
2015-02-21
XEEN: Implement more combat methods
Paul Gilbert
2015-02-20
XEEN: Implemented attack2
Paul Gilbert
2015-02-20
XEEN: Implement attack method
Paul Gilbert
2015-02-20
XEEN: Implement attackMonster and breakAllItems
Paul Gilbert
2015-02-20
XEEN: Implemented monsterAttack
Paul Gilbert
2015-02-19
XEEN: Implemented stopAttack
Paul Gilbert
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